179 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, List, NamedTuple, Optional, TYPE_CHECKING
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from BaseClasses import Region, Entrance, MultiWorld
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from .locations import location_table, RiskOfRainLocation, get_classic_item_pickups
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if TYPE_CHECKING:
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    from . import RiskOfRainWorld
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class RoRRegionData(NamedTuple):
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    locations: Optional[List[str]]
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    region_exits: Optional[List[str]]
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def create_explore_regions(ror2_world: "RiskOfRainWorld") -> None:
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    player = ror2_world.player
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    ror2_options = ror2_world.options
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    multiworld = ror2_world.multiworld
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    # Default Locations
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    non_dlc_regions: Dict[str, RoRRegionData] = {
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        "Menu":                                 RoRRegionData(None, ["Distant Roost", "Distant Roost (2)",
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                                                                     "Titanic Plains", "Titanic Plains (2)"]),
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        "Distant Roost":                        RoRRegionData([], ["OrderedStage_1"]),
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        "Distant Roost (2)":                    RoRRegionData([], ["OrderedStage_1"]),
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        "Titanic Plains":                       RoRRegionData([], ["OrderedStage_1"]),
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        "Titanic Plains (2)":                   RoRRegionData([], ["OrderedStage_1"]),
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        "Abandoned Aqueduct":                   RoRRegionData([], ["OrderedStage_2"]),
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        "Wetland Aspect":                       RoRRegionData([], ["OrderedStage_2"]),
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        "Rallypoint Delta":                     RoRRegionData([], ["OrderedStage_3"]),
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        "Scorched Acres":                       RoRRegionData([], ["OrderedStage_3"]),
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        "Abyssal Depths":                       RoRRegionData([], ["OrderedStage_4"]),
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        "Siren's Call":                         RoRRegionData([], ["OrderedStage_4"]),
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        "Sundered Grove":                       RoRRegionData([], ["OrderedStage_4"]),
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        "Sky Meadow":                           RoRRegionData([], ["Hidden Realm: Bulwark's Ambry", "OrderedStage_5"]),
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    }
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    # SOTV Regions
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    dlc_regions: Dict[str, RoRRegionData] = {
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        "Siphoned Forest":                      RoRRegionData([], ["OrderedStage_1"]),
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        "Aphelian Sanctuary":                   RoRRegionData([], ["OrderedStage_2"]),
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        "Sulfur Pools":                         RoRRegionData([], ["OrderedStage_3"])
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    }
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    other_regions: Dict[str, RoRRegionData] = {
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        "Commencement":                         RoRRegionData(None, ["Victory", "Petrichor V"]),
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        "OrderedStage_5":                       RoRRegionData(None, ["Hidden Realm: A Moment, Fractured",
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                                                                     "Commencement"]),
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        "OrderedStage_1":                       RoRRegionData(None, ["Hidden Realm: Bazaar Between Time",
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                                                                     "Hidden Realm: Gilded Coast", "Abandoned Aqueduct",
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                                                                     "Wetland Aspect"]),
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        "OrderedStage_2":                       RoRRegionData(None, ["Rallypoint Delta", "Scorched Acres"]),
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        "OrderedStage_3":                       RoRRegionData(None, ["Abyssal Depths", "Siren's Call",
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                                                                     "Sundered Grove"]),
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        "OrderedStage_4":                       RoRRegionData(None, ["Sky Meadow"]),
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        "Hidden Realm: A Moment, Fractured":    RoRRegionData(None, ["Hidden Realm: A Moment, Whole"]),
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        "Hidden Realm: A Moment, Whole":        RoRRegionData(None, ["Victory", "Petrichor V"]),
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        "Void Fields":                          RoRRegionData(None, []),
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        "Victory":                              RoRRegionData(None, None),
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        "Petrichor V":                          RoRRegionData(None, []),
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        "Hidden Realm: Bulwark's Ambry":        RoRRegionData(None, None),
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        "Hidden Realm: Bazaar Between Time":    RoRRegionData(None, ["Void Fields"]),
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        "Hidden Realm: Gilded Coast":           RoRRegionData(None, None)
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    }
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    dlc_other_regions: Dict[str, RoRRegionData] = {
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        "The Planetarium":                      RoRRegionData(None, ["Victory", "Petrichor V"]),
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        "Void Locus":                           RoRRegionData(None, ["The Planetarium"])
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    }
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    # Totals of each item
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    chests = int(ror2_options.chests_per_stage)
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    shrines = int(ror2_options.shrines_per_stage)
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    scavengers = int(ror2_options.scavengers_per_stage)
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    scanners = int(ror2_options.scanner_per_stage)
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    newt = int(ror2_options.altars_per_stage)
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    all_location_regions = {**non_dlc_regions}
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    if ror2_options.dlc_sotv:
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        all_location_regions = {**non_dlc_regions, **dlc_regions}
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    # Locations
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    for key in all_location_regions:
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        if key == "Menu":
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            continue
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        # Chests
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        for i in range(0, chests):
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            all_location_regions[key].locations.append(f"{key}: Chest {i + 1}")
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        # Shrines
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        for i in range(0, shrines):
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            all_location_regions[key].locations.append(f"{key}: Shrine {i + 1}")
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        # Scavengers
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        if scavengers > 0:
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            for i in range(0, scavengers):
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                all_location_regions[key].locations.append(f"{key}: Scavenger {i + 1}")
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        # Radio Scanners
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        if scanners > 0:
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            for i in range(0, scanners):
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                all_location_regions[key].locations.append(f"{key}: Radio Scanner {i + 1}")
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        # Newt Altars
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        if newt > 0:
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            for i in range(0, newt):
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                all_location_regions[key].locations.append(f"{key}: Newt Altar {i + 1}")
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    regions_pool: Dict = {**all_location_regions, **other_regions}
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    # DLC Locations
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    if ror2_options.dlc_sotv:
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        non_dlc_regions["Menu"].region_exits.append("Siphoned Forest")
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        other_regions["OrderedStage_1"].region_exits.append("Aphelian Sanctuary")
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        other_regions["OrderedStage_2"].region_exits.append("Sulfur Pools")
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        other_regions["Void Fields"].region_exits.append("Void Locus")
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        other_regions["Commencement"].region_exits.append("The Planetarium")
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        regions_pool: Dict = {**all_location_regions, **other_regions, **dlc_other_regions}
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    # Check to see if Victory needs to be removed from regions
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    if ror2_options.victory == "mithrix":
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        other_regions["Hidden Realm: A Moment, Whole"].region_exits.pop(0)
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        dlc_other_regions["The Planetarium"].region_exits.pop(0)
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    elif ror2_options.victory == "voidling":
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        other_regions["Commencement"].region_exits.pop(0)
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        other_regions["Hidden Realm: A Moment, Whole"].region_exits.pop(0)
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    elif ror2_options.victory == "limbo":
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        other_regions["Commencement"].region_exits.pop(0)
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        dlc_other_regions["The Planetarium"].region_exits.pop(0)
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    # Create all the regions
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    for name, data in regions_pool.items():
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        multiworld.regions.append(create_explore_region(multiworld, player, name, data))
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    # Connect all the regions to their exits
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    for name, data in regions_pool.items():
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        create_connections_in_regions(multiworld, player, name, data)
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def create_explore_region(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData) -> Region:
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    region = Region(name, player, multiworld)
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    if data.locations:
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        for location_name in data.locations:
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            location_data = location_table.get(location_name)
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            location = RiskOfRainLocation(player, location_name, location_data, region)
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            region.locations.append(location)
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    return region
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def create_connections_in_regions(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData) -> None:
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    region = multiworld.get_region(name, player)
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    if data.region_exits:
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        for region_exit in data.region_exits:
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            r_exit_stage = Entrance(player, region_exit, region)
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            exit_region = multiworld.get_region(region_exit, player)
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            r_exit_stage.connect(exit_region)
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            region.exits.append(r_exit_stage)
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def create_classic_regions(ror2_world: "RiskOfRainWorld") -> None:
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    player = ror2_world.player
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    ror2_options = ror2_world.options
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    multiworld = ror2_world.multiworld
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    menu = create_classic_region(multiworld, player, "Menu")
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    multiworld.regions.append(menu)
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    # By using a victory region, we can define it as being connected to by several regions
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    #   which can then determine the availability of the victory.
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    victory_region = create_classic_region(multiworld, player, "Victory")
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    multiworld.regions.append(victory_region)
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    petrichor = create_classic_region(multiworld, player, "Petrichor V",
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                                      get_classic_item_pickups(ror2_options.total_locations.value))
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    multiworld.regions.append(petrichor)
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    # classic mode can get to victory from the beginning of the game
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    to_victory = Entrance(player, "beating game", petrichor)
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    petrichor.exits.append(to_victory)
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    to_victory.connect(victory_region)
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    connection = Entrance(player, "Lobby", menu)
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    menu.exits.append(connection)
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    connection.connect(petrichor)
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def create_classic_region(multiworld: MultiWorld, player: int, name: str, locations: Dict[str, int] = {}) -> Region:
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    ret = Region(name, player, multiworld)
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    for location_name, location_id in locations.items():
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        ret.locations.append(RiskOfRainLocation(player, location_name, location_id, ret))
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    return ret
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