Archipelago/worlds/stardew_valley/logic/museum_logic.py

86 lines
3.8 KiB
Python

from typing import Union
from Utils import cache_self1
from .action_logic import ActionLogicMixin
from .base_logic import BaseLogic, BaseLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from .. import options
from ..data.museum_data import MuseumItem, all_museum_items, all_museum_artifacts, all_museum_minerals
from ..stardew_rule import StardewRule, False_
from ..strings.metal_names import Mineral
from ..strings.region_names import Region
from ..strings.tool_names import Tool, ToolMaterial
class MuseumLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.museum = MuseumLogic(*args, **kwargs)
class MuseumLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, ActionLogicMixin, ToolLogicMixin, MuseumLogicMixin]]):
def can_donate_museum_items(self, number: int) -> StardewRule:
return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_items(number)
def can_donate_museum_artifacts(self, number: int) -> StardewRule:
return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_artifacts(number)
@cache_self1
def can_find_museum_item(self, item: MuseumItem) -> StardewRule:
if item.locations:
region_rule = self.logic.region.can_reach_all_except_one(item.locations)
else:
region_rule = False_()
if item.geodes:
geodes_rule = self.logic.and_(*(self.logic.action.can_open_geode(geode) for geode in item.geodes))
else:
geodes_rule = False_()
# monster_rule = self.can_farm_monster(item.monsters)
time_needed_to_grind = (20 - item.difficulty) / 2
time_rule = self.logic.time.has_lived_months(time_needed_to_grind)
pan_rule = False_()
if item.item_name == Mineral.earth_crystal or item.item_name == Mineral.fire_quartz or item.item_name == Mineral.frozen_tear:
pan_rule = self.logic.tool.has_tool(Tool.pan, ToolMaterial.iridium)
return (pan_rule | region_rule | geodes_rule) & time_rule # & monster_rule & extra_rule
def can_find_museum_artifacts(self, number: int) -> StardewRule:
rules = []
for artifact in all_museum_artifacts:
rules.append(self.logic.museum.can_find_museum_item(artifact))
return self.logic.count(number, *rules)
def can_find_museum_minerals(self, number: int) -> StardewRule:
rules = []
for mineral in all_museum_minerals:
rules.append(self.logic.museum.can_find_museum_item(mineral))
return self.logic.count(number, *rules)
def can_find_museum_items(self, number: int) -> StardewRule:
rules = []
for donation in all_museum_items:
rules.append(self.logic.museum.can_find_museum_item(donation))
return self.logic.count(number, *rules)
def can_complete_museum(self) -> StardewRule:
rules = [self.logic.region.can_reach(Region.museum)]
if self.options.museumsanity == options.Museumsanity.option_none:
rules.append(self.logic.received("Traveling Merchant Metal Detector", 2))
else:
rules.append(self.logic.received("Traveling Merchant Metal Detector", 3))
for donation in all_museum_items:
rules.append(self.logic.museum.can_find_museum_item(donation))
return self.logic.and_(*rules) & self.logic.region.can_reach(Region.museum)
def can_donate(self, item: str) -> StardewRule:
return self.logic.has(item) & self.logic.region.can_reach(Region.museum)