Archipelago/worlds/witness/__init__.py

168 lines
5.7 KiB
Python

"""
Archipelago init file for The Witness
"""
import typing
from BaseClasses import Region, RegionType, Location, MultiWorld, Item, Entrance
from ..AutoWorld import World, WebWorld
from .player_logic import StaticWitnessLogic, WitnessPlayerLogic
from .locations import WitnessPlayerLocations, StaticWitnessLocations
from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems
from .rules import set_rules
from .regions import WitnessRegions
from .Options import is_option_enabled, the_witness_options
from .utils import best_junk_to_add_based_on_weights
class WitnessWebWorld(WebWorld):
theme = "jungle"
class WitnessWorld(World):
"""
The Witness is an open-world puzzle game with dozens of locations
to explore and over 500 puzzles. Play the popular puzzle randomizer
by sigma144, with an added layer of progression randomization!
"""
game = "The Witness"
topology_present = False
static_logic = StaticWitnessLogic()
static_locat = StaticWitnessLocations()
static_items = StaticWitnessItems()
web = WitnessWebWorld()
options = the_witness_options
item_name_to_id = {
name: data.code for name, data in static_items.ALL_ITEM_TABLE.items()
}
location_name_to_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID
def _get_slot_data(self):
return {
'seed': self.world.random.randint(0, 1000000),
'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID
}
def generate_early(self):
self.player_logic = WitnessPlayerLogic(self.world, self.player)
self.locat = WitnessPlayerLocations(self.world, self.player, self.player_logic)
self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic)
self.regio = WitnessRegions(self.locat)
self.junk_items_created = {key: 0 for key in self.items.JUNK_WEIGHTS.keys()}
def generate_basic(self):
# Generate item pool
pool = []
items_by_name = dict()
for item in self.items.ITEM_TABLE:
witness_item = self.create_item(item)
if item not in self.items.EVENT_ITEM_TABLE:
pool.append(witness_item)
items_by_name[item] = witness_item
# Put good item on first check
random_good_item = self.world.random.choice(self.items.GOOD_ITEMS)
first_check = self.world.get_location(
"Tutorial Gate Open", self.player
)
first_check.place_locked_item(items_by_name[random_good_item])
pool.remove(items_by_name[random_good_item])
# Put in junk items to fill the rest
junk_size = len(self.locat.CHECK_LOCATION_TABLE) - len(pool) - len(self.locat.EVENT_LOCATION_TABLE) - 1
for i in range(0, junk_size):
pool.append(self.create_item(self.get_filler_item_name()))
# Tie Event Items to Event Locations (e.g. Laser Activations)
for event_location in self.locat.EVENT_LOCATION_TABLE:
item_obj = self.create_item(
self.player_logic.EVENT_ITEM_PAIRS[event_location]
)
location_obj = self.world.get_location(event_location, self.player)
location_obj.place_locked_item(item_obj)
self.world.itempool += pool
def create_regions(self):
self.regio.create_regions(self.world, self.player, self.player_logic)
def set_rules(self):
set_rules(self.world, self.player, self.player_logic, self.locat)
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
slot_data["hard_mode"] = False
for option_name in the_witness_options:
slot_data[option_name] = is_option_enabled(
self.world, self.player, option_name
)
return slot_data
def create_item(self, name: str) -> Item:
# this conditional is purely for unit tests, which need to be able to create an item before generate_early
if hasattr(self, 'items'):
item = self.items.ITEM_TABLE[name]
else:
item = StaticWitnessItems.ALL_ITEM_TABLE[name]
new_item = WitnessItem(
name, item.progression, item.code, player=self.player
)
new_item.trap = item.trap
return new_item
def get_filler_item_name(self) -> str: # Used by itemlinks
item = best_junk_to_add_based_on_weights(self.items.JUNK_WEIGHTS, self.junk_items_created)
self.junk_items_created[item] += 1
return item
class WitnessLocation(Location):
"""
Archipelago Location for The Witness
"""
game: str = "The Witness"
check_hex: int = -1
def __init__(self, player: int, name: str, address: typing.Optional[int], parent, ch_hex: int = -1):
super().__init__(player, name, address, parent)
self.check_hex = ch_hex
def create_region(world: MultiWorld, player: int, name: str,
locat: WitnessPlayerLocations, region_locations=None, exits=None):
"""
Create an Archipelago Region for The Witness
"""
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
if region_locations:
for location in region_locations:
loc_id = locat.CHECK_LOCATION_TABLE[location]
check_hex = -1
if location in StaticWitnessLogic.CHECKS_BY_NAME:
check_hex = int(
StaticWitnessLogic.CHECKS_BY_NAME[location]["checkHex"], 0
)
location = WitnessLocation(
player, location, loc_id, ret, check_hex
)
ret.locations.append(location)
if exits:
for single_exit in exits:
ret.exits.append(Entrance(player, single_exit, ret))
return ret