44 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
| import typing
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| from ..generic.Rules import add_rule
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| from .Regions import connect_regions, v6areas
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| 
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| 
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| def _has_trinket_range(state, player, start, end) -> bool:
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|     for i in range(start, end):
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|         if not state.has("Trinket " + str(i + 1).zfill(2), player):
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|             return False
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|     return True
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| 
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| 
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| def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
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|     areashuffle = list(range(len(v6areas)))
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|     if world.AreaRandomizer[player].value:
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|         world.random.shuffle(areashuffle)
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|     area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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|     area_connections.update({0: 0})
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|     if world.AreaCostRandomizer[player].value:
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|         world.random.shuffle(areashuffle)
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|     area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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|     area_cost_map.update({0: 0})
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| 
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|     for i in range(1, 5):
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|         connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
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|                         lambda state, i=i: _has_trinket_range(state, player,
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|                                                               world.DoorCost[player].value * (area_cost_map[i] - 1),
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|                                                               world.DoorCost[player].value * area_cost_map[i]))
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| 
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|     # Special Rule for V
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|     add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
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|                                                             state.can_reach("The Tower", 'Region', player) and
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|                                                             state.can_reach("Space Station 2", 'Region', player) and
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|                                                             state.can_reach("Warp Zone", 'Region', player))
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| 
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|     # Special Rule for NPC Trinket
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|     add_rule(world.get_location("NPC Trinket", player),
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|              lambda state: state.can_reach("Laboratory", 'Region', player) or
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|                            (state.can_reach("The Tower", 'Region', player) and
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|                             state.can_reach("Space Station 2", 'Region', player) and
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|                             state.can_reach("Warp Zone", 'Region', player)))
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| 
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|     world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)
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