Archipelago/worlds/stardew_valley/logic/monster_logic.py

75 lines
3.4 KiB
Python

from functools import cached_property
from typing import Iterable, Union, Hashable
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .combat_logic import CombatLogicMixin
from .has_logic import HasLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin, MAX_MONTHS
from .. import options
from ..data import monster_data
from ..stardew_rule import StardewRule
from ..strings.generic_names import Generic
from ..strings.region_names import Region
class MonsterLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.monster = MonsterLogic(*args, **kwargs)
class MonsterLogic(BaseLogic[Union[HasLogicMixin, MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]):
@cached_property
def all_monsters_by_name(self):
return monster_data.all_monsters_by_name_given_mods(self.options.mods.value)
@cached_property
def all_monsters_by_category(self):
return monster_data.all_monsters_by_category_given_mods(self.options.mods.value)
def can_kill(self, monster: Union[str, monster_data.StardewMonster], amount_tier: int = 0) -> StardewRule:
if amount_tier <= 0:
amount_tier = 0
time_rule = self.logic.time.has_lived_months(amount_tier)
if isinstance(monster, str):
if monster == Generic.any:
return self.logic.monster.can_kill_any(self.all_monsters_by_name.values()) & time_rule
monster = self.all_monsters_by_name[monster]
region_rule = self.logic.region.can_reach_any(monster.locations)
combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty)
return region_rule & combat_rule & time_rule
@cache_self1
def can_kill_many(self, monster: monster_data.StardewMonster) -> StardewRule:
return self.logic.monster.can_kill(monster, MAX_MONTHS / 3)
@cache_self1
def can_kill_max(self, monster: monster_data.StardewMonster) -> StardewRule:
return self.logic.monster.can_kill(monster, MAX_MONTHS)
# Should be cached
def can_kill_any(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
return self.logic.or_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters))
# Should be cached
def can_kill_all(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
return self.logic.and_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters))
def can_complete_all_monster_slaying_goals(self) -> StardewRule:
rules = [self.logic.time.has_lived_max_months]
exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
island_regions = [Region.volcano_floor_5, Region.volcano_floor_10, Region.island_west, Region.dangerous_skull_cavern]
for category in self.all_monsters_by_category:
if exclude_island and all(all(location in island_regions for location in monster.locations)
for monster in self.all_monsters_by_category[category]):
continue
rules.append(self.logic.monster.can_kill_any(self.all_monsters_by_category[category]))
return self.logic.and_(*rules)