175 lines
11 KiB
Python
175 lines
11 KiB
Python
from dataclasses import dataclass
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from typing import Tuple, Union, Optional
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from . import season_data as season
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from ..mods.mod_data import ModNames
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from ..strings.fish_names import Fish, SVEFish, DistantLandsFish
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from ..strings.region_names import Region, SVERegion, LogicRegion
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@dataclass(frozen=True)
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class FishItem:
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name: str
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locations: Tuple[str]
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seasons: Tuple[str]
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difficulty: int
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legendary: bool
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extended_family: bool
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mod_name: Optional[str] = None
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def __repr__(self):
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return f"{self.name} (Locations: {self.locations} |" \
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f" Seasons: {self.seasons} |" \
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f" Difficulty: {self.difficulty}) |" \
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f"Mod: {self.mod_name}"
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fresh_water = (Region.farm, Region.forest, Region.town, Region.mountain)
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ocean = (Region.beach,)
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town_river = (Region.town,)
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mountain_lake = (Region.mountain,)
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forest_pond = (Region.forest,)
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forest_river = (Region.forest,)
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forest_waterfall = (LogicRegion.forest_waterfall,)
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secret_woods = (Region.secret_woods,)
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mines_floor_20 = (Region.mines_floor_20,)
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mines_floor_60 = (Region.mines_floor_60,)
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mines_floor_100 = (Region.mines_floor_100,)
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sewers = (Region.sewer,)
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desert = (Region.desert,)
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mutant_bug_lair = (Region.mutant_bug_lair,)
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witch_swamp = (Region.witch_swamp,)
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night_market = (Region.beach,)
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ginger_island_ocean = (Region.island_south, Region.island_west)
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ginger_island_river = (Region.island_west,)
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pirate_cove = (Region.pirate_cove,)
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crimson_badlands = (SVERegion.crimson_badlands,)
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shearwater = (SVERegion.shearwater,)
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highlands = (SVERegion.highlands_outside,)
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sprite_spring = (SVERegion.sprite_spring,)
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fable_reef = (SVERegion.fable_reef,)
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vineyard = (SVERegion.blue_moon_vineyard,)
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def create_fish(name: str, locations: Tuple[str, ...], seasons: Union[str, Tuple[str, ...]],
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difficulty: int, legendary: bool = False, extended_family: bool = False, mod_name: Optional[str] = None) -> FishItem:
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if isinstance(seasons, str):
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seasons = (seasons,)
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fish_item = FishItem(name, locations, seasons, difficulty, legendary, extended_family, mod_name)
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return fish_item
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albacore = create_fish(Fish.albacore, ocean, (season.fall, season.winter), 60)
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anchovy = create_fish(Fish.anchovy, ocean, (season.spring, season.fall), 30)
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blue_discus = create_fish(Fish.blue_discus, ginger_island_river, season.all_seasons, 60)
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bream = create_fish(Fish.bream, town_river + forest_river, season.all_seasons, 35)
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bullhead = create_fish(Fish.bullhead, mountain_lake, season.all_seasons, 46)
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carp = create_fish(Fish.carp, mountain_lake + secret_woods + sewers + mutant_bug_lair, season.not_winter, 15)
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catfish = create_fish(Fish.catfish, town_river + forest_river + secret_woods, (season.spring, season.fall), 75)
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chub = create_fish(Fish.chub, forest_river + mountain_lake, season.all_seasons, 35)
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dorado = create_fish(Fish.dorado, forest_river, season.summer, 78)
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eel = create_fish(Fish.eel, ocean, (season.spring, season.fall), 70)
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flounder = create_fish(Fish.flounder, ocean, (season.spring, season.summer), 50)
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ghostfish = create_fish(Fish.ghostfish, mines_floor_20 + mines_floor_60, season.all_seasons, 50)
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goby = create_fish(Fish.goby, forest_waterfall, season.all_seasons, 55)
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halibut = create_fish(Fish.halibut, ocean, season.not_fall, 50)
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herring = create_fish(Fish.herring, ocean, (season.spring, season.winter), 25)
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ice_pip = create_fish(Fish.ice_pip, mines_floor_60, season.all_seasons, 85)
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largemouth_bass = create_fish(Fish.largemouth_bass, mountain_lake, season.all_seasons, 50)
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lava_eel = create_fish(Fish.lava_eel, mines_floor_100, season.all_seasons, 90)
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lingcod = create_fish(Fish.lingcod, town_river + forest_river + mountain_lake, season.winter, 85)
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lionfish = create_fish(Fish.lionfish, ginger_island_ocean, season.all_seasons, 50)
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midnight_carp = create_fish(Fish.midnight_carp, mountain_lake + forest_pond + ginger_island_river,
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(season.fall, season.winter), 55)
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octopus = create_fish(Fish.octopus, ocean, season.summer, 95)
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perch = create_fish(Fish.perch, town_river + forest_river + forest_pond + mountain_lake, season.winter, 35)
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pike = create_fish(Fish.pike, town_river + forest_river + forest_pond, (season.summer, season.winter), 60)
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pufferfish = create_fish(Fish.pufferfish, ocean + ginger_island_ocean, season.summer, 80)
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rainbow_trout = create_fish(Fish.rainbow_trout, town_river + forest_river + mountain_lake, season.summer, 45)
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red_mullet = create_fish(Fish.red_mullet, ocean, (season.summer, season.winter), 55)
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red_snapper = create_fish(Fish.red_snapper, ocean, (season.summer, season.fall), 40)
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salmon = create_fish(Fish.salmon, town_river + forest_river, season.fall, 50)
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sandfish = create_fish(Fish.sandfish, desert, season.all_seasons, 65)
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sardine = create_fish(Fish.sardine, ocean, (season.spring, season.fall, season.winter), 30)
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scorpion_carp = create_fish(Fish.scorpion_carp, desert, season.all_seasons, 90)
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sea_cucumber = create_fish(Fish.sea_cucumber, ocean, (season.fall, season.winter), 40)
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shad = create_fish(Fish.shad, town_river + forest_river, season.not_winter, 45)
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slimejack = create_fish(Fish.slimejack, mutant_bug_lair, season.all_seasons, 55)
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smallmouth_bass = create_fish(Fish.smallmouth_bass, town_river + forest_river, (season.spring, season.fall), 28)
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squid = create_fish(Fish.squid, ocean, season.winter, 75)
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stingray = create_fish(Fish.stingray, pirate_cove, season.all_seasons, 80)
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stonefish = create_fish(Fish.stonefish, mines_floor_20, season.all_seasons, 65)
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sturgeon = create_fish(Fish.sturgeon, mountain_lake, (season.summer, season.winter), 78)
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sunfish = create_fish(Fish.sunfish, town_river + forest_river, (season.spring, season.summer), 30)
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super_cucumber = create_fish(Fish.super_cucumber, ocean + ginger_island_ocean, (season.summer, season.fall), 80)
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tiger_trout = create_fish(Fish.tiger_trout, town_river + forest_river, (season.fall, season.winter), 60)
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tilapia = create_fish(Fish.tilapia, ocean + ginger_island_ocean, (season.summer, season.fall), 50)
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# Tuna has different seasons on ginger island. Should be changed when the whole fish thing is refactored
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tuna = create_fish(Fish.tuna, ocean + ginger_island_ocean, (season.summer, season.winter), 70)
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void_salmon = create_fish(Fish.void_salmon, witch_swamp, season.all_seasons, 80)
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walleye = create_fish(Fish.walleye, town_river + forest_river + forest_pond + mountain_lake, season.fall, 45)
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woodskip = create_fish(Fish.woodskip, secret_woods, season.all_seasons, 50)
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blobfish = create_fish(Fish.blobfish, night_market, season.winter, 75)
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midnight_squid = create_fish(Fish.midnight_squid, night_market, season.winter, 55)
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spook_fish = create_fish(Fish.spook_fish, night_market, season.winter, 60)
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angler = create_fish(Fish.angler, town_river, season.fall, 85, True, False)
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crimsonfish = create_fish(Fish.crimsonfish, ocean, season.summer, 95, True, False)
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glacierfish = create_fish(Fish.glacierfish, forest_river, season.winter, 100, True, False)
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legend = create_fish(Fish.legend, mountain_lake, season.spring, 110, True, False)
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mutant_carp = create_fish(Fish.mutant_carp, sewers, season.all_seasons, 80, True, False)
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ms_angler = create_fish(Fish.ms_angler, town_river, season.fall, 85, True, True)
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son_of_crimsonfish = create_fish(Fish.son_of_crimsonfish, ocean, season.summer, 95, True, True)
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glacierfish_jr = create_fish(Fish.glacierfish_jr, forest_river, season.winter, 100, True, True)
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legend_ii = create_fish(Fish.legend_ii, mountain_lake, season.spring, 110, True, True)
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radioactive_carp = create_fish(Fish.radioactive_carp, sewers, season.all_seasons, 80, True, True)
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baby_lunaloo = create_fish(SVEFish.baby_lunaloo, ginger_island_ocean, season.all_seasons, 15, mod_name=ModNames.sve)
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bonefish = create_fish(SVEFish.bonefish, crimson_badlands, season.all_seasons, 70, mod_name=ModNames.sve)
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bull_trout = create_fish(SVEFish.bull_trout, forest_river, season.not_spring, 45, mod_name=ModNames.sve)
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butterfish = create_fish(SVEFish.butterfish, shearwater, season.not_winter, 75, mod_name=ModNames.sve)
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clownfish = create_fish(SVEFish.clownfish, ginger_island_ocean, season.all_seasons, 45, mod_name=ModNames.sve)
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daggerfish = create_fish(SVEFish.daggerfish, highlands, season.all_seasons, 50, mod_name=ModNames.sve)
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frog = create_fish(SVEFish.frog, mountain_lake, (season.spring, season.summer), 70, mod_name=ModNames.sve)
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gemfish = create_fish(SVEFish.gemfish, highlands, season.all_seasons, 100, mod_name=ModNames.sve)
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goldenfish = create_fish(SVEFish.goldenfish, sprite_spring, season.all_seasons, 60, mod_name=ModNames.sve)
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grass_carp = create_fish(SVEFish.grass_carp, secret_woods, (season.spring, season.summer), 85, mod_name=ModNames.sve)
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king_salmon = create_fish(SVEFish.king_salmon, forest_river, (season.spring, season.summer), 80, mod_name=ModNames.sve)
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kittyfish = create_fish(SVEFish.kittyfish, shearwater, (season.fall, season.winter), 85, mod_name=ModNames.sve)
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lunaloo = create_fish(SVEFish.lunaloo, ginger_island_ocean, season.all_seasons, 70, mod_name=ModNames.sve)
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meteor_carp = create_fish(SVEFish.meteor_carp, sprite_spring, season.all_seasons, 80, mod_name=ModNames.sve)
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minnow = create_fish(SVEFish.minnow, town_river, season.all_seasons, 1, mod_name=ModNames.sve)
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puppyfish = create_fish(SVEFish.puppyfish, shearwater, season.not_winter, 85, mod_name=ModNames.sve)
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radioactive_bass = create_fish(SVEFish.radioactive_bass, sewers, season.all_seasons, 90, mod_name=ModNames.sve)
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seahorse = create_fish(SVEFish.seahorse, ginger_island_ocean, season.all_seasons, 25, mod_name=ModNames.sve)
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shiny_lunaloo = create_fish(SVEFish.shiny_lunaloo, ginger_island_ocean, season.all_seasons, 110, mod_name=ModNames.sve)
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snatcher_worm = create_fish(SVEFish.snatcher_worm, mutant_bug_lair, season.all_seasons, 75, mod_name=ModNames.sve)
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starfish = create_fish(SVEFish.starfish, ginger_island_ocean, season.all_seasons, 75, mod_name=ModNames.sve)
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torpedo_trout = create_fish(SVEFish.torpedo_trout, fable_reef, season.all_seasons, 70, mod_name=ModNames.sve)
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undeadfish = create_fish(SVEFish.undeadfish, crimson_badlands, season.all_seasons, 80, mod_name=ModNames.sve)
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void_eel = create_fish(SVEFish.void_eel, witch_swamp, season.all_seasons, 100, mod_name=ModNames.sve)
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water_grub = create_fish(SVEFish.water_grub, mutant_bug_lair, season.all_seasons, 60, mod_name=ModNames.sve)
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sea_sponge = create_fish(SVEFish.sea_sponge, ginger_island_ocean, season.all_seasons, 40, mod_name=ModNames.sve)
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void_minnow = create_fish(DistantLandsFish.void_minnow, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
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purple_algae = create_fish(DistantLandsFish.purple_algae, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
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swamp_leech = create_fish(DistantLandsFish.swamp_leech, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
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giant_horsehoe_crab = create_fish(DistantLandsFish.giant_horsehoe_crab, witch_swamp, season.all_seasons, 90, mod_name=ModNames.distant_lands)
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clam = create_fish(Fish.clam, ocean, season.all_seasons, -1)
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cockle = create_fish(Fish.cockle, ocean, season.all_seasons, -1)
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crab = create_fish(Fish.crab, ocean, season.all_seasons, -1)
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crayfish = create_fish(Fish.crayfish, fresh_water, season.all_seasons, -1)
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lobster = create_fish(Fish.lobster, ocean, season.all_seasons, -1)
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mussel = create_fish(Fish.mussel, ocean, season.all_seasons, -1)
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oyster = create_fish(Fish.oyster, ocean, season.all_seasons, -1)
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periwinkle = create_fish(Fish.periwinkle, fresh_water, season.all_seasons, -1)
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shrimp = create_fish(Fish.shrimp, ocean, season.all_seasons, -1)
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snail = create_fish(Fish.snail, fresh_water, season.all_seasons, -1)
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vanilla_legendary_fish = [angler, crimsonfish, glacierfish, legend, mutant_carp]
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