Archipelago/worlds/stardew_valley/content/feature/booksanity.py

73 lines
1.8 KiB
Python

from abc import ABC, abstractmethod
from typing import ClassVar, Optional, Iterable
from ...data.game_item import GameItem, ItemTag
from ...strings.book_names import ordered_lost_books
item_prefix = "Power: "
location_prefix = "Read "
def to_item_name(book: str) -> str:
return item_prefix + book
def to_location_name(book: str) -> str:
return location_prefix + book
def extract_book_from_location_name(location_name: str) -> Optional[str]:
if not location_name.startswith(location_prefix):
return None
return location_name[len(location_prefix):]
class BooksanityFeature(ABC):
is_enabled: ClassVar[bool]
to_item_name = staticmethod(to_item_name)
progressive_lost_book = "Progressive Lost Book"
to_location_name = staticmethod(to_location_name)
extract_book_from_location_name = staticmethod(extract_book_from_location_name)
@abstractmethod
def is_included(self, book: GameItem) -> bool:
...
@staticmethod
def get_randomized_lost_books() -> Iterable[str]:
return []
class BooksanityDisabled(BooksanityFeature):
is_enabled = False
def is_included(self, book: GameItem) -> bool:
return False
class BooksanityPower(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags
class BooksanityPowerSkill(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
class BooksanityAll(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
@staticmethod
def get_randomized_lost_books() -> Iterable[str]:
return ordered_lost_books