Archipelago/worlds/stardew_valley/logic/received_logic.py

45 lines
1.8 KiB
Python

from typing import Optional
from BaseClasses import ItemClassification
from .base_logic import BaseLogic, BaseLogicMixin
from .has_logic import HasLogicMixin
from .logic_event import all_events
from ..items import item_table
from ..stardew_rule import StardewRule, Received, TotalReceived
class ReceivedLogicMixin(BaseLogic[HasLogicMixin], BaseLogicMixin):
def received(self, item: str, count: Optional[int] = 1) -> StardewRule:
assert count >= 0, "Can't receive a negative amount of item."
if item in all_events:
return Received(item, self.player, count, event=True)
assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic"
return Received(item, self.player, count)
def received_all(self, *items: str):
assert items, "Can't receive all of no items."
return self.logic.and_(*(self.received(item) for item in items))
def received_any(self, *items: str):
assert items, "Can't receive any of no items."
return self.logic.or_(*(self.received(item) for item in items))
def received_once(self, *items: str, count: int):
assert items, "Can't receive once of no items."
assert count >= 0, "Can't receive a negative amount of item."
return self.logic.count(count, *(self.received(item) for item in items))
def received_n(self, *items: str, count: int):
assert items, "Can't receive n of no items."
assert count >= 0, "Can't receive a negative amount of item."
for item in items:
assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic"
return TotalReceived(count, items, self.player)