* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com> |
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.. | ||
__init__.py | ||
alecto.py | ||
archeology.py | ||
big_backpack.py | ||
boarding_house.py | ||
deepwoods.py | ||
distant_lands.py | ||
jasper.py | ||
magic.py | ||
npc_mods.py | ||
skill_mods.py | ||
skull_cavern_elevator.py | ||
sve.py | ||
tractor.py |