Archipelago/worlds/sa2b/Items.py

77 lines
2.7 KiB
Python

import typing
from BaseClasses import Item
from .Names import ItemName
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
quantity: int = 1
event: bool = False
class SA2BItem(Item):
game: str = "Sonic Adventure 2: Battle"
def __init__(self, name, advancement: bool = False, code: int = None, player: int = None):
super(SA2BItem, self).__init__(name, advancement, code, player)
if self.name == ItemName.sonic_light_shoes or self.name == ItemName.shadow_air_shoes:
self.pedestal_credit_text = "and the Soap Shoes"
# Separate tables for each type of item.
emblems_table = {
ItemName.emblem: ItemData(0xFF0000, True),
}
upgrades_table = {
ItemName.sonic_gloves: ItemData(0xFF0001, False),
ItemName.sonic_light_shoes: ItemData(0xFF0002, True),
ItemName.sonic_ancient_light: ItemData(0xFF0003, False),
ItemName.sonic_bounce_bracelet: ItemData(0xFF0004, True),
ItemName.sonic_flame_ring: ItemData(0xFF0005, True),
ItemName.sonic_mystic_melody: ItemData(0xFF0006, True),
ItemName.tails_laser_blaster: ItemData(0xFF0007, False),
ItemName.tails_booster: ItemData(0xFF0008, True),
ItemName.tails_mystic_melody: ItemData(0xFF0009, True),
ItemName.tails_bazooka: ItemData(0xFF000A, True),
ItemName.knuckles_mystic_melody: ItemData(0xFF000B, True),
ItemName.knuckles_shovel_claws: ItemData(0xFF000C, True),
ItemName.knuckles_air_necklace: ItemData(0xFF000D, True),
ItemName.knuckles_hammer_gloves: ItemData(0xFF000E, True),
ItemName.knuckles_sunglasses: ItemData(0xFF000F, True),
ItemName.shadow_flame_ring: ItemData(0xFF0010, True),
ItemName.shadow_air_shoes: ItemData(0xFF0011, True),
ItemName.shadow_ancient_light: ItemData(0xFF0012, False),
ItemName.shadow_mystic_melody: ItemData(0xFF0013, True),
ItemName.eggman_laser_blaster: ItemData(0xFF0014, False),
ItemName.eggman_mystic_melody: ItemData(0xFF0015, True),
ItemName.eggman_jet_engine: ItemData(0xFF0016, True),
ItemName.eggman_large_cannon: ItemData(0xFF0017, True),
ItemName.eggman_protective_armor: ItemData(0xFF0018, False),
ItemName.rouge_mystic_melody: ItemData(0xFF0019, True),
ItemName.rouge_pick_nails: ItemData(0xFF001A, True),
ItemName.rouge_treasure_scope: ItemData(0xFF001B, True),
ItemName.rouge_iron_boots: ItemData(0xFF001C, True),
}
event_table = {
ItemName.maria: ItemData(0xFF001D, True),
}
# Complete item table.
item_table = {
**emblems_table,
**upgrades_table,
**event_table,
}
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}