261 lines
14 KiB
Python
261 lines
14 KiB
Python
import typing
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from enum import Enum
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from BaseClasses import MultiWorld, Region, Entrance, Location
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from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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locBBH_table, \
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locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
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locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \
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locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \
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locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table
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class SM64Levels(int, Enum):
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BOB_OMB_BATTLEFIELD = 91
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WHOMPS_FORTRESS = 241
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JOLLY_ROGER_BAY = 121
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COOL_COOL_MOUNTAIN = 51
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BIG_BOOS_HAUNT = 41
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HAZY_MAZE_CAVE = 71
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LETHAL_LAVA_LAND = 221
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SHIFTING_SAND_LAND = 81
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DIRE_DIRE_DOCKS = 231
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SNOWMANS_LAND = 101
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WET_DRY_WORLD = 111
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TALL_TALL_MOUNTAIN = 361
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TINY_HUGE_ISLAND_TINY = 132
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TINY_HUGE_ISLAND_HUGE = 131
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TICK_TOCK_CLOCK = 141
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RAINBOW_RIDE = 151
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THE_PRINCESS_SECRET_SLIDE = 271
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THE_SECRET_AQUARIUM = 201
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BOWSER_IN_THE_DARK_WORLD = 171
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TOWER_OF_THE_WING_CAP = 291
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CAVERN_OF_THE_METAL_CAP = 281
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VANISH_CAP_UNDER_THE_MOAT = 181
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BOWSER_IN_THE_FIRE_SEA = 191
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WING_MARIO_OVER_THE_RAINBOW = 311
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# sm64paintings is a dict of entrances, format LEVEL | AREA
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sm64_level_to_paintings: typing.Dict[SM64Levels, str] = {
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SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield",
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SM64Levels.WHOMPS_FORTRESS: "Whomp's Fortress",
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SM64Levels.JOLLY_ROGER_BAY: "Jolly Roger Bay",
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SM64Levels.COOL_COOL_MOUNTAIN: "Cool, Cool Mountain",
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SM64Levels.BIG_BOOS_HAUNT: "Big Boo's Haunt",
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SM64Levels.HAZY_MAZE_CAVE: "Hazy Maze Cave",
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SM64Levels.LETHAL_LAVA_LAND: "Lethal Lava Land",
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SM64Levels.SHIFTING_SAND_LAND: "Shifting Sand Land",
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SM64Levels.DIRE_DIRE_DOCKS: "Dire, Dire Docks",
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SM64Levels.SNOWMANS_LAND: "Snowman's Land",
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SM64Levels.WET_DRY_WORLD: "Wet-Dry World",
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SM64Levels.TALL_TALL_MOUNTAIN: "Tall, Tall Mountain",
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SM64Levels.TINY_HUGE_ISLAND_TINY: "Tiny-Huge Island (Tiny)",
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SM64Levels.TINY_HUGE_ISLAND_HUGE: "Tiny-Huge Island (Huge)",
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SM64Levels.TICK_TOCK_CLOCK: "Tick Tock Clock",
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SM64Levels.RAINBOW_RIDE: "Rainbow Ride"
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}
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sm64_paintings_to_level = {painting: level for (level, painting) in sm64_level_to_paintings.items() }
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# sm64secrets is a dict of secret areas, same format as sm64paintings
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sm64_level_to_secrets: typing.Dict[SM64Levels, str] = {
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SM64Levels.THE_PRINCESS_SECRET_SLIDE: "The Princess's Secret Slide",
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SM64Levels.THE_SECRET_AQUARIUM: "The Secret Aquarium",
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SM64Levels.BOWSER_IN_THE_DARK_WORLD: "Bowser in the Dark World",
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SM64Levels.TOWER_OF_THE_WING_CAP: "Tower of the Wing Cap",
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SM64Levels.CAVERN_OF_THE_METAL_CAP: "Cavern of the Metal Cap",
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SM64Levels.VANISH_CAP_UNDER_THE_MOAT: "Vanish Cap under the Moat",
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SM64Levels.BOWSER_IN_THE_FIRE_SEA: "Bowser in the Fire Sea",
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SM64Levels.WING_MARIO_OVER_THE_RAINBOW: "Wing Mario over the Rainbow"
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}
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sm64_secrets_to_level = {secret: level for (level,secret) in sm64_level_to_secrets.items() }
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sm64_entrances_to_level = {**sm64_paintings_to_level, **sm64_secrets_to_level }
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sm64_level_to_entrances = {**sm64_level_to_paintings, **sm64_level_to_secrets }
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def create_regions(world: MultiWorld, player: int):
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regSS = Region("Menu", player, world, "Castle Area")
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create_default_locs(regSS, locSS_table)
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world.regions.append(regSS)
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regBoB = create_region("Bob-omb Battlefield", player, world)
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create_locs(regBoB, "BoB: Big Bob-Omb on the Summit", "BoB: Footrace with Koopa The Quick",
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"BoB: Mario Wings to the Sky", "BoB: Behind Chain Chomp's Gate", "BoB: Bob-omb Buddy")
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create_subregion(regBoB, "BoB: Island", "BoB: Shoot to the Island in the Sky", "BoB: Find the 8 Red Coins")
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if (world.EnableCoinStars[player].value):
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create_locs(regBoB, "BoB: 100 Coins")
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regWhomp = create_region("Whomp's Fortress", player, world)
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create_locs(regWhomp, "WF: Chip Off Whomp's Block", "WF: Shoot into the Wild Blue", "WF: Red Coins on the Floating Isle",
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"WF: Fall onto the Caged Island", "WF: Blast Away the Wall")
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create_subregion(regWhomp, "WF: Tower", "WF: To the Top of the Fortress", "WF: Bob-omb Buddy")
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if (world.EnableCoinStars[player].value):
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create_locs(regWhomp, "WF: 100 Coins")
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regJRB = create_region("Jolly Roger Bay", player, world)
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create_locs(regJRB, "JRB: Plunder in the Sunken Ship", "JRB: Can the Eel Come Out to Play?", "JRB: Treasure of the Ocean Cave",
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"JRB: Blast to the Stone Pillar", "JRB: Through the Jet Stream", "JRB: Bob-omb Buddy")
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jrb_upper = create_subregion(regJRB, 'JRB: Upper', "JRB: Red Coins on the Ship Afloat")
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if (world.EnableCoinStars[player].value):
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create_locs(jrb_upper, "JRB: 100 Coins")
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regCCM = create_region("Cool, Cool Mountain", player, world)
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create_default_locs(regCCM, locCCM_table)
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if (world.EnableCoinStars[player].value):
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create_locs(regCCM, "CCM: 100 Coins")
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regBBH = create_region("Big Boo's Haunt", player, world)
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create_locs(regBBH, "BBH: Go on a Ghost Hunt", "BBH: Ride Big Boo's Merry-Go-Round",
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"BBH: Secret of the Haunted Books", "BBH: Seek the 8 Red Coins")
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bbh_third_floor = create_subregion(regBBH, "BBH: Third Floor", "BBH: Eye to Eye in the Secret Room")
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create_subregion(bbh_third_floor, "BBH: Roof", "BBH: Big Boo's Balcony", "BBH: 1Up Block Top of Mansion")
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if (world.EnableCoinStars[player].value):
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create_locs(regBBH, "BBH: 100 Coins")
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regPSS = create_region("The Princess's Secret Slide", player, world)
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create_default_locs(regPSS, locPSS_table)
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regSA = create_region("The Secret Aquarium", player, world)
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create_default_locs(regSA, locSA_table)
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regTotWC = create_region("Tower of the Wing Cap", player, world)
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create_default_locs(regTotWC, locTotWC_table)
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regBitDW = create_region("Bowser in the Dark World", player, world)
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create_default_locs(regBitDW, locBitDW_table)
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create_region("Basement", player, world)
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regHMC = create_region("Hazy Maze Cave", player, world)
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create_locs(regHMC, "HMC: Swimming Beast in the Cavern", "HMC: Metal-Head Mario Can Move!",
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"HMC: Watch for Rolling Rocks", "HMC: Navigating the Toxic Maze","HMC: 1Up Block Past Rolling Rocks")
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hmc_red_coin_area = create_subregion(regHMC, "HMC: Red Coin Area", "HMC: Elevate for 8 Red Coins")
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create_subregion(regHMC, "HMC: Pit Islands", "HMC: A-Maze-Ing Emergency Exit", "HMC: 1Up Block above Pit")
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if (world.EnableCoinStars[player].value):
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create_locs(hmc_red_coin_area, "HMC: 100 Coins")
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regLLL = create_region("Lethal Lava Land", player, world)
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create_locs(regLLL, "LLL: Boil the Big Bully", "LLL: Bully the Bullies",
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"LLL: 8-Coin Puzzle with 15 Pieces", "LLL: Red-Hot Log Rolling")
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create_subregion(regLLL, "LLL: Upper Volcano", "LLL: Hot-Foot-It into the Volcano", "LLL: Elevator Tour in the Volcano")
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if (world.EnableCoinStars[player].value):
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create_locs(regLLL, "LLL: 100 Coins")
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regSSL = create_region("Shifting Sand Land", player, world)
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create_locs(regSSL, "SSL: In the Talons of the Big Bird", "SSL: Shining Atop the Pyramid", "SSL: Inside the Ancient Pyramid",
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"SSL: Free Flying for 8 Red Coins", "SSL: Bob-omb Buddy",
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"SSL: 1Up Block Outside Pyramid", "SSL: 1Up Block Pyramid Left Path", "SSL: 1Up Block Pyramid Back")
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create_subregion(regSSL, "SSL: Upper Pyramid", "SSL: Stand Tall on the Four Pillars", "SSL: Pyramid Puzzle")
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if (world.EnableCoinStars[player].value):
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create_locs(regSSL, "SSL: 100 Coins")
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regDDD = create_region("Dire, Dire Docks", player, world)
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create_locs(regDDD, "DDD: Board Bowser's Sub", "DDD: Chests in the Current", "DDD: Through the Jet Stream",
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"DDD: The Manta Ray's Reward", "DDD: Collect the Caps...")
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ddd_moving_poles = create_subregion(regDDD, "DDD: Moving Poles", "DDD: Pole-Jumping for Red Coins")
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if (world.EnableCoinStars[player].value):
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create_locs(ddd_moving_poles, "DDD: 100 Coins")
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regCotMC = create_region("Cavern of the Metal Cap", player, world)
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create_default_locs(regCotMC, locCotMC_table)
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regVCutM = create_region("Vanish Cap under the Moat", player, world)
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create_default_locs(regVCutM, locVCutM_table)
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regBitFS = create_region("Bowser in the Fire Sea", player, world)
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create_subregion(regBitFS, "BitFS: Upper", *locBitFS_table.keys())
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create_region("Second Floor", player, world)
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regSL = create_region("Snowman's Land", player, world)
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create_default_locs(regSL, locSL_table)
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if (world.EnableCoinStars[player].value):
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create_locs(regSL, "SL: 100 Coins")
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regWDW = create_region("Wet-Dry World", player, world)
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create_locs(regWDW, "WDW: Express Elevator--Hurry Up!")
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wdw_top = create_subregion(regWDW, "WDW: Top", "WDW: Shocking Arrow Lifts!", "WDW: Top o' the Town",
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"WDW: Secrets in the Shallows & Sky", "WDW: Bob-omb Buddy")
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create_subregion(regWDW, "WDW: Downtown", "WDW: Go to Town for Red Coins", "WDW: Quick Race Through Downtown!", "WDW: 1Up Block in Downtown")
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if (world.EnableCoinStars[player].value):
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create_locs(wdw_top, "WDW: 100 Coins")
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regTTM = create_region("Tall, Tall Mountain", player, world)
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ttm_middle = create_subregion(regTTM, "TTM: Middle", "TTM: Scary 'Shrooms, Red Coins", "TTM: Blast to the Lonely Mushroom",
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"TTM: Bob-omb Buddy", "TTM: 1Up Block on Red Mushroom")
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ttm_top = create_subregion(ttm_middle, "TTM: Top", "TTM: Scale the Mountain", "TTM: Mystery of the Monkey Cage",
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"TTM: Mysterious Mountainside", "TTM: Breathtaking View from Bridge")
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if (world.EnableCoinStars[player].value):
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create_locs(ttm_top, "TTM: 100 Coins")
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create_region("Tiny-Huge Island (Huge)", player, world)
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create_region("Tiny-Huge Island (Tiny)", player, world)
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regTHI = create_region("Tiny-Huge Island", player, world)
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create_locs(regTHI, "THI: The Tip Top of the Huge Island", "THI: 1Up Block THI Small near Start")
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thi_pipes = create_subregion(regTHI, "THI: Pipes", "THI: Pluck the Piranha Flower", "THI: Rematch with Koopa the Quick",
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"THI: Five Itty Bitty Secrets", "THI: Wiggler's Red Coins", "THI: Bob-omb Buddy",
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"THI: 1Up Block THI Large near Start", "THI: 1Up Block Windy Area")
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thi_large_top = create_subregion(thi_pipes, "THI: Large Top", "THI: Make Wiggler Squirm")
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if (world.EnableCoinStars[player].value):
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create_locs(thi_large_top, "THI: 100 Coins")
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regFloor3 = create_region("Third Floor", player, world)
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regTTC = create_region("Tick Tock Clock", player, world)
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create_locs(regTTC, "TTC: Stop Time for Red Coins")
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ttc_lower = create_subregion(regTTC, "TTC: Lower", "TTC: Roll into the Cage", "TTC: Get a Hand", "TTC: 1Up Block Midway Up")
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ttc_upper = create_subregion(ttc_lower, "TTC: Upper", "TTC: Timed Jumps on Moving Bars", "TTC: The Pit and the Pendulums")
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ttc_top = create_subregion(ttc_upper, "TTC: Top", "TTC: Stomp on the Thwomp", "TTC: 1Up Block at the Top")
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if (world.EnableCoinStars[player].value):
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create_locs(ttc_top, "TTC: 100 Coins")
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regRR = create_region("Rainbow Ride", player, world)
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create_locs(regRR, "RR: Swingin' in the Breeze", "RR: Tricky Triangles!",
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"RR: 1Up Block Top of Red Coin Maze", "RR: 1Up Block Under Fly Guy", "RR: Bob-omb Buddy")
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rr_maze = create_subregion(regRR, "RR: Maze", "RR: Coins Amassed in a Maze")
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create_subregion(regRR, "RR: Cruiser", "RR: Cruiser Crossing the Rainbow", "RR: Somewhere Over the Rainbow")
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create_subregion(regRR, "RR: House", "RR: The Big House in the Sky", "RR: 1Up Block On House in the Sky")
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if (world.EnableCoinStars[player].value):
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create_locs(rr_maze, "RR: 100 Coins")
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regWMotR = create_region("Wing Mario over the Rainbow", player, world)
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create_default_locs(regWMotR, locWMotR_table)
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regBitS = create_region("Bowser in the Sky", player, world)
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create_locs(regBitS, "Bowser in the Sky 1Up Block")
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create_subregion(regBitS, "BitS: Top", "Bowser in the Sky Red Coins")
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def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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sourceRegion = world.get_region(source, player)
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targetRegion = world.get_region(target, player)
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sourceRegion.connect(targetRegion, rule=rule)
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def create_region(name: str, player: int, world: MultiWorld) -> Region:
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region = Region(name, player, world)
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world.regions.append(region)
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return region
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def create_subregion(source_region: Region, name: str, *locs: str) -> Region:
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region = Region(name, source_region.player, source_region.multiworld)
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connection = Entrance(source_region.player, name, source_region)
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source_region.exits.append(connection)
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connection.connect(region)
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source_region.multiworld.regions.append(region)
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create_locs(region, *locs)
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return region
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def set_subregion_access_rule(world, player, region_name: str, rule):
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world.get_entrance(world, player, region_name).access_rule = rule
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def create_default_locs(reg: Region, default_locs: dict):
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create_locs(reg, *default_locs.keys())
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def create_locs(reg: Region, *locs: str):
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reg.locations += [SM64Location(reg.player, loc_name, location_table[loc_name], reg) for loc_name in locs]
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