25 lines
805 B
Python
25 lines
805 B
Python
from worlds.generic.Rules import set_rule
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from BaseClasses import MultiWorld
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items = ["Map Width", "Map Height", "Map Bombs"]
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# Sets rules on entrances and advancements that are always applied
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def set_rules(multiworld: MultiWorld, player: int):
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for i in range(20):
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set_rule(multiworld.get_location(f"Tile {i+6}", player), lambda state, i=i: state.has_from_list(items, player, i+1))
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# Sets rules on completion condition
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def set_completion_rules(multiworld: MultiWorld, player: int):
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width_req = 5 # 10 - 5
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height_req = 5 # 10 - 5
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bomb_req = 15 # 20 - 5
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multiworld.completion_condition[player] = lambda state: state.has_all_counts(
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{
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"Map Width": width_req,
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"Map Height": height_req,
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"Map Bombs": bomb_req,
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}, player)
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