75 lines
3.3 KiB
Python
75 lines
3.3 KiB
Python
from typing import Union, TYPE_CHECKING
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .book_logic import BookLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .time_logic import TimeLogicMixin
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from ..options import Booksanity
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from ..stardew_rule import StardewRule, HasProgressionPercent
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from ..strings.book_names import Book
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from ..strings.craftable_names import Consumable
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from ..strings.currency_names import Currency
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from ..strings.fish_names import WaterChest
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from ..strings.geode_names import Geode
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from ..strings.tool_names import Tool
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if TYPE_CHECKING:
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from .tool_logic import ToolLogicMixin
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else:
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ToolLogicMixin = object
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MIN_ITEMS = 10
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MAX_ITEMS = 999
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PERCENT_REQUIRED_FOR_MAX_ITEM = 24
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class GrindLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.grind = GrindLogic(*args, **kwargs)
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class GrindLogic(BaseLogic[Union[GrindLogicMixin, HasLogicMixin, ReceivedLogicMixin, BookLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
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def can_grind_mystery_boxes(self, quantity: int) -> StardewRule:
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mystery_box_rule = self.logic.has(Consumable.mystery_box)
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book_of_mysteries_rule = self.logic.true_ \
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if self.options.booksanity == Booksanity.option_none \
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else self.logic.book.has_book_power(Book.book_of_mysteries)
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# Assuming one box per day, but halved because we don't know how many months have passed before Mr. Qi's Plane Ride.
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time_rule = self.logic.time.has_lived_months(quantity // 14)
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return self.logic.and_(mystery_box_rule,
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book_of_mysteries_rule,
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time_rule)
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def can_grind_artifact_troves(self, quantity: int) -> StardewRule:
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return self.logic.and_(self.logic.has(Geode.artifact_trove),
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# Assuming one per month if the player does not grind it.
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self.logic.time.has_lived_months(quantity))
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def can_grind_prize_tickets(self, quantity: int) -> StardewRule:
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return self.logic.and_(self.logic.has(Currency.prize_ticket),
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# Assuming two per month if the player does not grind it.
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self.logic.time.has_lived_months(quantity // 2))
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def can_grind_fishing_treasure_chests(self, quantity: int) -> StardewRule:
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return self.logic.and_(self.logic.has(WaterChest.fishing_chest),
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# Assuming one per week if the player does not grind it.
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self.logic.time.has_lived_months(quantity // 4))
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def can_grind_artifact_spots(self, quantity: int) -> StardewRule:
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return self.logic.and_(self.logic.tool.has_tool(Tool.hoe),
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# Assuming twelve per month if the player does not grind it.
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self.logic.time.has_lived_months(quantity // 12))
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@cache_self1
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def can_grind_item(self, quantity: int) -> StardewRule:
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if quantity <= MIN_ITEMS:
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return self.logic.true_
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quantity = min(quantity, MAX_ITEMS)
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price = max(1, quantity * PERCENT_REQUIRED_FOR_MAX_ITEM // MAX_ITEMS)
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return HasProgressionPercent(self.player, price)
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