90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
from dataclasses import dataclass
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from Options import Choice, PerGameCommonOptions, Range, StartInventoryPool, Toggle
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class Goal(Choice):
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    """Choose the end goal.
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    Nap: Complete the climb to the top of Hawk Peak and take a nap
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    Photo: Get your picture taken at the top of Hawk Peak
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    Races: Complete all three races with Avery
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    Help Everyone: Travel around Hawk Peak and help every character with their troubles
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    Fishmonger: Catch one of every fish from around Hawk Peak"""
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    display_name = "Goal"
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    option_nap = 0
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    option_photo = 1
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    option_races = 2
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    option_help_everyone = 3
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    option_fishmonger = 4
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    default = 3
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class CoinsInShops(Toggle):
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    """When enabled, the randomizer can place coins into locations that are purchased, such as shops."""
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    display_name = "Coins in Purchaseable Locations"
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    default = False
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class GoldenFeathers(Range):
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    """Number of Golden Feathers in the item pool.
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    (Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)"""
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    display_name = "Golden Feathers"
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    range_start = 0
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    range_end = 20
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    default = 20
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class SilverFeathers(Range):
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    """Number of Silver Feathers in the item pool."""
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    display_name = "Silver Feathers"
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    range_start = 0
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    range_end = 20
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    default = 2
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class Buckets(Range):
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    """Number of Buckets in the item pool."""
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    display_name = "Buckets"
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    range_start = 0
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    range_end = 2
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    default = 2
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class GoldenFeatherProgression(Choice):
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    """Determines which locations are considered in logic based on the required amount of golden feathers to reach them.
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    Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting.
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    Normal: Locations will be considered inaccessible until the player has the minimum possible number of golden feathers to reach them. A minimum of 7 golden feathers is recommended for this setting.
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    Hard: Removes the requirement of golden feathers for progression entirely and glitches may need to be used to progress"""
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    display_name = "Golden Feather Progression"
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    option_easy = 0
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    option_normal = 1
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    option_hard = 2
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    default = 1
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class CostMultiplier(Range):
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    """The percentage that all item shop costs will be of the vanilla values."""
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    display_name = "Shop Cost Multiplier"
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    range_start = 25
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    range_end = 200
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    default = 100
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class FillerCoinAmount(Choice):
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    """The number of coins that will be in each filler coin item."""
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    display_name = "Coins per Filler Item"
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    option_7_coins = 0
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    option_13_coins = 1
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    option_15_coins = 2
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    option_18_coins = 3
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    option_21_coins = 4
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    option_25_coins = 5
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    option_27_coins = 6
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    option_32_coins = 7
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    option_33_coins = 8
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    option_50_coins = 9
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    default = 1
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@dataclass
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class ShortHikeOptions(PerGameCommonOptions):
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    start_inventory_from_pool: StartInventoryPool
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    goal: Goal
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    coins_in_shops: CoinsInShops
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    golden_feathers: GoldenFeathers
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    silver_feathers: SilverFeathers
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    buckets: Buckets
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    golden_feather_progression: GoldenFeatherProgression
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    cost_multiplier: CostMultiplier
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    filler_coin_amount: FillerCoinAmount
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