41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from ..stardew_rule import StardewRule, True_, Or
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from ..strings.generic_names import Generic
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from ..strings.geode_names import Geode
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from ..strings.region_names import Region
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class ActionLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.action = ActionLogic(*args, **kwargs)
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class ActionLogic(BaseLogic[Union[ActionLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin]]):
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    def can_watch(self, channel: str = None):
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        tv_rule = True_()
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        if channel is None:
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            return tv_rule
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        return self.logic.received(channel) & tv_rule
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    def can_pan(self) -> StardewRule:
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        return self.logic.received("Glittering Boulder Removed") & self.logic.region.can_reach(Region.mountain)
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    def can_pan_at(self, region: str) -> StardewRule:
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        return self.logic.region.can_reach(region) & self.logic.action.can_pan()
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    @cache_self1
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    def can_open_geode(self, geode: str) -> StardewRule:
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        blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
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        geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
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        if geode == Generic.any:
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            return blacksmith_access & Or(*(self.logic.has(geode_type) for geode_type in geodes))
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        return blacksmith_access & self.logic.has(geode)
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