* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed  | 
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| .. | ||
| benchmark | ||
| general | ||
| netutils | ||
| programs | ||
| utils | ||
| webhost | ||
| worlds | ||
| TestBase.py | ||
| __init__.py | ||
| bases.py | ||