125 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
from . import content_packs
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from .feature import cropsanity, friendsanity, fishsanity, booksanity, skill_progression
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from .game_content import ContentPack, StardewContent, StardewFeatures
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from .unpacking import unpack_content
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from .. import options
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def create_content(player_options: options.StardewValleyOptions) -> StardewContent:
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    active_packs = choose_content_packs(player_options)
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    features = choose_features(player_options)
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    return unpack_content(features, active_packs)
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def choose_content_packs(player_options: options.StardewValleyOptions):
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    active_packs = [content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines]
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    if player_options.exclude_ginger_island == options.ExcludeGingerIsland.option_false:
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        active_packs.append(content_packs.ginger_island_content_pack)
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        if player_options.special_order_locations & options.SpecialOrderLocations.value_qi:
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            active_packs.append(content_packs.qi_board_content_pack)
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    for mod in player_options.mods.value:
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        active_packs.append(content_packs.by_mod[mod])
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    return active_packs
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def choose_features(player_options: options.StardewValleyOptions) -> StardewFeatures:
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    return StardewFeatures(
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        choose_booksanity(player_options.booksanity),
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        choose_cropsanity(player_options.cropsanity),
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        choose_fishsanity(player_options.fishsanity),
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        choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size),
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        choose_skill_progression(player_options.skill_progression),
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    )
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booksanity_by_option = {
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    options.Booksanity.option_none: booksanity.BooksanityDisabled(),
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    options.Booksanity.option_power: booksanity.BooksanityPower(),
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    options.Booksanity.option_power_skill: booksanity.BooksanityPowerSkill(),
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    options.Booksanity.option_all: booksanity.BooksanityAll(),
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}
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def choose_booksanity(booksanity_option: options.Booksanity) -> booksanity.BooksanityFeature:
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    booksanity_feature = booksanity_by_option.get(booksanity_option)
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    if booksanity_feature is None:
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        raise ValueError(f"No booksanity feature mapped to {str(booksanity_option.value)}")
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    return booksanity_feature
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cropsanity_by_option = {
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    options.Cropsanity.option_disabled: cropsanity.CropsanityDisabled(),
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    options.Cropsanity.option_enabled: cropsanity.CropsanityEnabled(),
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}
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def choose_cropsanity(cropsanity_option: options.Cropsanity) -> cropsanity.CropsanityFeature:
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    cropsanity_feature = cropsanity_by_option.get(cropsanity_option)
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    if cropsanity_feature is None:
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        raise ValueError(f"No cropsanity feature mapped to {str(cropsanity_option.value)}")
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    return cropsanity_feature
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fishsanity_by_option = {
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    options.Fishsanity.option_none: fishsanity.FishsanityNone(),
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    options.Fishsanity.option_legendaries: fishsanity.FishsanityLegendaries(),
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    options.Fishsanity.option_special: fishsanity.FishsanitySpecial(),
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    options.Fishsanity.option_randomized: fishsanity.FishsanityAll(randomization_ratio=0.4),
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    options.Fishsanity.option_all: fishsanity.FishsanityAll(),
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    options.Fishsanity.option_exclude_legendaries: fishsanity.FishsanityExcludeLegendaries(),
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    options.Fishsanity.option_exclude_hard_fish: fishsanity.FishsanityExcludeHardFish(),
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    options.Fishsanity.option_only_easy_fish: fishsanity.FishsanityOnlyEasyFish(),
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}
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def choose_fishsanity(fishsanity_option: options.Fishsanity) -> fishsanity.FishsanityFeature:
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    fishsanity_feature = fishsanity_by_option.get(fishsanity_option)
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    if fishsanity_feature is None:
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        raise ValueError(f"No fishsanity feature mapped to {str(fishsanity_option.value)}")
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    return fishsanity_feature
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def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: options.FriendsanityHeartSize) -> friendsanity.FriendsanityFeature:
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    if friendsanity_option == options.Friendsanity.option_none:
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        return friendsanity.FriendsanityNone()
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    if friendsanity_option == options.Friendsanity.option_bachelors:
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        return friendsanity.FriendsanityBachelors(heart_size.value)
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    if friendsanity_option == options.Friendsanity.option_starting_npcs:
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        return friendsanity.FriendsanityStartingNpc(heart_size.value)
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    if friendsanity_option == options.Friendsanity.option_all:
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        return friendsanity.FriendsanityAll(heart_size.value)
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    if friendsanity_option == options.Friendsanity.option_all_with_marriage:
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        return friendsanity.FriendsanityAllWithMarriage(heart_size.value)
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    raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}")
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skill_progression_by_option = {
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    options.SkillProgression.option_vanilla: skill_progression.SkillProgressionVanilla(),
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    options.SkillProgression.option_progressive: skill_progression.SkillProgressionProgressive(),
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    options.SkillProgression.option_progressive_with_masteries: skill_progression.SkillProgressionProgressiveWithMasteries(),
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}
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def choose_skill_progression(skill_progression_option: options.SkillProgression) -> skill_progression.SkillProgressionFeature:
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    skill_progression_feature = skill_progression_by_option.get(skill_progression_option)
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    if skill_progression_feature is None:
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        raise ValueError(f"No skill progression feature mapped to {str(skill_progression_option.value)}")
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    return skill_progression_feature
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