703 lines
36 KiB
Python
703 lines
36 KiB
Python
from __future__ import annotations
|
|
|
|
import logging
|
|
import asyncio
|
|
import shutil
|
|
import time
|
|
|
|
import Utils
|
|
|
|
from NetUtils import ClientStatus, color
|
|
from worlds.AutoSNIClient import SNIClient
|
|
|
|
from worlds.alttp import Shops, Regions
|
|
from .Rom import ROM_PLAYER_LIMIT
|
|
|
|
snes_logger = logging.getLogger("SNES")
|
|
|
|
GAME_ALTTP = "A Link to the Past"
|
|
|
|
# FXPAK Pro protocol memory mapping used by SNI
|
|
ROM_START = 0x000000
|
|
WRAM_START = 0xF50000
|
|
WRAM_SIZE = 0x20000
|
|
SRAM_START = 0xE00000
|
|
|
|
ROMNAME_START = SRAM_START + 0x2000
|
|
ROMNAME_SIZE = 0x15
|
|
|
|
INGAME_MODES = {0x07, 0x09, 0x0b}
|
|
ENDGAME_MODES = {0x19, 0x1a}
|
|
DEATH_MODES = {0x12}
|
|
|
|
SAVEDATA_START = WRAM_START + 0xF000
|
|
SAVEDATA_SIZE = 0x500
|
|
|
|
RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes
|
|
RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
|
|
RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
|
|
ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes
|
|
ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte
|
|
SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte
|
|
SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte
|
|
SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
|
|
SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
|
|
SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes
|
|
SHOP_LEN = (len(Shops.shop_table) * 3) + 5
|
|
|
|
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
|
|
|
|
location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()])
|
|
|
|
location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
|
|
"Blind's Hideout - Left": (0x11d, 0x20),
|
|
"Blind's Hideout - Right": (0x11d, 0x40),
|
|
"Blind's Hideout - Far Left": (0x11d, 0x80),
|
|
"Blind's Hideout - Far Right": (0x11d, 0x100),
|
|
'Secret Passage': (0x55, 0x10),
|
|
'Waterfall Fairy - Left': (0x114, 0x10),
|
|
'Waterfall Fairy - Right': (0x114, 0x20),
|
|
"King's Tomb": (0x113, 0x10),
|
|
'Floodgate Chest': (0x10b, 0x10),
|
|
"Link's House": (0x104, 0x10),
|
|
'Kakariko Tavern': (0x103, 0x10),
|
|
'Chicken House': (0x108, 0x10),
|
|
"Aginah's Cave": (0x10a, 0x10),
|
|
"Sahasrahla's Hut - Left": (0x105, 0x10),
|
|
"Sahasrahla's Hut - Middle": (0x105, 0x20),
|
|
"Sahasrahla's Hut - Right": (0x105, 0x40),
|
|
'Kakariko Well - Top': (0x2f, 0x10),
|
|
'Kakariko Well - Left': (0x2f, 0x20),
|
|
'Kakariko Well - Middle': (0x2f, 0x40),
|
|
'Kakariko Well - Right': (0x2f, 0x80),
|
|
'Kakariko Well - Bottom': (0x2f, 0x100),
|
|
'Lost Woods Hideout': (0xe1, 0x200),
|
|
'Lumberjack Tree': (0xe2, 0x200),
|
|
'Cave 45': (0x11b, 0x400),
|
|
'Graveyard Cave': (0x11b, 0x200),
|
|
'Checkerboard Cave': (0x126, 0x200),
|
|
'Mini Moldorm Cave - Far Left': (0x123, 0x10),
|
|
'Mini Moldorm Cave - Left': (0x123, 0x20),
|
|
'Mini Moldorm Cave - Right': (0x123, 0x40),
|
|
'Mini Moldorm Cave - Far Right': (0x123, 0x80),
|
|
'Mini Moldorm Cave - Generous Guy': (0x123, 0x400),
|
|
'Ice Rod Cave': (0x120, 0x10),
|
|
'Bonk Rock Cave': (0x124, 0x10),
|
|
'Desert Palace - Big Chest': (0x73, 0x10),
|
|
'Desert Palace - Torch': (0x73, 0x400),
|
|
'Desert Palace - Map Chest': (0x74, 0x10),
|
|
'Desert Palace - Compass Chest': (0x85, 0x10),
|
|
'Desert Palace - Big Key Chest': (0x75, 0x10),
|
|
'Desert Palace - Desert Tiles 1 Pot Key': (0x63, 0x400),
|
|
'Desert Palace - Beamos Hall Pot Key': (0x53, 0x400),
|
|
'Desert Palace - Desert Tiles 2 Pot Key': (0x43, 0x400),
|
|
'Desert Palace - Boss': (0x33, 0x800),
|
|
'Eastern Palace - Compass Chest': (0xa8, 0x10),
|
|
'Eastern Palace - Big Chest': (0xa9, 0x10),
|
|
'Eastern Palace - Dark Square Pot Key': (0xba, 0x400),
|
|
'Eastern Palace - Dark Eyegore Key Drop': (0x99, 0x400),
|
|
'Eastern Palace - Cannonball Chest': (0xb9, 0x10),
|
|
'Eastern Palace - Big Key Chest': (0xb8, 0x10),
|
|
'Eastern Palace - Map Chest': (0xaa, 0x10),
|
|
'Eastern Palace - Boss': (0xc8, 0x800),
|
|
'Hyrule Castle - Boomerang Chest': (0x71, 0x10),
|
|
'Hyrule Castle - Boomerang Guard Key Drop': (0x71, 0x400),
|
|
'Hyrule Castle - Map Chest': (0x72, 0x10),
|
|
'Hyrule Castle - Map Guard Key Drop': (0x72, 0x400),
|
|
"Hyrule Castle - Zelda's Chest": (0x80, 0x10),
|
|
'Hyrule Castle - Big Key Drop': (0x80, 0x400),
|
|
'Sewers - Dark Cross': (0x32, 0x10),
|
|
'Hyrule Castle - Key Rat Key Drop': (0x21, 0x400),
|
|
'Sewers - Secret Room - Left': (0x11, 0x10),
|
|
'Sewers - Secret Room - Middle': (0x11, 0x20),
|
|
'Sewers - Secret Room - Right': (0x11, 0x40),
|
|
'Sanctuary': (0x12, 0x10),
|
|
'Castle Tower - Room 03': (0xe0, 0x10),
|
|
'Castle Tower - Dark Maze': (0xd0, 0x10),
|
|
'Castle Tower - Dark Archer Key Drop': (0xc0, 0x400),
|
|
'Castle Tower - Circle of Pots Key Drop': (0xb0, 0x400),
|
|
'Spectacle Rock Cave': (0xea, 0x400),
|
|
'Paradox Cave Lower - Far Left': (0xef, 0x10),
|
|
'Paradox Cave Lower - Left': (0xef, 0x20),
|
|
'Paradox Cave Lower - Right': (0xef, 0x40),
|
|
'Paradox Cave Lower - Far Right': (0xef, 0x80),
|
|
'Paradox Cave Lower - Middle': (0xef, 0x100),
|
|
'Paradox Cave Upper - Left': (0xff, 0x10),
|
|
'Paradox Cave Upper - Right': (0xff, 0x20),
|
|
'Spiral Cave': (0xfe, 0x10),
|
|
'Tower of Hera - Basement Cage': (0x87, 0x400),
|
|
'Tower of Hera - Map Chest': (0x77, 0x10),
|
|
'Tower of Hera - Big Key Chest': (0x87, 0x10),
|
|
'Tower of Hera - Compass Chest': (0x27, 0x20),
|
|
'Tower of Hera - Big Chest': (0x27, 0x10),
|
|
'Tower of Hera - Boss': (0x7, 0x800),
|
|
'Hype Cave - Top': (0x11e, 0x10),
|
|
'Hype Cave - Middle Right': (0x11e, 0x20),
|
|
'Hype Cave - Middle Left': (0x11e, 0x40),
|
|
'Hype Cave - Bottom': (0x11e, 0x80),
|
|
'Hype Cave - Generous Guy': (0x11e, 0x400),
|
|
'Peg Cave': (0x127, 0x400),
|
|
'Pyramid Fairy - Left': (0x116, 0x10),
|
|
'Pyramid Fairy - Right': (0x116, 0x20),
|
|
'Brewery': (0x106, 0x10),
|
|
'C-Shaped House': (0x11c, 0x10),
|
|
'Chest Game': (0x106, 0x400),
|
|
'Mire Shed - Left': (0x10d, 0x10),
|
|
'Mire Shed - Right': (0x10d, 0x20),
|
|
'Superbunny Cave - Top': (0xf8, 0x10),
|
|
'Superbunny Cave - Bottom': (0xf8, 0x20),
|
|
'Spike Cave': (0x117, 0x10),
|
|
'Hookshot Cave - Top Right': (0x3c, 0x10),
|
|
'Hookshot Cave - Top Left': (0x3c, 0x20),
|
|
'Hookshot Cave - Bottom Right': (0x3c, 0x80),
|
|
'Hookshot Cave - Bottom Left': (0x3c, 0x40),
|
|
'Mimic Cave': (0x10c, 0x10),
|
|
'Swamp Palace - Entrance': (0x28, 0x10),
|
|
'Swamp Palace - Map Chest': (0x37, 0x10),
|
|
'Swamp Palace - Pot Row Pot Key': (0x38, 0x400),
|
|
'Swamp Palace - Trench 1 Pot Key': (0x37, 0x400),
|
|
'Swamp Palace - Hookshot Pot Key': (0x36, 0x400),
|
|
'Swamp Palace - Big Chest': (0x36, 0x10),
|
|
'Swamp Palace - Compass Chest': (0x46, 0x10),
|
|
'Swamp Palace - Trench 2 Pot Key': (0x35, 0x400),
|
|
'Swamp Palace - Big Key Chest': (0x35, 0x10),
|
|
'Swamp Palace - West Chest': (0x34, 0x10),
|
|
'Swamp Palace - Flooded Room - Left': (0x76, 0x10),
|
|
'Swamp Palace - Flooded Room - Right': (0x76, 0x20),
|
|
'Swamp Palace - Waterfall Room': (0x66, 0x10),
|
|
'Swamp Palace - Waterway Pot Key': (0x16, 0x400),
|
|
'Swamp Palace - Boss': (0x6, 0x800),
|
|
"Thieves' Town - Big Key Chest": (0xdb, 0x20),
|
|
"Thieves' Town - Map Chest": (0xdb, 0x10),
|
|
"Thieves' Town - Compass Chest": (0xdc, 0x10),
|
|
"Thieves' Town - Ambush Chest": (0xcb, 0x10),
|
|
"Thieves' Town - Hallway Pot Key": (0xbc, 0x400),
|
|
"Thieves' Town - Spike Switch Pot Key": (0xab, 0x400),
|
|
"Thieves' Town - Attic": (0x65, 0x10),
|
|
"Thieves' Town - Big Chest": (0x44, 0x10),
|
|
"Thieves' Town - Blind's Cell": (0x45, 0x10),
|
|
"Thieves' Town - Boss": (0xac, 0x800),
|
|
'Skull Woods - Compass Chest': (0x67, 0x10),
|
|
'Skull Woods - Map Chest': (0x58, 0x20),
|
|
'Skull Woods - Big Chest': (0x58, 0x10),
|
|
'Skull Woods - Pot Prison': (0x57, 0x20),
|
|
'Skull Woods - Pinball Room': (0x68, 0x10),
|
|
'Skull Woods - Big Key Chest': (0x57, 0x10),
|
|
'Skull Woods - West Lobby Pot Key': (0x56, 0x400),
|
|
'Skull Woods - Bridge Room': (0x59, 0x10),
|
|
'Skull Woods - Spike Corner Key Drop': (0x39, 0x400),
|
|
'Skull Woods - Boss': (0x29, 0x800),
|
|
'Ice Palace - Jelly Key Drop': (0x0e, 0x400),
|
|
'Ice Palace - Compass Chest': (0x2e, 0x10),
|
|
'Ice Palace - Conveyor Key Drop': (0x3e, 0x400),
|
|
'Ice Palace - Freezor Chest': (0x7e, 0x10),
|
|
'Ice Palace - Big Chest': (0x9e, 0x10),
|
|
'Ice Palace - Iced T Room': (0xae, 0x10),
|
|
'Ice Palace - Many Pots Pot Key': (0x9f, 0x400),
|
|
'Ice Palace - Spike Room': (0x5f, 0x10),
|
|
'Ice Palace - Big Key Chest': (0x1f, 0x10),
|
|
'Ice Palace - Hammer Block Key Drop': (0x3f, 0x400),
|
|
'Ice Palace - Map Chest': (0x3f, 0x10),
|
|
'Ice Palace - Boss': (0xde, 0x800),
|
|
'Misery Mire - Big Chest': (0xc3, 0x10),
|
|
'Misery Mire - Map Chest': (0xc3, 0x20),
|
|
'Misery Mire - Main Lobby': (0xc2, 0x10),
|
|
'Misery Mire - Bridge Chest': (0xa2, 0x10),
|
|
'Misery Mire - Spikes Pot Key': (0xb3, 0x400),
|
|
'Misery Mire - Spike Chest': (0xb3, 0x10),
|
|
'Misery Mire - Fishbone Pot Key': (0xa1, 0x400),
|
|
'Misery Mire - Conveyor Crystal Key Drop': (0xc1, 0x400),
|
|
'Misery Mire - Compass Chest': (0xc1, 0x10),
|
|
'Misery Mire - Big Key Chest': (0xd1, 0x10),
|
|
'Misery Mire - Boss': (0x90, 0x800),
|
|
'Turtle Rock - Compass Chest': (0xd6, 0x10),
|
|
'Turtle Rock - Roller Room - Left': (0xb7, 0x10),
|
|
'Turtle Rock - Roller Room - Right': (0xb7, 0x20),
|
|
'Turtle Rock - Pokey 1 Key Drop': (0xb6, 0x400),
|
|
'Turtle Rock - Chain Chomps': (0xb6, 0x10),
|
|
'Turtle Rock - Pokey 2 Key Drop': (0x13, 0x400),
|
|
'Turtle Rock - Big Key Chest': (0x14, 0x10),
|
|
'Turtle Rock - Big Chest': (0x24, 0x10),
|
|
'Turtle Rock - Crystaroller Room': (0x4, 0x10),
|
|
'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80),
|
|
'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40),
|
|
'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20),
|
|
'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10),
|
|
'Turtle Rock - Boss': (0xa4, 0x800),
|
|
'Palace of Darkness - Shooter Room': (0x9, 0x10),
|
|
'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20),
|
|
'Palace of Darkness - Stalfos Basement': (0xa, 0x10),
|
|
'Palace of Darkness - Big Key Chest': (0x3a, 0x10),
|
|
'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10),
|
|
'Palace of Darkness - Map Chest': (0x2b, 0x10),
|
|
'Palace of Darkness - Compass Chest': (0x1a, 0x20),
|
|
'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10),
|
|
'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20),
|
|
'Palace of Darkness - Dark Maze - Top': (0x19, 0x10),
|
|
'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20),
|
|
'Palace of Darkness - Big Chest': (0x1a, 0x10),
|
|
'Palace of Darkness - Harmless Hellway': (0x1a, 0x40),
|
|
'Palace of Darkness - Boss': (0x5a, 0x800),
|
|
'Ganons Tower - Conveyor Cross Pot Key': (0x8b, 0x400),
|
|
"Ganons Tower - Bob's Torch": (0x8c, 0x400),
|
|
'Ganons Tower - Hope Room - Left': (0x8c, 0x20),
|
|
'Ganons Tower - Hope Room - Right': (0x8c, 0x40),
|
|
'Ganons Tower - Tile Room': (0x8d, 0x10),
|
|
'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10),
|
|
'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20),
|
|
'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40),
|
|
'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80),
|
|
'Ganons Tower - Conveyor Star Pits Pot Key': (0x7b, 0x400),
|
|
'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10),
|
|
'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20),
|
|
'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40),
|
|
'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80),
|
|
'Ganons Tower - Map Chest': (0x8b, 0x10),
|
|
'Ganons Tower - Double Switch Pot Key': (0x9b, 0x400),
|
|
'Ganons Tower - Firesnake Room': (0x7d, 0x10),
|
|
'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10),
|
|
'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20),
|
|
'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40),
|
|
'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80),
|
|
"Ganons Tower - Bob's Chest": (0x8c, 0x80),
|
|
'Ganons Tower - Big Chest': (0x8c, 0x10),
|
|
'Ganons Tower - Big Key Room - Left': (0x1c, 0x20),
|
|
'Ganons Tower - Big Key Room - Right': (0x1c, 0x40),
|
|
'Ganons Tower - Big Key Chest': (0x1c, 0x10),
|
|
'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10),
|
|
'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20),
|
|
'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400),
|
|
'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
|
|
'Ganons Tower - Validation Chest': (0x4d, 0x10)}
|
|
|
|
boss_locations = {Regions.lookup_name_to_id[name] for name in {'Eastern Palace - Boss',
|
|
'Desert Palace - Boss',
|
|
'Tower of Hera - Boss',
|
|
'Palace of Darkness - Boss',
|
|
'Swamp Palace - Boss',
|
|
'Skull Woods - Boss',
|
|
"Thieves' Town - Boss",
|
|
'Ice Palace - Boss',
|
|
'Misery Mire - Boss',
|
|
'Turtle Rock - Boss',
|
|
'Sahasrahla'}}
|
|
|
|
location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()}
|
|
|
|
location_table_npc = {'Mushroom': 0x1000,
|
|
'King Zora': 0x2,
|
|
'Sahasrahla': 0x10,
|
|
'Blacksmith': 0x400,
|
|
'Magic Bat': 0x8000,
|
|
'Sick Kid': 0x4,
|
|
'Library': 0x80,
|
|
'Potion Shop': 0x2000,
|
|
'Old Man': 0x1,
|
|
'Ether Tablet': 0x100,
|
|
'Catfish': 0x20,
|
|
'Stumpy': 0x8,
|
|
'Bombos Tablet': 0x200}
|
|
|
|
location_table_npc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_npc.items()}
|
|
|
|
location_table_ow = {'Flute Spot': 0x2a,
|
|
'Sunken Treasure': 0x3b,
|
|
"Zora's Ledge": 0x81,
|
|
'Lake Hylia Island': 0x35,
|
|
'Maze Race': 0x28,
|
|
'Desert Ledge': 0x30,
|
|
'Master Sword Pedestal': 0x80,
|
|
'Spectacle Rock': 0x3,
|
|
'Pyramid': 0x5b,
|
|
'Digging Game': 0x68,
|
|
'Bumper Cave Ledge': 0x4a,
|
|
'Floating Island': 0x5}
|
|
|
|
location_table_ow_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_ow.items()}
|
|
|
|
location_table_misc = {'Bottle Merchant': (0x3c9, 0x2),
|
|
'Purple Chest': (0x3c9, 0x10),
|
|
"Link's Uncle": (0x3c6, 0x1),
|
|
'Hobo': (0x3c9, 0x1)}
|
|
location_table_misc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_misc.items()}
|
|
|
|
|
|
async def track_locations(ctx, roomid, roomdata) -> bool:
|
|
from SNIClient import snes_read, snes_buffered_write, snes_flush_writes
|
|
new_locations = []
|
|
|
|
def new_check(location_id):
|
|
new_locations.append(location_id)
|
|
ctx.locations_checked.add(location_id)
|
|
location = ctx.location_names[location_id]
|
|
snes_logger.info(
|
|
f'New Check: {location} ' +
|
|
f'({len(ctx.checked_locations + 1 if ctx.checked_locations else ctx.locations_checked)}/' +
|
|
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
|
|
|
try:
|
|
shop_data = await snes_read(ctx, SHOP_ADDR, SHOP_LEN)
|
|
shop_data_changed = False
|
|
shop_data = list(shop_data)
|
|
for cnt, b in enumerate(shop_data):
|
|
location = Shops.SHOP_ID_START + cnt
|
|
if int(b) and location not in ctx.locations_checked:
|
|
new_check(location)
|
|
if ctx.allow_collect and location in ctx.checked_locations and location not in ctx.locations_checked \
|
|
and location in ctx.locations_info and ctx.locations_info[location].player != ctx.slot:
|
|
if not int(b):
|
|
shop_data[cnt] += 1
|
|
shop_data_changed = True
|
|
if shop_data_changed:
|
|
snes_buffered_write(ctx, SHOP_ADDR, bytes(shop_data))
|
|
except Exception as e:
|
|
snes_logger.info(f"Exception: {e}")
|
|
|
|
for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items():
|
|
try:
|
|
if location_id not in ctx.locations_checked and loc_roomid == roomid and \
|
|
(roomdata << 4) & loc_mask != 0:
|
|
new_check(location_id)
|
|
except Exception as e:
|
|
snes_logger.exception(f"Exception: {e}")
|
|
|
|
uw_begin = 0x129
|
|
ow_end = uw_end = 0
|
|
uw_unchecked = {}
|
|
uw_checked = {}
|
|
for location, (roomid, mask) in location_table_uw.items():
|
|
location_id = Regions.lookup_name_to_id[location]
|
|
if location_id not in ctx.locations_checked:
|
|
uw_unchecked[location_id] = (roomid, mask)
|
|
uw_begin = min(uw_begin, roomid)
|
|
uw_end = max(uw_end, roomid + 1)
|
|
if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \
|
|
and location_id not in ctx.locations_checked and location_id in ctx.locations_info \
|
|
and ctx.locations_info[location_id].player != ctx.slot:
|
|
uw_begin = min(uw_begin, roomid)
|
|
uw_end = max(uw_end, roomid + 1)
|
|
uw_checked[location_id] = (roomid, mask)
|
|
|
|
if uw_begin < uw_end:
|
|
uw_data = await snes_read(ctx, SAVEDATA_START + (uw_begin * 2), (uw_end - uw_begin) * 2)
|
|
if uw_data is not None:
|
|
for location_id, (roomid, mask) in uw_unchecked.items():
|
|
offset = (roomid - uw_begin) * 2
|
|
roomdata = uw_data[offset] | (uw_data[offset + 1] << 8)
|
|
if roomdata & mask != 0:
|
|
new_check(location_id)
|
|
if uw_checked:
|
|
uw_data = list(uw_data)
|
|
for location_id, (roomid, mask) in uw_checked.items():
|
|
offset = (roomid - uw_begin) * 2
|
|
roomdata = uw_data[offset] | (uw_data[offset + 1] << 8)
|
|
roomdata |= mask
|
|
uw_data[offset] = roomdata & 0xFF
|
|
uw_data[offset + 1] = roomdata >> 8
|
|
snes_buffered_write(ctx, SAVEDATA_START + (uw_begin * 2), bytes(uw_data))
|
|
|
|
ow_begin = 0x82
|
|
ow_unchecked = {}
|
|
ow_checked = {}
|
|
for location_id, screenid in location_table_ow_id.items():
|
|
if location_id not in ctx.locations_checked:
|
|
ow_unchecked[location_id] = screenid
|
|
ow_begin = min(ow_begin, screenid)
|
|
ow_end = max(ow_end, screenid + 1)
|
|
if ctx.allow_collect and location_id in ctx.checked_locations and location_id in ctx.locations_info \
|
|
and ctx.locations_info[location_id].player != ctx.slot:
|
|
ow_checked[location_id] = screenid
|
|
|
|
if ow_begin < ow_end:
|
|
ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin)
|
|
if ow_data is not None:
|
|
for location_id, screenid in ow_unchecked.items():
|
|
if ow_data[screenid - ow_begin] & 0x40 != 0:
|
|
new_check(location_id)
|
|
if ow_checked:
|
|
ow_data = list(ow_data)
|
|
for location_id, screenid in ow_checked.items():
|
|
ow_data[screenid - ow_begin] |= 0x40
|
|
snes_buffered_write(ctx, SAVEDATA_START + 0x280 + ow_begin, bytes(ow_data))
|
|
|
|
if not ctx.locations_checked.issuperset(location_table_npc_id):
|
|
npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2)
|
|
if npc_data is not None:
|
|
npc_value_changed = False
|
|
npc_value = npc_data[0] | (npc_data[1] << 8)
|
|
for location_id, mask in location_table_npc_id.items():
|
|
if npc_value & mask != 0 and location_id not in ctx.locations_checked:
|
|
new_check(location_id)
|
|
if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \
|
|
and location_id not in ctx.locations_checked and location_id in ctx.locations_info \
|
|
and ctx.locations_info[location_id].player != ctx.slot:
|
|
npc_value |= mask
|
|
npc_value_changed = True
|
|
if npc_value_changed:
|
|
npc_data = bytes([npc_value & 0xFF, npc_value >> 8])
|
|
snes_buffered_write(ctx, SAVEDATA_START + 0x410, npc_data)
|
|
|
|
if not ctx.locations_checked.issuperset(location_table_misc_id):
|
|
misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4)
|
|
if misc_data is not None:
|
|
misc_data = list(misc_data)
|
|
misc_data_changed = False
|
|
for location_id, (offset, mask) in location_table_misc_id.items():
|
|
assert (0x3c6 <= offset <= 0x3c9)
|
|
if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked:
|
|
new_check(location_id)
|
|
if ctx.allow_collect and location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
|
|
and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
|
|
misc_data_changed = True
|
|
misc_data[offset - 0x3c6] |= mask
|
|
if misc_data_changed:
|
|
snes_buffered_write(ctx, SAVEDATA_START + 0x3c6, bytes(misc_data))
|
|
|
|
if new_locations:
|
|
# verify rom is still the same:
|
|
rom_name = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
|
|
if rom_name is None or all(byte == b"\x00" for byte in rom_name) or rom_name[:2] != b"AP" or \
|
|
rom_name != ctx.rom:
|
|
snes_logger.info(f"Discarding recent {len(new_locations)} checks as ROM Status has changed.")
|
|
return False
|
|
else:
|
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}])
|
|
await snes_flush_writes(ctx)
|
|
return True
|
|
|
|
|
|
class ALTTPSNIClient(SNIClient):
|
|
game = "A Link to the Past"
|
|
|
|
async def deathlink_kill_player(self, ctx):
|
|
from SNIClient import DeathState, snes_read, snes_buffered_write, snes_flush_writes
|
|
invincible = await snes_read(ctx, WRAM_START + 0x037B, 1)
|
|
last_health = await snes_read(ctx, WRAM_START + 0xF36D, 1)
|
|
await asyncio.sleep(0.25)
|
|
health = await snes_read(ctx, WRAM_START + 0xF36D, 1)
|
|
if not invincible or not last_health or not health:
|
|
ctx.death_state = DeathState.dead
|
|
ctx.last_death_link = time.time()
|
|
return
|
|
if not invincible[0] and last_health[0] == health[0]:
|
|
snes_buffered_write(ctx, WRAM_START + 0xF36D, bytes([0])) # set current health to 0
|
|
snes_buffered_write(ctx, WRAM_START + 0x0373,
|
|
bytes([8])) # deal 1 full heart of damage at next opportunity
|
|
|
|
await snes_flush_writes(ctx)
|
|
await asyncio.sleep(1)
|
|
|
|
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
|
if not gamemode or gamemode[0] in DEATH_MODES:
|
|
ctx.death_state = DeathState.dead
|
|
|
|
async def validate_rom(self, ctx) -> bool:
|
|
from SNIClient import snes_read
|
|
|
|
rom_name = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
|
|
if rom_name is None or all(byte == b"\x00" for byte in rom_name) or rom_name[:2] != b"AP":
|
|
return False
|
|
|
|
ctx.game = self.game
|
|
ctx.items_handling = 0b001 # full local
|
|
|
|
ctx.rom = rom_name
|
|
|
|
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR, 1)
|
|
|
|
if death_link:
|
|
ctx.allow_collect = bool(death_link[0] & 0b100)
|
|
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
|
|
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
|
|
|
return True
|
|
|
|
async def game_watcher(self, ctx):
|
|
from SNIClient import snes_read, snes_buffered_write, snes_flush_writes
|
|
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
|
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
|
currently_dead = gamemode[0] in DEATH_MODES
|
|
await ctx.handle_deathlink_state(currently_dead)
|
|
|
|
gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1)
|
|
game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4)
|
|
if gamemode is None or gameend is None or game_timer is None or \
|
|
(gamemode[0] not in INGAME_MODES and gamemode[0] not in ENDGAME_MODES):
|
|
return
|
|
|
|
if gameend[0]:
|
|
if not ctx.finished_game:
|
|
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
|
ctx.finished_game = True
|
|
|
|
if gamemode in ENDGAME_MODES: # triforce room and credits
|
|
return
|
|
|
|
data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8)
|
|
if data is None:
|
|
return
|
|
|
|
recv_index = data[0] | (data[1] << 8)
|
|
recv_item = data[2]
|
|
roomid = data[4] | (data[5] << 8)
|
|
roomdata = data[6]
|
|
scout_location = data[7]
|
|
|
|
if recv_index < len(ctx.items_received) and recv_item == 0:
|
|
item = ctx.items_received[recv_index]
|
|
recv_index += 1
|
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
|
color(ctx.item_names[item.item], 'red', 'bold'),
|
|
color(ctx.player_names[item.player], 'yellow'),
|
|
ctx.location_names[item.location], recv_index, len(ctx.items_received)))
|
|
|
|
snes_buffered_write(ctx, RECV_PROGRESS_ADDR,
|
|
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
|
snes_buffered_write(ctx, RECV_ITEM_ADDR,
|
|
bytes([item.item]))
|
|
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR,
|
|
bytes([min(ROM_PLAYER_LIMIT, item.player) if item.player != ctx.slot else 0]))
|
|
if scout_location > 0 and scout_location in ctx.locations_info:
|
|
snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR,
|
|
bytes([scout_location]))
|
|
snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR,
|
|
bytes([ctx.locations_info[scout_location].item]))
|
|
snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR,
|
|
bytes([min(ROM_PLAYER_LIMIT, ctx.locations_info[scout_location].player)]))
|
|
|
|
await snes_flush_writes(ctx)
|
|
|
|
if scout_location > 0 and scout_location not in ctx.locations_scouted:
|
|
ctx.locations_scouted.add(scout_location)
|
|
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
|
same_rom = await track_locations(ctx, roomid, roomdata)
|
|
if not same_rom:
|
|
return
|
|
|
|
|
|
def get_alttp_settings(romfile: str):
|
|
lastSettings = Utils.get_adjuster_settings(GAME_ALTTP)
|
|
adjustedromfile = ''
|
|
if lastSettings:
|
|
choice = 'no'
|
|
if not hasattr(lastSettings, 'auto_apply') or 'ask' in lastSettings.auto_apply:
|
|
|
|
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
|
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
|
|
"reduceflashing", "deathlink", "allowcollect"}
|
|
printed_options = {name: value for name, value in vars(lastSettings).items() if name in whitelist}
|
|
if hasattr(lastSettings, "sprite_pool"):
|
|
sprite_pool = {}
|
|
for sprite in lastSettings.sprite_pool:
|
|
if sprite in sprite_pool:
|
|
sprite_pool[sprite] += 1
|
|
else:
|
|
sprite_pool[sprite] = 1
|
|
if sprite_pool:
|
|
printed_options["sprite_pool"] = sprite_pool
|
|
import pprint
|
|
|
|
from CommonClient import gui_enabled
|
|
if gui_enabled:
|
|
|
|
try:
|
|
from tkinter import Tk, PhotoImage, Label, LabelFrame, Frame, Button
|
|
applyPromptWindow = Tk()
|
|
except Exception as e:
|
|
logging.error('Could not load tkinter, which is likely not installed.')
|
|
return '', False
|
|
|
|
applyPromptWindow.resizable(False, False)
|
|
applyPromptWindow.protocol('WM_DELETE_WINDOW', lambda: onButtonClick())
|
|
logo = PhotoImage(file=Utils.local_path('data', 'icon.png'))
|
|
applyPromptWindow.tk.call('wm', 'iconphoto', applyPromptWindow._w, logo)
|
|
applyPromptWindow.wm_title("Last adjuster settings LttP")
|
|
|
|
label = LabelFrame(applyPromptWindow,
|
|
text='Last used adjuster settings were found. Would you like to apply these?')
|
|
label.grid(column=0, row=0, padx=5, pady=5, ipadx=5, ipady=5)
|
|
label.grid_columnconfigure(0, weight=1)
|
|
label.grid_columnconfigure(1, weight=1)
|
|
label.grid_columnconfigure(2, weight=1)
|
|
label.grid_columnconfigure(3, weight=1)
|
|
|
|
def onButtonClick(answer: str = 'no'):
|
|
setattr(onButtonClick, 'choice', answer)
|
|
applyPromptWindow.destroy()
|
|
|
|
framedOptions = Frame(label)
|
|
framedOptions.grid(column=0, columnspan=4, row=0)
|
|
framedOptions.grid_columnconfigure(0, weight=1)
|
|
framedOptions.grid_columnconfigure(1, weight=1)
|
|
framedOptions.grid_columnconfigure(2, weight=1)
|
|
curRow = 0
|
|
curCol = 0
|
|
for name, value in printed_options.items():
|
|
Label(framedOptions, text=name + ": " + str(value)).grid(column=curCol, row=curRow, padx=5)
|
|
if (curCol == 2):
|
|
curRow += 1
|
|
curCol = 0
|
|
else:
|
|
curCol += 1
|
|
|
|
yesButton = Button(label, text='Yes', command=lambda: onButtonClick('yes'), width=10)
|
|
yesButton.grid(column=0, row=1)
|
|
noButton = Button(label, text='No', command=lambda: onButtonClick('no'), width=10)
|
|
noButton.grid(column=1, row=1)
|
|
alwaysButton = Button(label, text='Always', command=lambda: onButtonClick('always'), width=10)
|
|
alwaysButton.grid(column=2, row=1)
|
|
neverButton = Button(label, text='Never', command=lambda: onButtonClick('never'), width=10)
|
|
neverButton.grid(column=3, row=1)
|
|
|
|
Utils.tkinter_center_window(applyPromptWindow)
|
|
applyPromptWindow.mainloop()
|
|
choice = getattr(onButtonClick, 'choice')
|
|
else:
|
|
choice = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
|
|
f"{pprint.pformat(printed_options)}\n"
|
|
f"Enter yes, no, always or never: ")
|
|
if choice and choice.startswith("y"):
|
|
choice = 'yes'
|
|
elif choice and "never" in choice:
|
|
choice = 'no'
|
|
lastSettings.auto_apply = 'never'
|
|
Utils.persistent_store("adjuster", GAME_ALTTP, lastSettings)
|
|
elif choice and "always" in choice:
|
|
choice = 'yes'
|
|
lastSettings.auto_apply = 'always'
|
|
Utils.persistent_store("adjuster", GAME_ALTTP, lastSettings)
|
|
else:
|
|
choice = 'no'
|
|
elif 'never' in lastSettings.auto_apply:
|
|
choice = 'no'
|
|
elif 'always' in lastSettings.auto_apply:
|
|
choice = 'yes'
|
|
|
|
if 'yes' in choice:
|
|
from worlds.alttp.Rom import get_base_rom_path
|
|
lastSettings.rom = romfile
|
|
lastSettings.baserom = get_base_rom_path()
|
|
lastSettings.world = None
|
|
|
|
if hasattr(lastSettings, "sprite_pool"):
|
|
from LttPAdjuster import AdjusterWorld
|
|
lastSettings.world = AdjusterWorld(getattr(lastSettings, "sprite_pool"))
|
|
|
|
adjusted = True
|
|
import LttPAdjuster
|
|
_, adjustedromfile = LttPAdjuster.adjust(lastSettings)
|
|
|
|
if hasattr(lastSettings, "world"):
|
|
delattr(lastSettings, "world")
|
|
else:
|
|
adjusted = False
|
|
if adjusted:
|
|
try:
|
|
shutil.move(adjustedromfile, romfile)
|
|
adjustedromfile = romfile
|
|
except Exception as e:
|
|
logging.exception(e)
|
|
else:
|
|
adjusted = False
|
|
return adjustedromfile, adjusted
|