Archipelago/worlds/stardew_valley/logic/artisan_logic.py

94 lines
4.3 KiB
Python

from typing import Union
from .base_logic import BaseLogic, BaseLogicMixin
from .has_logic import HasLogicMixin
from .time_logic import TimeLogicMixin
from ..data.artisan import MachineSource
from ..data.game_item import ItemTag
from ..stardew_rule import StardewRule
from ..strings.artisan_good_names import ArtisanGood
from ..strings.crop_names import Vegetable, Fruit
from ..strings.fish_names import Fish, all_fish
from ..strings.forageable_names import Mushroom
from ..strings.generic_names import Generic
from ..strings.machine_names import Machine
class ArtisanLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.artisan = ArtisanLogic(*args, **kwargs)
class ArtisanLogic(BaseLogic[Union[ArtisanLogicMixin, TimeLogicMixin, HasLogicMixin]]):
def initialize_rules(self):
# TODO remove this one too once fish are converted to sources
self.registry.artisan_good_rules.update({ArtisanGood.specific_smoked_fish(fish): self.can_smoke(fish) for fish in all_fish})
self.registry.artisan_good_rules.update({ArtisanGood.specific_bait(fish): self.can_bait(fish) for fish in all_fish})
def has_jelly(self) -> StardewRule:
return self.logic.artisan.can_preserves_jar(Fruit.any)
def has_pickle(self) -> StardewRule:
return self.logic.artisan.can_preserves_jar(Vegetable.any)
def has_smoked_fish(self) -> StardewRule:
return self.logic.artisan.can_smoke(Fish.any)
def has_targeted_bait(self) -> StardewRule:
return self.logic.artisan.can_bait(Fish.any)
def has_dried_fruits(self) -> StardewRule:
return self.logic.artisan.can_dehydrate(Fruit.any)
def has_dried_mushrooms(self) -> StardewRule:
return self.logic.artisan.can_dehydrate(Mushroom.any_edible)
def has_raisins(self) -> StardewRule:
return self.logic.artisan.can_dehydrate(Fruit.grape)
def can_produce_from(self, source: MachineSource) -> StardewRule:
return self.logic.has(source.item) & self.logic.has(source.machine)
def can_preserves_jar(self, item: str) -> StardewRule:
machine_rule = self.logic.has(Machine.preserves_jar)
if item == Generic.any:
return machine_rule
if item == Fruit.any:
return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT)))
if item == Vegetable.any:
return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE)))
return machine_rule & self.logic.has(item)
def can_keg(self, item: str) -> StardewRule:
machine_rule = self.logic.has(Machine.keg)
if item == Generic.any:
return machine_rule
if item == Fruit.any:
return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT)))
if item == Vegetable.any:
return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE)))
return machine_rule & self.logic.has(item)
def can_mayonnaise(self, item: str) -> StardewRule:
return self.logic.has(Machine.mayonnaise_machine) & self.logic.has(item)
def can_smoke(self, item: str) -> StardewRule:
machine_rule = self.logic.has(Machine.fish_smoker)
return machine_rule & self.logic.has(item)
def can_bait(self, item: str) -> StardewRule:
machine_rule = self.logic.has(Machine.bait_maker)
return machine_rule & self.logic.has(item)
def can_dehydrate(self, item: str) -> StardewRule:
machine_rule = self.logic.has(Machine.dehydrator)
if item == Generic.any:
return machine_rule
if item == Fruit.any:
# Grapes make raisins
return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT) if fruit.name != Fruit.grape))
if item == Mushroom.any_edible:
return machine_rule & self.logic.has_any(*(mushroom.name for mushroom in self.content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM)))
return machine_rule & self.logic.has(item)