107 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
import unittest
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import NetUtils
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from CommonClient import CommonContext
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class TestCommonContext(unittest.IsolatedAsyncioTestCase):
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    async def asyncSetUp(self):
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        self.ctx = CommonContext()
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        self.ctx.slot = 1  # Pretend we're player 1 for this.
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        self.ctx.slot_info.update({
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            1: NetUtils.NetworkSlot("Player 1", "__TestGame1", NetUtils.SlotType.player),
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            2: NetUtils.NetworkSlot("Player 2", "__TestGame1", NetUtils.SlotType.player),
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            3: NetUtils.NetworkSlot("Player 3", "__TestGame2", NetUtils.SlotType.player),
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        })
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        self.ctx.consume_players_package([
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            NetUtils.NetworkPlayer(1, 1, "Player 1", "Player 1"),
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            NetUtils.NetworkPlayer(1, 2, "Player 2", "Player 2"),
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            NetUtils.NetworkPlayer(1, 3, "Player 3", "Player 3"),
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        ])
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        # Using IDs outside the "safe range" for testing purposes only. If this fails unit tests, it's because
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        # another world is not following the spec for allowed ID ranges.
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        self.ctx.update_data_package({
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            "games": {
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                "__TestGame1": {
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                    "location_name_to_id": {
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                        "Test Location 1 - Safe": 2**54 + 1,
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                        "Test Location 2 - Duplicate": 2**54 + 2,
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                    },
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                    "item_name_to_id": {
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                        "Test Item 1 - Safe": 2**54 + 1,
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                        "Test Item 2 - Duplicate": 2**54 + 2,
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                    },
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                },
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                "__TestGame2": {
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                    "location_name_to_id": {
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                        "Test Location 3 - Duplicate": 2**54 + 2,
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                    },
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                    "item_name_to_id": {
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                        "Test Item 3 - Duplicate": 2**54 + 2,
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                    },
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                },
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            },
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        })
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    async def test_archipelago_datapackage_lookups_exist(self):
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        assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
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        assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
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    async def test_implicit_name_lookups(self):
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        # Items
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        assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
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        assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
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        assert self.ctx.item_names[-1] == "Nothing"
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        # Locations
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        assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
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        assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
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        assert self.ctx.location_names[-1] == "Cheat Console"
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    async def test_explicit_name_lookups(self):
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        # Items
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        assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
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        assert self.ctx.item_names["__TestGame1"][2**54+2] == "Test Item 2 - Duplicate"
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        assert self.ctx.item_names["__TestGame1"][2**54+3] == f"Unknown item (ID: {2**54+3})"
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        assert self.ctx.item_names["__TestGame1"][-1] == "Nothing"
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        assert self.ctx.item_names["__TestGame2"][2**54+1] == f"Unknown item (ID: {2**54+1})"
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        assert self.ctx.item_names["__TestGame2"][2**54+2] == "Test Item 3 - Duplicate"
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        assert self.ctx.item_names["__TestGame2"][2**54+3] == f"Unknown item (ID: {2**54+3})"
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        assert self.ctx.item_names["__TestGame2"][-1] == "Nothing"
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        # Locations
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        assert self.ctx.location_names["__TestGame1"][2**54+1] == "Test Location 1 - Safe"
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        assert self.ctx.location_names["__TestGame1"][2**54+2] == "Test Location 2 - Duplicate"
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        assert self.ctx.location_names["__TestGame1"][2**54+3] == f"Unknown location (ID: {2**54+3})"
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        assert self.ctx.location_names["__TestGame1"][-1] == "Cheat Console"
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        assert self.ctx.location_names["__TestGame2"][2**54+1] == f"Unknown location (ID: {2**54+1})"
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        assert self.ctx.location_names["__TestGame2"][2**54+2] == "Test Location 3 - Duplicate"
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        assert self.ctx.location_names["__TestGame2"][2**54+3] == f"Unknown location (ID: {2**54+3})"
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        assert self.ctx.location_names["__TestGame2"][-1] == "Cheat Console"
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    async def test_lookup_helper_functions(self):
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        # Checking own slot.
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1) == "Test Item 1 - Safe"
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2) == "Test Item 2 - Duplicate"
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 3) == f"Unknown item (ID: {2 ** 54 + 3})"
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        assert self.ctx.item_names.lookup_in_slot(-1) == f"Nothing"
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        # Checking others' slots.
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 2) == "Test Item 1 - Safe"
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 2) == "Test Item 2 - Duplicate"
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 3) == f"Unknown item (ID: {2 ** 54 + 1})"
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        assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 3) == "Test Item 3 - Duplicate"
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        # Checking by game.
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        assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame1") == "Test Item 1 - Safe"
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        assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame1") == "Test Item 2 - Duplicate"
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        assert self.ctx.item_names.lookup_in_game(2 ** 54 + 3, "__TestGame1") == f"Unknown item (ID: {2 ** 54 + 3})"
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        assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame2") == f"Unknown item (ID: {2 ** 54 + 1})"
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        assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame2") == "Test Item 3 - Duplicate"
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        # Checking with Archipelago ids are valid in any game package.
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        assert self.ctx.item_names.lookup_in_slot(-1, 2) == "Nothing"
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        assert self.ctx.item_names.lookup_in_slot(-1, 3) == "Nothing"
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        assert self.ctx.item_names.lookup_in_game(-1, "__TestGame1") == "Nothing"
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        assert self.ctx.item_names.lookup_in_game(-1, "__TestGame2") == "Nothing"
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