We had been keeping a set of items and defining item equality, but item equality really only makes sense if you consider distinct IDs to be distinct items. But that means the set ends up having multiple copies of the same item, causing a bug where some items had the wrong upgrade level in the game. This also removes the equality definition, which was only used by this one set. |
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.. | ||
docs | ||
test | ||
Bosses.py | ||
Items.py | ||
Locations.py | ||
Options.py | ||
__init__.py | ||
detailed_location_descriptions.py |