* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed |
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.. | ||
benchmark | ||
general | ||
netutils | ||
programs | ||
utils | ||
webhost | ||
worlds | ||
TestBase.py | ||
__init__.py | ||
bases.py |