Archipelago/worlds/stardew_valley/test/TestMultiplePlayers.py

93 lines
5.5 KiB
Python

from . import SVTestCase, setup_multiworld
from .. import True_
from ..options import FestivalLocations, StartingMoney
from ..strings.festival_check_names import FestivalCheck
def get_access_rule(multiworld, player: int, location_name: str):
return multiworld.get_location(location_name, player).access_rule
class TestDifferentSettings(SVTestCase):
def test_different_festival_settings(self):
options_no_festivals = {FestivalLocations.internal_name: FestivalLocations.option_disabled}
options_easy_festivals = {FestivalLocations.internal_name: FestivalLocations.option_easy}
options_hard_festivals = {FestivalLocations.internal_name: FestivalLocations.option_hard}
multiplayer_options = [options_no_festivals, options_easy_festivals, options_hard_festivals]
multiworld = setup_multiworld(multiplayer_options)
self.check_location_rule(multiworld, 1, FestivalCheck.egg_hunt, False)
self.check_location_rule(multiworld, 2, FestivalCheck.egg_hunt, True, True)
self.check_location_rule(multiworld, 3, FestivalCheck.egg_hunt, True, True)
def test_different_money_settings(self):
options_no_festivals_unlimited_money = {FestivalLocations.internal_name: FestivalLocations.option_disabled,
StartingMoney.internal_name: -1}
options_no_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_disabled,
StartingMoney.internal_name: 5000}
options_easy_festivals_unlimited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: -1}
options_easy_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: 5000}
options_hard_festivals_unlimited_money = {FestivalLocations.internal_name: FestivalLocations.option_hard,
StartingMoney.internal_name: -1}
options_hard_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_hard,
StartingMoney.internal_name: 5000}
multiplayer_options = [options_no_festivals_unlimited_money, options_no_festivals_limited_money,
options_easy_festivals_unlimited_money, options_easy_festivals_limited_money,
options_hard_festivals_unlimited_money, options_hard_festivals_limited_money]
multiworld = setup_multiworld(multiplayer_options)
self.check_location_rule(multiworld, 1, FestivalCheck.rarecrow_4, False)
self.check_location_rule(multiworld, 2, FestivalCheck.rarecrow_4, False)
self.check_location_rule(multiworld, 3, FestivalCheck.rarecrow_4, True, True)
self.check_location_rule(multiworld, 4, FestivalCheck.rarecrow_4, True, False)
self.check_location_rule(multiworld, 5, FestivalCheck.rarecrow_4, True, True)
self.check_location_rule(multiworld, 6, FestivalCheck.rarecrow_4, True, False)
def test_money_rule_caching(self):
options_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: 5000}
options_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: 5000}
multiplayer_options = [options_festivals_limited_money, options_festivals_limited_money]
multiworld = setup_multiworld(multiplayer_options)
player_1_rarecrow_2 = get_access_rule(multiworld, 1, FestivalCheck.rarecrow_2)
player_1_rarecrow_4 = get_access_rule(multiworld, 1, FestivalCheck.rarecrow_4)
player_2_rarecrow_2 = get_access_rule(multiworld, 2, FestivalCheck.rarecrow_2)
player_2_rarecrow_4 = get_access_rule(multiworld, 2, FestivalCheck.rarecrow_4)
with self.subTest("Rules are not cached between players"):
self.assertNotEqual(id(player_1_rarecrow_2), id(player_2_rarecrow_2))
self.assertNotEqual(id(player_1_rarecrow_4), id(player_2_rarecrow_4))
with self.subTest("Rules are cached for the same player"):
self.assertEqual(id(player_1_rarecrow_2), id(player_1_rarecrow_4))
self.assertEqual(id(player_2_rarecrow_2), id(player_2_rarecrow_4))
def check_location_rule(self, multiworld, player: int, location_name: str, should_exist: bool, should_be_true: bool = False):
has = "has" if should_exist else "doesn't have"
rule = "without access rule" if should_be_true else f"with access rule"
rule_text = f" {rule}" if should_exist else ""
with self.subTest(f"Player {player} {has} {location_name}{rule_text}"):
locations = multiworld.get_locations(player)
locations_names = {location.name for location in locations}
if not should_exist:
self.assertNotIn(location_name, locations_names)
return None
self.assertIn(location_name, locations_names)
access_rule = get_access_rule(multiworld, player, location_name)
if should_be_true:
self.assertEqual(access_rule, True_())
else:
self.assertNotEqual(access_rule, True_())
return access_rule