Archipelago/test/programs/test_common_client.py

107 lines
5.8 KiB
Python

import unittest
import NetUtils
from CommonClient import CommonContext
class TestCommonContext(unittest.IsolatedAsyncioTestCase):
async def asyncSetUp(self):
self.ctx = CommonContext()
self.ctx.slot = 1 # Pretend we're player 1 for this.
self.ctx.slot_info.update({
1: NetUtils.NetworkSlot("Player 1", "__TestGame1", NetUtils.SlotType.player),
2: NetUtils.NetworkSlot("Player 2", "__TestGame1", NetUtils.SlotType.player),
3: NetUtils.NetworkSlot("Player 3", "__TestGame2", NetUtils.SlotType.player),
})
self.ctx.consume_players_package([
NetUtils.NetworkPlayer(1, 1, "Player 1", "Player 1"),
NetUtils.NetworkPlayer(1, 2, "Player 2", "Player 2"),
NetUtils.NetworkPlayer(1, 3, "Player 3", "Player 3"),
])
# Using IDs outside the "safe range" for testing purposes only. If this fails unit tests, it's because
# another world is not following the spec for allowed ID ranges.
self.ctx.update_data_package({
"games": {
"__TestGame1": {
"location_name_to_id": {
"Test Location 1 - Safe": 2**54 + 1,
"Test Location 2 - Duplicate": 2**54 + 2,
},
"item_name_to_id": {
"Test Item 1 - Safe": 2**54 + 1,
"Test Item 2 - Duplicate": 2**54 + 2,
},
},
"__TestGame2": {
"location_name_to_id": {
"Test Location 3 - Duplicate": 2**54 + 2,
},
"item_name_to_id": {
"Test Item 3 - Duplicate": 2**54 + 2,
},
},
},
})
async def test_archipelago_datapackage_lookups_exist(self):
assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
async def test_implicit_name_lookups(self):
# Items
assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names[-1] == "Nothing"
# Locations
assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names[-1] == "Cheat Console"
async def test_explicit_name_lookups(self):
# Items
assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
assert self.ctx.item_names["__TestGame1"][2**54+2] == "Test Item 2 - Duplicate"
assert self.ctx.item_names["__TestGame1"][2**54+3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names["__TestGame1"][-1] == "Nothing"
assert self.ctx.item_names["__TestGame2"][2**54+1] == f"Unknown item (ID: {2**54+1})"
assert self.ctx.item_names["__TestGame2"][2**54+2] == "Test Item 3 - Duplicate"
assert self.ctx.item_names["__TestGame2"][2**54+3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names["__TestGame2"][-1] == "Nothing"
# Locations
assert self.ctx.location_names["__TestGame1"][2**54+1] == "Test Location 1 - Safe"
assert self.ctx.location_names["__TestGame1"][2**54+2] == "Test Location 2 - Duplicate"
assert self.ctx.location_names["__TestGame1"][2**54+3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names["__TestGame1"][-1] == "Cheat Console"
assert self.ctx.location_names["__TestGame2"][2**54+1] == f"Unknown location (ID: {2**54+1})"
assert self.ctx.location_names["__TestGame2"][2**54+2] == "Test Location 3 - Duplicate"
assert self.ctx.location_names["__TestGame2"][2**54+3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names["__TestGame2"][-1] == "Cheat Console"
async def test_lookup_helper_functions(self):
# Checking own slot.
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1) == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2) == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 3) == f"Unknown item (ID: {2 ** 54 + 3})"
assert self.ctx.item_names.lookup_in_slot(-1) == f"Nothing"
# Checking others' slots.
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 2) == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 2) == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 3) == f"Unknown item (ID: {2 ** 54 + 1})"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 3) == "Test Item 3 - Duplicate"
# Checking by game.
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame1") == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame1") == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 3, "__TestGame1") == f"Unknown item (ID: {2 ** 54 + 3})"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame2") == f"Unknown item (ID: {2 ** 54 + 1})"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame2") == "Test Item 3 - Duplicate"
# Checking with Archipelago ids are valid in any game package.
assert self.ctx.item_names.lookup_in_slot(-1, 2) == "Nothing"
assert self.ctx.item_names.lookup_in_slot(-1, 3) == "Nothing"
assert self.ctx.item_names.lookup_in_game(-1, "__TestGame1") == "Nothing"
assert self.ctx.item_names.lookup_in_game(-1, "__TestGame2") == "Nothing"