Archipelago/worlds/stardew_valley/logic/requirement_logic.py

53 lines
2.1 KiB
Python

import functools
from typing import Union, Iterable
from .base_logic import BaseLogicMixin, BaseLogic
from .book_logic import BookLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .season_logic import SeasonLogicMixin
from .skill_logic import SkillLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from ..data.game_item import Requirement
from ..data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement, YearRequirement
class RequirementLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.requirement = RequirementLogic(*args, **kwargs)
class RequirementLogic(BaseLogic[Union[RequirementLogicMixin, HasLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, BookLogicMixin,
SeasonLogicMixin, TimeLogicMixin]]):
def meet_all_requirements(self, requirements: Iterable[Requirement]):
if not requirements:
return self.logic.true_
return self.logic.and_(*(self.logic.requirement.meet_requirement(requirement) for requirement in requirements))
@functools.singledispatchmethod
def meet_requirement(self, requirement: Requirement):
raise ValueError(f"Requirements of type{type(requirement)} have no rule registered.")
@meet_requirement.register
def _(self, requirement: ToolRequirement):
return self.logic.tool.has_tool(requirement.tool, requirement.tier)
@meet_requirement.register
def _(self, requirement: SkillRequirement):
return self.logic.skill.has_level(requirement.skill, requirement.level)
@meet_requirement.register
def _(self, requirement: BookRequirement):
return self.logic.book.has_book_power(requirement.book)
@meet_requirement.register
def _(self, requirement: SeasonRequirement):
return self.logic.season.has(requirement.season)
@meet_requirement.register
def _(self, requirement: YearRequirement):
return self.logic.time.has_year(requirement.year)