Archipelago/worlds/stardew_valley/logic/bundle_logic.py

85 lines
4.1 KiB
Python

from functools import cached_property
from typing import Union, List
from .base_logic import BaseLogicMixin, BaseLogic
from .fishing_logic import FishingLogicMixin
from .has_logic import HasLogicMixin
from .money_logic import MoneyLogicMixin
from .quality_logic import QualityLogicMixin
from .quest_logic import QuestLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .skill_logic import SkillLogicMixin
from .time_logic import TimeLogicMixin
from ..bundles.bundle import Bundle
from ..stardew_rule import StardewRule, True_
from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
from ..strings.currency_names import Currency
from ..strings.machine_names import Machine
from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality
from ..strings.quest_names import Quest
from ..strings.region_names import Region
class BundleLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.bundle = BundleLogic(*args, **kwargs)
class BundleLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, MoneyLogicMixin, QualityLogicMixin, FishingLogicMixin,
SkillLogicMixin, QuestLogicMixin]]):
# Should be cached
def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
item_rules = []
qualities = []
time_to_grind = 0
can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower)
for bundle_item in bundle.items:
if Currency.is_currency(bundle_item.get_item()):
return can_speak_junimo & self.logic.money.can_trade(bundle_item.get_item(), bundle_item.amount)
item_rules.append(bundle_item.get_item())
if bundle_item.amount > 50:
time_to_grind = bundle_item.amount // 50
qualities.append(bundle_item.quality)
quality_rules = self.get_quality_rules(qualities)
item_rules = self.logic.has_n(*item_rules, count=bundle.number_required)
time_rule = self.logic.time.has_lived_months(time_to_grind)
return can_speak_junimo & item_rules & quality_rules & time_rule
def get_quality_rules(self, qualities: List[str]) -> StardewRule:
crop_quality = CropQuality.get_highest(qualities)
fish_quality = FishQuality.get_highest(qualities)
forage_quality = ForageQuality.get_highest(qualities)
artisan_quality = ArtisanQuality.get_highest(qualities)
quality_rules = []
if crop_quality != CropQuality.basic:
quality_rules.append(self.logic.quality.can_grow_crop_quality(crop_quality))
if fish_quality != FishQuality.basic:
quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality))
if forage_quality != ForageQuality.basic:
quality_rules.append(self.logic.skill.can_forage_quality(forage_quality))
if artisan_quality != ArtisanQuality.basic:
quality_rules.append(self.logic.has(Machine.cask))
if not quality_rules:
return True_()
return self.logic.and_(*quality_rules)
@cached_property
def can_complete_community_center(self) -> StardewRule:
return (self.logic.region.can_reach_location("Complete Crafts Room") &
self.logic.region.can_reach_location("Complete Pantry") &
self.logic.region.can_reach_location("Complete Fish Tank") &
self.logic.region.can_reach_location("Complete Bulletin Board") &
self.logic.region.can_reach_location("Complete Vault") &
self.logic.region.can_reach_location("Complete Boiler Room"))
def can_access_raccoon_bundles(self) -> StardewRule:
if self.options.quest_locations < 0:
return self.logic.received(CommunityUpgrade.raccoon, 1) & self.logic.quest.can_complete_quest(Quest.giant_stump)
# 1 - Break the tree
# 2 - Build the house, which summons the bundle racoon. This one is done manually if quests are turned off
return self.logic.received(CommunityUpgrade.raccoon, 2)