Archipelago/worlds/bumpstik/Regions.py

51 lines
2.2 KiB
Python

# Copyright (c) 2022 FelicitusNeko
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
from BaseClasses import MultiWorld, Region, Entrance
from .Locations import BumpStikLocation, level1_locs, level2_locs, level3_locs, level4_locs, level5_locs, location_table
def _generate_entrances(player: int, entrance_list: [str], parent: Region):
return [Entrance(player, entrance, parent) for entrance in entrance_list]
def create_regions(world: MultiWorld, player: int):
region_map = {
"Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)],
"Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)],
"Level 2": level3_locs + ["Bonus Booster 3"] + [f"Treasure Bumper {i + 17}" for i in range(8)],
"Level 3": level4_locs + [f"Bonus Booster {i + 4}" for i in range(2)] +
[f"Treasure Bumper {i + 25}" for i in range(8)],
"Level 4": level5_locs
}
entrance_map = {
"Level 1": lambda state:
state.has("Booster Bumper", player, 2) and state.has("Treasure Bumper", player, 9),
"Level 2": lambda state:
state.has("Booster Bumper", player, 3) and state.has("Treasure Bumper", player, 17),
"Level 3": lambda state:
state.has("Booster Bumper", player, 4) and state.has("Treasure Bumper", player, 25),
"Level 4": lambda state:
state.has("Booster Bumper", player, 5) and state.has("Treasure Bumper", player, 33)
}
for x, region_name in enumerate(region_map):
region_list = region_map[region_name]
region = Region(region_name, player, world)
for location_name in region_list:
region.locations += [BumpStikLocation(
player, location_name, location_table[location_name], region)]
if x < 4:
region.exits += _generate_entrances(player,
[f"To Level {x + 1}"], region)
world.regions += [region]
for entrance in entrance_map:
connection = world.get_entrance(f"To {entrance}", player)
connection.access_rule = entrance_map[entrance]
connection.connect(world.get_region(entrance, player))