Archipelago/worlds/mm2/rom.py

416 lines
16 KiB
Python

import pkgutil
from typing import Optional, TYPE_CHECKING, Iterable, Dict, Sequence
import hashlib
import Utils
import os
import settings
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
from . import names
from .rules import minimum_weakness_requirement
from .text import MM2TextEntry
from .color import get_colors_for_item, write_palette_shuffle
from .options import Consumables, ReduceFlashing, RandomMusic
if TYPE_CHECKING:
from . import MM2World
MM2LCHASH = "37f2c36ce7592f1e16b3434b3985c497"
PROTEUSHASH = "9ff045a3ca30018b6e874c749abb3ec4"
MM2NESHASH = "0527a0ee512f69e08b8db6dc97964632"
MM2VCHASH = "0c78dfe8e90fb8f3eed022ff01126ad3"
enemy_weakness_ptrs: Dict[int, int] = {
0: 0x3E9A8,
1: 0x3EA24,
2: 0x3EA9C,
3: 0x3EB14,
4: 0x3EB8C,
5: 0x3EC04,
6: 0x3EC7C,
7: 0x3ECF4,
}
enemy_addresses: Dict[str, int] = {
"Shrink": 0x00,
"M-445": 0x04,
"Claw": 0x08,
"Tanishi": 0x0A,
"Kerog": 0x0C,
"Petit Kerog": 0x0D,
"Anko": 0x0F,
"Batton": 0x16,
"Robitto": 0x17,
"Friender": 0x1C,
"Monking": 0x1D,
"Kukku": 0x1F,
"Telly": 0x22,
"Changkey Maker": 0x23,
"Changkey": 0x24,
"Pierrobot": 0x29,
"Fly Boy": 0x2C,
# "Crash Wall": 0x2D
# "Friender Wall": 0x2E
"Blocky": 0x31,
"Neo Metall": 0x34,
"Matasaburo": 0x36,
"Pipi": 0x38,
"Pipi Egg": 0x3A,
"Copipi": 0x3C,
"Kaminari Goro": 0x3E,
"Petit Goblin": 0x45,
"Springer": 0x46,
"Mole (Up)": 0x48,
"Mole (Down)": 0x49,
"Shotman (Left)": 0x4B,
"Shotman (Right)": 0x4C,
"Sniper Armor": 0x4E,
"Sniper Joe": 0x4F,
"Scworm": 0x50,
"Scworm Worm": 0x51,
"Picopico-kun": 0x6A,
"Boobeam Trap": 0x6D,
"Big Fish": 0x71
}
# addresses printed when assembling basepatch
consumables_ptr: int = 0x3F2FE
quickswap_ptr: int = 0x3F363
wily_5_ptr: int = 0x3F3A1
energylink_ptr: int = 0x3F46B
get_equipped_sound_ptr: int = 0x3F384
class RomData:
def __init__(self, file: bytes, name: str = "") -> None:
self.file = bytearray(file)
self.name = name
def read_byte(self, offset: int) -> int:
return self.file[offset]
def read_bytes(self, offset: int, length: int) -> bytearray:
return self.file[offset:offset + length]
def write_byte(self, offset: int, value: int) -> None:
self.file[offset] = value
def write_bytes(self, offset: int, values: Sequence[int]) -> None:
self.file[offset:offset + len(values)] = values
def write_to_file(self, file: str) -> None:
with open(file, 'wb') as outfile:
outfile.write(self.file)
class MM2ProcedurePatch(APProcedurePatch, APTokenMixin):
hash = [MM2LCHASH, MM2NESHASH, MM2VCHASH]
game = "Mega Man 2"
patch_file_ending = ".apmm2"
result_file_ending = ".nes"
name: bytearray
procedure = [
("apply_bsdiff4", ["mm2_basepatch.bsdiff4"]),
("apply_tokens", ["token_patch.bin"]),
]
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def write_byte(self, offset: int, value: int) -> None:
self.write_token(APTokenTypes.WRITE, offset, value.to_bytes(1, "little"))
def write_bytes(self, offset: int, value: Iterable[int]) -> None:
self.write_token(APTokenTypes.WRITE, offset, bytes(value))
def patch_rom(world: "MM2World", patch: MM2ProcedurePatch) -> None:
patch.write_file("mm2_basepatch.bsdiff4", pkgutil.get_data(__name__, "data/mm2_basepatch.bsdiff4"))
# text writing
patch.write_bytes(0x37E2A, MM2TextEntry("FOR ", 0xCB).resolve())
patch.write_bytes(0x37EAA, MM2TextEntry("GET EQUIPPED ", 0x0B).resolve())
patch.write_bytes(0x37EBA, MM2TextEntry("WITH ", 0x2B).resolve())
base_address = 0x3F650
color_address = 0x37F6C
for i, location in zip(range(11), [
names.atomic_fire_get,
names.air_shooter_get,
names.leaf_shield_get,
names.bubble_lead_get,
names.quick_boomerang_get,
names.time_stopper_get,
names.metal_blade_get,
names.crash_bomber_get,
names.item_1_get,
names.item_2_get,
names.item_3_get
]):
item = world.multiworld.get_location(location, world.player).item
if item:
if len(item.name) <= 14:
# we want to just place it in the center
first_str = ""
second_str = item.name
third_str = ""
elif len(item.name) <= 28:
# spread across second and third
first_str = ""
second_str = item.name[:14]
third_str = item.name[14:]
else:
# all three
first_str = item.name[:14]
second_str = item.name[14:28]
third_str = item.name[28:]
if len(third_str) > 16:
third_str = third_str[:16]
player_str = world.multiworld.get_player_name(item.player)
if len(player_str) > 14:
player_str = player_str[:14]
patch.write_bytes(base_address + (64 * i), MM2TextEntry(first_str, 0x4B).resolve())
patch.write_bytes(base_address + (64 * i) + 16, MM2TextEntry(second_str, 0x6B).resolve())
patch.write_bytes(base_address + (64 * i) + 32, MM2TextEntry(third_str, 0x8B).resolve())
patch.write_bytes(base_address + (64 * i) + 48, MM2TextEntry(player_str, 0xEB).resolve())
colors = get_colors_for_item(item.name)
if i > 7:
patch.write_bytes(color_address + 27 + ((i - 8) * 2), colors)
else:
patch.write_bytes(color_address + (i * 2), colors)
write_palette_shuffle(world, patch)
enemy_weaknesses: Dict[str, Dict[int, int]] = {}
if world.options.strict_weakness or world.options.random_weakness or world.options.plando_weakness:
# we need to write boss weaknesses
output = bytearray()
for weapon in world.weapon_damage:
if weapon == 8:
continue # Time Stopper is a special case
weapon_damage = [world.weapon_damage[weapon][i]
if world.weapon_damage[weapon][i] >= 0
else 256 + world.weapon_damage[weapon][i]
for i in range(14)]
output.extend(weapon_damage)
patch.write_bytes(0x2E952, bytes(output))
time_stopper_damage = world.weapon_damage[8]
time_offset = 0x2C03B
damage_table = {
4: 0xF,
3: 0x17,
2: 0x1E,
1: 0x25
}
for boss, damage in enumerate(time_stopper_damage):
if damage > 4:
damage = 4 # 4 is a guaranteed kill, no need to exceed
if damage <= 0:
patch.write_byte(time_offset + 14 + boss, 0)
else:
patch.write_byte(time_offset + 14 + boss, 1)
patch.write_byte(time_offset + boss, damage_table[damage])
if world.options.random_weakness:
wily_5_weaknesses = [i for i in range(8) if world.weapon_damage[i][12] > minimum_weakness_requirement[i]]
world.random.shuffle(wily_5_weaknesses)
if len(wily_5_weaknesses) >= 3:
weak1 = wily_5_weaknesses.pop()
weak2 = wily_5_weaknesses.pop()
weak3 = wily_5_weaknesses.pop()
elif len(wily_5_weaknesses) == 2:
weak1 = weak2 = wily_5_weaknesses.pop()
weak3 = wily_5_weaknesses.pop()
else:
weak1 = weak2 = weak3 = 0
patch.write_byte(0x2DA2E, weak1)
patch.write_byte(0x2DA32, weak2)
patch.write_byte(0x2DA3A, weak3)
enemy_weaknesses["Picopico-kun"] = {weapon: world.weapon_damage[weapon][9] for weapon in range(8)}
enemy_weaknesses["Boobeam Trap"] = {weapon: world.weapon_damage[weapon][11] for weapon in range(8)}
if world.options.enemy_weakness:
for enemy in enemy_addresses:
if enemy in ("Picopico-kun", "Boobeam Trap"):
continue
enemy_weaknesses[enemy] = {weapon: world.random.randint(-4, 4) for weapon in enemy_weakness_ptrs}
if enemy == "Friender":
# Friender has to be killed, need buster damage to not break logic
enemy_weaknesses[enemy][0] = max(enemy_weaknesses[enemy][0], 1)
for enemy, damage_table in enemy_weaknesses.items():
for weapon in enemy_weakness_ptrs:
if damage_table[weapon] < 0:
damage_table[weapon] = 256 + damage_table[weapon]
patch.write_byte(enemy_weakness_ptrs[weapon] + enemy_addresses[enemy], damage_table[weapon])
if world.options.quickswap:
patch.write_byte(quickswap_ptr + 1, 0x01)
if world.options.consumables != Consumables.option_all:
value_a = 0x7C
value_b = 0x76
if world.options.consumables == Consumables.option_1up_etank:
value_b = 0x7A
else:
value_a = 0x7A
patch.write_byte(consumables_ptr - 3, value_a)
patch.write_byte(consumables_ptr + 1, value_b)
patch.write_byte(wily_5_ptr + 1, world.options.wily_5_requirement.value)
if world.options.energy_link:
patch.write_byte(energylink_ptr + 1, 1)
if world.options.reduce_flashing:
if world.options.reduce_flashing.value == ReduceFlashing.option_virtual_console:
color = 0x2D # Dark Gray
speed = -1
elif world.options.reduce_flashing.value == ReduceFlashing.option_minor:
color = 0x2D
speed = 0x08
else:
color = 0x0F
speed = 0x00
patch.write_byte(0x2D1B0, color) # Change white to a dark gray, Mecha Dragon
patch.write_byte(0x2D397, 0x0F) # Longer flash time, Mecha Dragon kill
patch.write_byte(0x2D3A0, color) # Change white to a dark gray, Picopico-kun/Boobeam Trap
patch.write_byte(0x2D65F, color) # Change white to a dark gray, Guts Tank
patch.write_byte(0x2DA94, color) # Change white to a dark gray, Wily Machine
patch.write_byte(0x2DC97, color) # Change white to a dark gray, Alien
patch.write_byte(0x2DD68, 0x10) # Longer flash time, Alien kill
patch.write_bytes(0x2DF14, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA]) # Reduce final Alien flash to 1 big flash
patch.write_byte(0x34132, 0x08) # Longer flash time, Stage Select
if world.options.reduce_flashing.value == ReduceFlashing.option_full:
# reduce color of stage flashing
patch.write_bytes(0x344C9, [0x2D, 0x10, 0x00, 0x2D,
0x0F, 0x10, 0x2D, 0x00,
0x0F, 0x10, 0x2D, 0x00,
0x0F, 0x10, 0x2D, 0x00,
0x2D, 0x10, 0x2D, 0x00,
0x0F, 0x10, 0x2D, 0x00,
0x0F, 0x10, 0x2D, 0x00,
0x0F, 0x10, 0x2D, 0x00])
# remove wily castle flash
patch.write_byte(0x3596D, 0x0F)
if speed != -1:
patch.write_byte(0xFE01, speed) # Bubble Man Stage
patch.write_byte(0x1BE01, speed) # Metal Man Stage
if world.options.random_music:
if world.options.random_music == RandomMusic.option_none:
pool = [0xFF] * 20
# A couple of additional mutes we want here
patch.write_byte(0x37819, 0xFF) # Credits
patch.write_byte(0x378A4, 0xFF) # Credits #2
patch.write_byte(0x37149, 0xFF) # Game Over Jingle
patch.write_byte(0x341BA, 0xFF) # Robot Master Jingle
patch.write_byte(0x2E0B4, 0xFF) # Robot Master Defeated
patch.write_byte(0x35B78, 0xFF) # Wily Castle
patch.write_byte(0x2DFA5, 0xFF) # Wily Defeated
elif world.options.random_music == RandomMusic.option_shuffled:
pool = [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 9, 0x10, 0xC, 0xB, 0x17, 0x13, 0xE, 0xD]
world.random.shuffle(pool)
else:
pool = world.random.choices([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xB, 0xC, 0xD, 0xE, 0x10, 0x13, 0x17], k=20)
patch.write_bytes(0x381E0, pool[:13])
patch.write_byte(0x36318, pool[13]) # Game Start
patch.write_byte(0x37181, pool[13]) # Game Over
patch.write_byte(0x340AE, pool[14]) # RBM Select
patch.write_byte(0x39005, pool[15]) # Robot Master Battle
patch.write_byte(get_equipped_sound_ptr + 1, pool[16]) # Get Equipped, we actually hook this already lmao
patch.write_byte(0x3775A, pool[17]) # Epilogue
patch.write_byte(0x36089, pool[18]) # Intro
patch.write_byte(0x361F1, pool[19]) # Title
from Utils import __version__
patch.name = bytearray(f'MM2{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0',
'utf8')[:21]
patch.name.extend([0] * (21 - len(patch.name)))
patch.write_bytes(0x3FFC0, patch.name)
deathlink_byte = world.options.death_link.value | (world.options.energy_link.value << 1)
patch.write_byte(0x3FFD5, deathlink_byte)
patch.write_bytes(0x3FFD8, world.world_version)
version_map = {
"0": 0x90,
"1": 0x91,
"2": 0x92,
"3": 0x93,
"4": 0x94,
"5": 0x95,
"6": 0x96,
"7": 0x97,
"8": 0x98,
"9": 0x99,
".": 0xDC
}
patch.write_token(APTokenTypes.RLE, 0x36EE0, (11, 0))
patch.write_token(APTokenTypes.RLE, 0x36EEE, (25, 0))
# BY SILVRIS
patch.write_bytes(0x36EE0, [0xC2, 0xD9, 0xC0, 0xD3, 0xC9, 0xCC, 0xD6, 0xD2, 0xC9, 0xD3])
# ARCHIPELAGO x.x.x
patch.write_bytes(0x36EF2, [0xC1, 0xD2, 0xC3, 0xC8, 0xC9, 0xD0, 0xC5, 0xCC, 0xC1, 0xC7, 0xCF, 0xC0])
patch.write_bytes(0x36EFE, list(map(lambda c: version_map[c], __version__)))
patch.write_file("token_patch.bin", patch.get_token_binary())
header = b"\x4E\x45\x53\x1A\x10\x00\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00"
def read_headerless_nes_rom(rom: bytes) -> bytes:
if rom[:4] == b"NES\x1A":
return rom[16:]
else:
return rom
def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = read_headerless_nes_rom(bytes(open(file_name, "rb").read()))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if basemd5.hexdigest() == PROTEUSHASH:
base_rom_bytes = extract_mm2(base_rom_bytes)
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if basemd5.hexdigest() not in {MM2LCHASH, MM2NESHASH, MM2VCHASH}:
print(basemd5.hexdigest())
raise Exception("Supplied Base Rom does not match known MD5 for US, LC, or US VC release. "
"Get the correct game and version, then dump it")
headered_rom = bytearray(base_rom_bytes)
headered_rom[0:0] = header
setattr(get_base_rom_bytes, "base_rom_bytes", bytes(headered_rom))
return bytes(headered_rom)
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
options: settings.Settings = settings.get_settings()
if not file_name:
file_name = options["mm2_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name
PRG_OFFSET = 0x8ED70
PRG_SIZE = 0x40000
def extract_mm2(proteus: bytes) -> bytes:
mm2 = bytearray(proteus[PRG_OFFSET:PRG_OFFSET + PRG_SIZE])
return bytes(mm2)