Archipelago/Mystery.py

782 lines
36 KiB
Python

import argparse
import logging
import random
import urllib.request
import urllib.parse
import typing
import os
from collections import Counter
import string
import ModuleUpdate
from worlds.generic import PlandoItem, PlandoConnection
ModuleUpdate.update()
from Utils import parse_yaml
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from Main import get_seed, seeddigits
import Options
from worlds import lookup_any_item_name_to_id
from worlds.alttp.Items import item_name_groups, item_table
from worlds.alttp import Bosses
from worlds.alttp.Text import TextTable
from worlds.alttp.Regions import location_table, key_drop_data
def mystery_argparse():
parser = argparse.ArgumentParser(add_help=False)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
multiargs, _ = parser.parse_known_args()
parser = argparse.ArgumentParser()
parser.add_argument('--weights',
help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
action='store_true')
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--skip_playthrough', action='store_true')
parser.add_argument('--pre_roll', action='store_true')
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
parser.add_argument('--glitch_triforce', action='store_true')
parser.add_argument('--race', action='store_true')
parser.add_argument('--meta', default=None)
parser.add_argument('--log_output_path', help='Path to store output log')
parser.add_argument('--loglevel', default='info', help='Sets log level')
parser.add_argument('--create_diff', action="store_true")
parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default="bosses",
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
for player in range(1, multiargs.multi + 1):
parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
args = parser.parse_args()
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
return args
def main(args=None, callback=ERmain):
if not args:
args = mystery_argparse()
seed = get_seed(args.seed)
random.seed(seed)
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
if args.race:
random.seed() # reset to time-based random source
weights_cache = {}
if args.weights:
try:
weights_cache[args.weights] = get_weights(args.weights)
except Exception as e:
raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e
print(f"Weights: {args.weights} >> "
f"{get_choice('description', weights_cache[args.weights], 'No description specified')}")
if args.meta:
try:
weights_cache[args.meta] = get_weights(args.meta)
except Exception as e:
raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e
meta_weights = weights_cache[args.meta]
print(f"Meta: {args.meta} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
if args.samesettings:
raise Exception("Cannot mix --samesettings with --meta")
for player in range(1, args.multi + 1):
path = getattr(args, f'p{player}')
if path:
try:
if path not in weights_cache:
weights_cache[path] = get_weights(path)
print(f"P{player} Weights: {path} >> "
f"{get_choice('description', weights_cache[path], 'No description specified')}")
except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = args.create_spoiler
erargs.create_diff = args.create_diff
erargs.glitch_triforce = args.glitch_triforce
erargs.race = args.race
erargs.skip_playthrough = args.skip_playthrough
erargs.outputname = seedname
erargs.outputpath = args.outputpath
erargs.teams = args.teams
# set up logger
if args.loglevel:
erargs.loglevel = args.loglevel
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
erargs.loglevel]
if args.log_output_path:
import sys
class LoggerWriter(object):
def __init__(self, writer):
self._writer = writer
self._msg = ''
def write(self, message):
self._msg = self._msg + message
while '\n' in self._msg:
pos = self._msg.find('\n')
self._writer(self._msg[:pos])
self._msg = self._msg[pos + 1:]
def flush(self):
if self._msg != '':
self._writer(self._msg)
self._msg = ''
log = logging.getLogger("stderr")
log.addHandler(logging.StreamHandler())
sys.stderr = LoggerWriter(log.error)
os.makedirs(args.log_output_path, exist_ok=True)
logging.basicConfig(format='%(message)s', level=loglevel,
filename=os.path.join(args.log_output_path, f"{seed}.log"))
else:
logging.basicConfig(format='%(message)s', level=loglevel)
if args.rom:
erargs.rom = args.rom
if args.enemizercli:
erargs.enemizercli = args.enemizercli
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
for k, v in weights_cache.items()}
player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
if args.meta:
for player, path in player_path_cache.items():
weights_cache[path].setdefault("meta_ignore", [])
meta_weights = weights_cache[args.meta]
for key in meta_weights:
option = get_choice(key, meta_weights)
if option is not None:
for player, path in player_path_cache.items():
players_meta = weights_cache[path].get("meta_ignore", [])
if key not in players_meta:
weights_cache[path][key] = option
elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
weights_cache[path][key] = option
name_counter = Counter()
erargs.player_settings = {}
for player in range(1, args.multi + 1):
path = player_path_cache[player]
if path:
try:
settings = settings_cache[path] if settings_cache[path] else \
roll_settings(weights_cache[path], args.plando)
if args.pre_roll:
import yaml
if path == args.weights:
settings.name = f"Player{player}"
elif not settings.name:
settings.name = os.path.splitext(os.path.split(path)[-1])[0]
if "-" not in settings.shuffle and settings.shuffle != "vanilla":
settings.shuffle += f"-{random.randint(0, 2 ** 64)}"
pre_rolled = dict()
pre_rolled["original_seed_number"] = seed
pre_rolled["original_seed_name"] = seedname
pre_rolled["pre_rolled"] = vars(settings).copy()
if "plando_items" in pre_rolled["pre_rolled"]:
pre_rolled["pre_rolled"]["plando_items"] = [item.to_dict() for item in pre_rolled["pre_rolled"]["plando_items"]]
if "plando_connections" in pre_rolled["pre_rolled"]:
pre_rolled["pre_rolled"]["plando_connections"] = [connection.to_dict() for connection in pre_rolled["pre_rolled"]["plando_connections"]]
with open(os.path.join(args.outputpath if args.outputpath else ".", f"{os.path.split(path)[-1].split('.')[0]}_pre_rolled.yaml"), "wt") as f:
yaml.dump(pre_rolled, f)
for k, v in vars(settings).items():
if v is not None:
try:
getattr(erargs, k)[player] = v
except AttributeError:
setattr(erargs, k, {player: v})
except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
else:
raise RuntimeError(f'No weights specified for player {player}')
if path == args.weights: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
del (erargs.name)
if args.yaml_output:
import yaml
important = {}
for option, player_settings in vars(erargs).items():
if type(player_settings) == dict:
if all(type(value) != list for value in player_settings.values()):
if len(player_settings.values()) > 1:
important[option] = {player: value for player, value in player_settings.items() if
player <= args.yaml_output}
elif len(player_settings.values()) > 0:
important[option] = player_settings[1]
else:
logging.debug(f"No player settings defined for option '{option}'")
else:
if player_settings != "": # is not empty name
important[option] = player_settings
else:
logging.debug(f"No player settings defined for option '{option}'")
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
with open(os.path.join(args.outputpath if args.outputpath else ".", f"mystery_result_{seed}.yaml"), "wt") as f:
yaml.dump(important, f)
callback(erargs, seed)
def get_weights(path):
try:
if urllib.parse.urlparse(path).scheme:
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
else:
with open(path, 'rb') as f:
yaml = str(f.read(), "utf-8")
except Exception as e:
raise Exception(f"Failed to read weights ({path})") from e
return parse_yaml(yaml)
def interpret_on_off(value):
return {"on": True, "off": False}.get(value, value)
def convert_to_on_off(value):
return {True: "on", False: "off"}.get(value, value)
def get_choice(option, root, value=None) -> typing.Any:
if option not in root:
return value
if type(root[option]) is list:
return interpret_on_off(random.choices(root[option])[0])
if type(root[option]) is not dict:
return interpret_on_off(root[option])
if not root[option]:
return value
if any(root[option].values()):
return interpret_on_off(
random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0])
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
class SafeDict(dict):
def __missing__(self, key):
return '{' + key + '}'
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[name] > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
return new_name.strip().replace(' ', '_')[:16]
def prefer_int(input_data: str) -> typing.Union[str, int]:
try:
return int(input_data)
except:
return input_data
available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
{'Agahnim', 'Agahnim2', 'Ganon'}}
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
Bosses.boss_location_table}
boss_shuffle_options = {None: 'none',
'none': 'none',
'basic': 'basic',
'normal': 'normal',
'chaos': 'chaos',
'singularity': 'singularity'
}
def roll_percentage(percentage: typing.Union[int, float]) -> bool:
"""Roll a percentage chance.
percentage is expected to be in range [0, 100]"""
return random.random() < (float(percentage) / 100)
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
logging.debug(f'Applying {new_weights}')
new_options = set(new_weights) - set(weights)
weights.update(new_weights)
if new_options:
for new_option in new_options:
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
f'overwrite a root option. '
f'This is probably in error.')
return weights
def roll_linked_options(weights: dict) -> dict:
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
for option_set in weights["linked_options"]:
if "name" not in option_set:
raise ValueError("One of your linked options does not have a name.")
try:
if roll_percentage(option_set["percentage"]):
logging.debug(f"Linked option {option_set['name']} triggered.")
if "options" in option_set:
weights = update_weights(weights, option_set["options"], "Linked", option_set["name"])
if "rom_options" in option_set:
rom_weights = weights.get("rom", dict())
rom_weights = update_weights(rom_weights, option_set["rom_options"], "Linked Rom", option_set["name"])
weights["rom"] = rom_weights
else:
logging.debug(f"linked option {option_set['name']} skipped.")
except Exception as e:
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
f"Please fix your linked option.") from e
return weights
def roll_triggers(weights: dict) -> dict:
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
weights["_Generator_Version"] = "Archipelago" # Some means for triggers to know if the seed is on main or doors.
for option_set in weights["triggers"]:
try:
key = get_choice("option_name", option_set)
if key not in weights:
logging.warning(f'Specified option name {option_set["option_name"]} did not '
f'match with a root option. '
f'This is probably in error.')
trigger_result = get_choice("option_result", option_set)
result = get_choice(key, weights)
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
if "options" in option_set:
weights = update_weights(weights, option_set["options"], "Triggered", option_set["option_name"])
if "rom_options" in option_set:
rom_weights = weights.get("rom", dict())
rom_weights = update_weights(rom_weights, option_set["rom_options"], "Triggered Rom", option_set["option_name"])
weights["rom"] = rom_weights
weights[key] = result
except Exception as e:
raise ValueError(f"A trigger is destroyed. "
f"Please fix your triggers.") from e
return weights
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
if boss_shuffle in boss_shuffle_options:
return boss_shuffle_options[boss_shuffle]
elif "bosses" in plando_options:
options = boss_shuffle.lower().split(";")
remainder_shuffle = "none" # vanilla
bosses = []
for boss in options:
if boss in boss_shuffle_options:
remainder_shuffle = boss_shuffle_options[boss]
elif "-" in boss:
loc, boss_name = boss.split("-")
if boss_name not in available_boss_names:
raise ValueError(f"Unknown Boss name {boss_name}")
if loc not in available_boss_locations:
raise ValueError(f"Unknown Boss Location {loc}")
level = ''
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
# split off level
loc = loc.split(" ")
level = f" {loc[-1]}"
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if not Bosses.can_place_boss(boss_name.title(), loc, level):
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
bosses.append(boss)
elif boss not in available_boss_names:
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
else:
bosses.append(boss)
return ";".join(bosses + [remainder_shuffle])
else:
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses", ))):
if "pre_rolled" in weights:
pre_rolled = weights["pre_rolled"]
if "plando_items" in pre_rolled:
pre_rolled["plando_items"] = [PlandoItem(item["item"],
item["location"],
item["world"],
item["from_pool"],
item["force"]) for item in pre_rolled["plando_items"]]
if "items" not in plando_options and pre_rolled["plando_items"]:
raise Exception("Item Plando is turned off. Reusing this pre-rolled setting not permitted.")
if "plando_connections" in pre_rolled:
pre_rolled["plando_connections"] = [PlandoConnection(connection["entrance"],
connection["exit"],
connection["direction"]) for connection in pre_rolled["plando_connections"]]
if "connections" not in plando_options and pre_rolled["plando_connections"]:
raise Exception("Connection Plando is turned off. Reusing this pre-rolled setting not permitted.")
if "bosses" not in plando_options:
try:
pre_rolled["shufflebosses"] = get_plando_bosses(pre_rolled["shufflebosses"], plando_options)
except Exception as ex:
raise Exception("Boss Plando is turned off. Reusing this pre-rolled setting not permitted.") from ex
if pre_rolled.get("plando_texts") and "texts" not in plando_options:
raise Exception("Text Plando is turned off. Reusing this pre-rolled setting not permitted.")
return argparse.Namespace(**pre_rolled)
if "linked_options" in weights:
weights = roll_linked_options(weights)
if "triggers" in weights:
weights = roll_triggers(weights)
ret = argparse.Namespace()
ret.name = get_choice('name', weights)
ret.accessibility = get_choice('accessibility', weights)
ret.progression_balancing = get_choice('progression_balancing', weights, True)
ret.game = get_choice("game", weights, "A Link to the Past")
ret.local_items = set()
for item_name in weights.get('local_items', []):
items = item_name_groups.get(item_name, {item_name})
for item in items:
if item in lookup_any_item_name_to_id:
ret.local_items.add(item)
else:
raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")
ret.non_local_items = set()
for item_name in weights.get('non_local_items', []):
items = item_name_groups.get(item_name, {item_name})
for item in items:
if item in lookup_any_item_name_to_id:
ret.non_local_items.add(item)
else:
raise Exception(f"Could not force item {item} to be world-non-local, as it was not recognized.")
if ret.game == "A Link to the Past":
roll_alttp_settings(ret, weights, plando_options)
elif ret.game == "Hollow Knight":
for option_name, option in Options.hollow_knight_options.items():
setattr(ret, option_name, option.from_any(get_choice(option_name, weights, True)))
elif ret.game == "Factorio":
pass
else:
raise Exception(f"Unsupported game {ret.game}")
return ret
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
glitches_required = get_choice('glitches_required', weights)
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
logging.warning("Only NMG, OWG and No Logic supported")
glitches_required = 'none'
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
'minor_glitches': 'minorglitches'}[
glitches_required]
ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
if not ret.dark_room_logic: # None/False
ret.dark_room_logic = "none"
if ret.dark_room_logic == "sconces":
ret.dark_room_logic = "torches"
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
ret.restrict_dungeon_item_on_boss = get_choice('restrict_dungeon_item_on_boss', weights, False)
dungeon_items = get_choice('dungeon_items', weights)
if dungeon_items == 'full' or dungeon_items == True:
dungeon_items = 'mcsb'
elif dungeon_items == 'standard':
dungeon_items = ""
elif not dungeon_items:
dungeon_items = ""
if "u" in dungeon_items:
dungeon_items.replace("s", "")
ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
ret.keyshuffle = get_choice('smallkey_shuffle', weights,
'universal' if 'u' in dungeon_items else 's' in dungeon_items)
ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)
entrance_shuffle = get_choice('entrance_shuffle', weights, 'vanilla')
if entrance_shuffle.startswith('none-'):
ret.shuffle = 'vanilla'
else:
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goal = get_choice('goals', weights, 'ganon')
ret.goal = {'ganon': 'ganon',
'crystals': 'crystals',
'bosses': 'bosses',
'pedestal': 'pedestal',
'ganon_pedestal': 'ganonpedestal',
'triforce_hunt': 'triforcehunt',
'local_triforce_hunt': 'localtriforcehunt',
'ganon_triforce_hunt': 'ganontriforcehunt',
'local_ganon_triforce_hunt': 'localganontriforcehunt',
'ice_rod_hunt': 'icerodhunt'
}[goal]
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
# fast ganon + ganon at hole
ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
ret.crystals_gt = prefer_int(get_choice('tower_open', weights))
ret.crystals_ganon = prefer_int(get_choice('ganon_open', weights))
extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
ret.triforce_pieces_required = int(get_choice('triforce_pieces_required', weights, 20))
ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 90)
# sum a percentage to required
if extra_pieces == 'percentage':
percentage = max(100, float(get_choice('triforce_pieces_percentage', weights, 150))) / 100
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
# vanilla mode (specify how many pieces are)
elif extra_pieces == 'available':
ret.triforce_pieces_available = int(get_choice('triforce_pieces_available', weights, 30))
# required pieces + fixed extra
elif extra_pieces == 'extra':
extra_pieces = max(0, int(get_choice('triforce_pieces_extra', weights, 10)))
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
# change minimum to required pieces to avoid problems
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
shuffle_slots = get_choice('shop_shuffle_slots', weights, '0')
if str(shuffle_slots).lower() == "random":
ret.shop_shuffle_slots = random.randint(0, 30)
else:
ret.shop_shuffle_slots = int(shuffle_slots)
ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
if not ret.shop_shuffle:
ret.shop_shuffle = ''
ret.mode = get_choice('world_state', weights, None) # legacy support
if ret.mode == 'retro':
ret.mode = 'open'
ret.retro = True
elif ret.mode is None:
ret.mode = get_choice("mode", weights)
ret.retro = get_choice("retro", weights)
ret.hints = get_choice('hints', weights)
ret.swords = {'randomized': 'random',
'assured': 'assured',
'vanilla': 'vanilla',
'swordless': 'swordless'
}[get_choice('weapons', weights, 'assured')]
ret.difficulty = get_choice('item_pool', weights)
ret.item_functionality = get_choice('item_functionality', weights)
boss_shuffle = get_choice('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
ret.enemy_shuffle = bool(get_choice('enemy_shuffle', weights, False))
ret.killable_thieves = get_choice('killable_thieves', weights, False)
ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
ret.bush_shuffle = get_choice('bush_shuffle', weights, False)
ret.enemy_damage = {None: 'default',
'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos'
}[get_choice('enemy_damage', weights)]
ret.enemy_health = get_choice('enemy_health', weights)
ret.shufflepots = get_choice('pot_shuffle', weights)
ret.beemizer = int(get_choice('beemizer', weights, 0))
ret.timer = {'none': False,
None: False,
False: False,
'timed': 'timed',
'timed_ohko': 'timed-ohko',
'ohko': 'ohko',
'timed_countdown': 'timed-countdown',
'display': 'display'}[get_choice('timer', weights, False)]
ret.countdown_start_time = int(get_choice('countdown_start_time', weights, 10))
ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))
ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
ret.progressive = convert_to_on_off(get_choice('progressive', weights, 'on'))
ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
get_choice("turtle_rock_medallion", weights, "random")]
for index, medallion in enumerate(ret.required_medallions):
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
.get(medallion.lower(), None)
if not ret.required_medallions[index]:
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
inventoryweights = weights.get('startinventory', {})
startitems = []
for item in inventoryweights.keys():
itemvalue = get_choice(item, inventoryweights)
if item.startswith(('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart', 'Boss Heart Container',
'Sanctuary Heart Container', 'Arrow', 'Bombs ', 'Bomb ', 'Bottle')) and isinstance(
itemvalue, int):
for i in range(int(itemvalue)):
startitems.append(item)
elif itemvalue:
startitems.append(item)
ret.startinventory = ','.join(startitems)
ret.glitch_boots = get_choice('glitch_boots', weights, True)
ret.remote_items = get_choice('remote_items', weights, False)
if get_choice("local_keys", weights, "l" in dungeon_items):
# () important for ordering of commands, without them the Big Keys section is part of the Small Key else
ret.local_items |= item_name_groups["Small Keys"] if ret.keyshuffle else set()
ret.local_items |= item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
ret.plando_items = []
if "items" in plando_options:
def add_plando_item(item: str, location: str):
if item not in item_table:
raise Exception(f"Could not plando item {item} as the item was not recognized")
if location not in location_table and location not in key_drop_data:
raise Exception(
f"Could not plando item {item} at location {location} as the location was not recognized")
ret.plando_items.append(PlandoItem(item, location, location_world, from_pool, force))
options = weights.get("plando_items", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
if "items" in placement and "locations" in placement:
items = placement["items"]
locations = placement["locations"]
if isinstance(items, dict):
item_list = []
for key, value in items.items():
item_list += [key] * value
items = item_list
if not items or not locations:
raise Exception("You must specify at least one item and one location to place items.")
random.shuffle(items)
random.shuffle(locations)
for item, location in zip(items, locations):
add_plando_item(item, location)
else:
item = get_choice("item", placement, get_choice("items", placement))
location = get_choice("location", placement)
add_plando_item(item, location)
ret.plando_texts = {}
if "texts" in plando_options:
tt = TextTable()
tt.removeUnwantedText()
options = weights.get("plando_texts", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
at = str(get_choice("at", placement))
if at not in tt:
raise Exception(f"No text target \"{at}\" found.")
ret.plando_texts[at] = str(get_choice("text", placement))
ret.plando_connections = []
if "connections" in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
if 'rom' in weights:
romweights = weights['rom']
ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
ret.sprite = get_choice('sprite', romweights, "Link")
if 'random_sprite_on_event' in romweights:
randomoneventweights = romweights['random_sprite_on_event']
if get_choice('enabled', randomoneventweights, False):
ret.sprite = 'randomon'
ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
for key, value in romweights['sprite'].items():
if key.startswith('random'):
ret.sprite_pool += ['random'] * int(value)
else:
ret.sprite_pool += [key] * int(value)
ret.disablemusic = get_choice('disablemusic', romweights, False)
ret.triforcehud = get_choice('triforcehud', romweights, 'hide_goal')
ret.quickswap = get_choice('quickswap', romweights, True)
ret.fastmenu = get_choice('menuspeed', romweights, "normal")
ret.reduceflashing = get_choice('reduceflashing', romweights, False)
ret.heartcolor = get_choice('heartcolor', romweights, "red")
ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights, "normal"))
ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
ret.sword_palettes = get_choice('sword_palettes', romweights, "default")
ret.shield_palettes = get_choice('shield_palettes', romweights, "default")
ret.link_palettes = get_choice('link_palettes', romweights, "default")
else:
ret.quickswap = True
ret.sprite = "Link"
if __name__ == '__main__':
main()