* Fixed disable_non_randomized and other bugs * Slight performance & code sensibility increase * Added River Shortcut to Garden as a disabled check in disable_non_randomized * Changed no progression items exception to a warning * Added a list of disabled panels to slot_data for disable_non_randomized, so the client can automatically disable the right panels in the future * Made no progression exception conditional on playercount |
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.. | ||
docs | ||
settings | ||
Options.py | ||
WitnessItems.txt | ||
WitnessLogic.txt | ||
__init__.py | ||
items.py | ||
locations.py | ||
player_logic.py | ||
regions.py | ||
rules.py | ||
static_logic.py | ||
utils.py |