124 lines
4.3 KiB
Python
124 lines
4.3 KiB
Python
from typing import Union
|
|
|
|
from BaseClasses import Tutorial, CollectionState, ItemClassification
|
|
from worlds.AutoWorld import WebWorld, World
|
|
from . import Options
|
|
from .Items import DLCQuestItem, ItemData, create_items, item_table, items_by_group, Group
|
|
from .Locations import DLCQuestLocation, location_table
|
|
from .Options import DLCQuestOptions
|
|
from .Regions import create_regions
|
|
from .Rules import set_rules
|
|
from .presets import dlcq_options_presets
|
|
from .option_groups import dlcq_option_groups
|
|
|
|
client_version = 0
|
|
|
|
|
|
class DLCqwebworld(WebWorld):
|
|
options_presets = dlcq_options_presets
|
|
option_groups = dlcq_option_groups
|
|
setup_en = Tutorial(
|
|
"Multiworld Setup Guide",
|
|
"A guide to setting up the Archipelago DLCQuest game on your computer.",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["axe_y"]
|
|
)
|
|
setup_fr = Tutorial(
|
|
"Guide de configuration MultiWorld",
|
|
"Un guide pour configurer DLCQuest sur votre PC.",
|
|
"Français",
|
|
"setup_fr.md",
|
|
"setup/fr",
|
|
["Deoxis"]
|
|
)
|
|
tutorials = [setup_en, setup_fr]
|
|
|
|
|
|
class DLCqworld(World):
|
|
"""
|
|
DLCQuest is a metroid ish game where everything is an in-game dlc.
|
|
"""
|
|
game = "DLCQuest"
|
|
topology_present = False
|
|
web = DLCqwebworld()
|
|
|
|
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
|
location_name_to_id = location_table
|
|
|
|
options_dataclass = DLCQuestOptions
|
|
options: DLCQuestOptions
|
|
|
|
def create_regions(self):
|
|
create_regions(self.multiworld, self.player, self.options)
|
|
|
|
def set_rules(self):
|
|
set_rules(self.multiworld, self.player, self.options)
|
|
|
|
def create_event(self, event: str):
|
|
return DLCQuestItem(event, True, None, self.player)
|
|
|
|
def create_items(self):
|
|
self.precollect_coinsanity()
|
|
locations_count = len([location
|
|
for location in self.multiworld.get_locations(self.player)
|
|
if not location.advancement])
|
|
|
|
items_to_exclude = [excluded_items
|
|
for excluded_items in self.multiworld.precollected_items[self.player]]
|
|
|
|
created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
|
|
|
|
self.multiworld.itempool += created_items
|
|
|
|
if self.options.campaign == Options.Campaign.option_basic or self.options.campaign == Options.Campaign.option_both:
|
|
self.multiworld.early_items[self.player]["Movement Pack"] = 1
|
|
|
|
for item in items_to_exclude:
|
|
if item in self.multiworld.itempool:
|
|
self.multiworld.itempool.remove(item)
|
|
|
|
def precollect_coinsanity(self):
|
|
if self.options.campaign == Options.Campaign.option_basic:
|
|
if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
|
|
self.multiworld.push_precollected(self.create_item("Movement Pack"))
|
|
|
|
def create_item(self, item: Union[str, ItemData], classification: ItemClassification = None) -> DLCQuestItem:
|
|
if isinstance(item, str):
|
|
item = item_table[item]
|
|
if classification is None:
|
|
classification = item.classification
|
|
|
|
return DLCQuestItem(item.name, classification, item.code, self.player)
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
trap = self.multiworld.random.choice(items_by_group[Group.Trap])
|
|
return trap.name
|
|
|
|
def fill_slot_data(self):
|
|
options_dict = self.options.as_dict(
|
|
"death_link", "ending_choice", "campaign", "coinsanity", "item_shuffle", "permanent_coins"
|
|
)
|
|
options_dict.update({
|
|
"coinbundlerange": self.options.coinbundlequantity.value,
|
|
"seed": self.random.randrange(99999999)
|
|
})
|
|
return options_dict
|
|
|
|
def collect(self, state: CollectionState, item: DLCQuestItem) -> bool:
|
|
change = super().collect(state, item)
|
|
if change:
|
|
suffix = item.coin_suffix
|
|
if suffix:
|
|
state.prog_items[self.player][suffix] += item.coins
|
|
return change
|
|
|
|
def remove(self, state: CollectionState, item: DLCQuestItem) -> bool:
|
|
change = super().remove(state, item)
|
|
if change:
|
|
suffix = item.coin_suffix
|
|
if suffix:
|
|
state.prog_items[self.player][suffix] -= item.coins
|
|
return change
|