463 lines
22 KiB
Python
463 lines
22 KiB
Python
import logging
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import os
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import threading
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import unittest
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from argparse import Namespace
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from contextlib import contextmanager
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from typing import Dict, ClassVar, Iterable, Tuple, Optional, List, Union, Any
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from BaseClasses import MultiWorld, CollectionState, get_seed, Location, Item, ItemClassification
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from Options import VerifyKeys
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from test.bases import WorldTestBase
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from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
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from worlds.AutoWorld import call_all
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from .assertion import RuleAssertMixin
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from .. import StardewValleyWorld, options, StardewItem
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from ..options import StardewValleyOptions, StardewValleyOption
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logger = logging.getLogger(__name__)
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DEFAULT_TEST_SEED = get_seed()
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logger.info(f"Default Test Seed: {DEFAULT_TEST_SEED}")
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def default_6_x_x():
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return {
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options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.default,
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options.BackpackProgression.internal_name: options.BackpackProgression.default,
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options.Booksanity.internal_name: options.Booksanity.default,
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options.BuildingProgression.internal_name: options.BuildingProgression.default,
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options.BundlePrice.internal_name: options.BundlePrice.default,
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options.BundleRandomization.internal_name: options.BundleRandomization.default,
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options.Chefsanity.internal_name: options.Chefsanity.default,
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options.Cooksanity.internal_name: options.Cooksanity.default,
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options.Craftsanity.internal_name: options.Craftsanity.default,
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options.Cropsanity.internal_name: options.Cropsanity.default,
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options.ElevatorProgression.internal_name: options.ElevatorProgression.default,
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options.EntranceRandomization.internal_name: options.EntranceRandomization.default,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.default,
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options.FestivalLocations.internal_name: options.FestivalLocations.default,
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options.Fishsanity.internal_name: options.Fishsanity.default,
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options.Friendsanity.internal_name: options.Friendsanity.default,
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options.FriendsanityHeartSize.internal_name: options.FriendsanityHeartSize.default,
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options.Goal.internal_name: options.Goal.default,
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options.Mods.internal_name: options.Mods.default,
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options.Monstersanity.internal_name: options.Monstersanity.default,
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options.Museumsanity.internal_name: options.Museumsanity.default,
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options.NumberOfMovementBuffs.internal_name: options.NumberOfMovementBuffs.default,
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options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.default,
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options.QuestLocations.internal_name: options.QuestLocations.default,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.default,
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options.Shipsanity.internal_name: options.Shipsanity.default,
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options.SkillProgression.internal_name: options.SkillProgression.default,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.default,
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options.ToolProgression.internal_name: options.ToolProgression.default,
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options.TrapItems.internal_name: options.TrapItems.default,
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options.Walnutsanity.internal_name: options.Walnutsanity.default
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}
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def allsanity_no_mods_6_x_x():
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return {
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options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
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options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive,
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options.Booksanity.internal_name: options.Booksanity.option_all,
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options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive,
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options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_thematic,
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options.Chefsanity.internal_name: options.Chefsanity.option_all,
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options.Cooksanity.internal_name: options.Cooksanity.option_all,
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options.Craftsanity.internal_name: options.Craftsanity.option_all,
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options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
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options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive,
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
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options.FestivalLocations.internal_name: options.FestivalLocations.option_hard,
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options.Fishsanity.internal_name: options.Fishsanity.option_all,
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options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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options.FriendsanityHeartSize.internal_name: 1,
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options.Goal.internal_name: options.Goal.option_perfection,
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options.Mods.internal_name: frozenset(),
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options.Monstersanity.internal_name: options.Monstersanity.option_progressive_goals,
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options.Museumsanity.internal_name: options.Museumsanity.option_all,
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options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
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options.NumberOfMovementBuffs.internal_name: 12,
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options.QuestLocations.internal_name: 56,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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options.Shipsanity.internal_name: options.Shipsanity.option_everything,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
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options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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options.TrapItems.internal_name: options.TrapItems.option_nightmare,
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options.Walnutsanity.internal_name: options.Walnutsanity.preset_all
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}
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def allsanity_mods_6_x_x():
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allsanity = allsanity_no_mods_6_x_x()
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allsanity.update({options.Mods.internal_name: frozenset(options.Mods.valid_keys)})
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return allsanity
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def get_minsanity_options():
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return {
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options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
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options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
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options.Booksanity.internal_name: options.Booksanity.option_none,
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options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
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options.BundlePrice.internal_name: options.BundlePrice.option_very_cheap,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_vanilla,
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options.Chefsanity.internal_name: options.Chefsanity.option_none,
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options.Cooksanity.internal_name: options.Cooksanity.option_none,
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options.Craftsanity.internal_name: options.Craftsanity.option_none,
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options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
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options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
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options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
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options.Fishsanity.internal_name: options.Fishsanity.option_none,
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options.Friendsanity.internal_name: options.Friendsanity.option_none,
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options.FriendsanityHeartSize.internal_name: 8,
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options.Goal.internal_name: options.Goal.option_bottom_of_the_mines,
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options.Mods.internal_name: frozenset(),
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options.Monstersanity.internal_name: options.Monstersanity.option_none,
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options.Museumsanity.internal_name: options.Museumsanity.option_none,
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options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_none,
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options.NumberOfMovementBuffs.internal_name: 0,
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options.QuestLocations.internal_name: -1,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.option_disabled,
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options.Shipsanity.internal_name: options.Shipsanity.option_none,
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options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_vanilla,
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options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
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options.TrapItems.internal_name: options.TrapItems.option_no_traps,
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options.Walnutsanity.internal_name: options.Walnutsanity.preset_none
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}
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def minimal_locations_maximal_items():
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min_max_options = {
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options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
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options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
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options.Booksanity.internal_name: options.Booksanity.option_none,
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options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
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options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_shuffled,
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options.Chefsanity.internal_name: options.Chefsanity.option_none,
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options.Cooksanity.internal_name: options.Cooksanity.option_none,
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options.Craftsanity.internal_name: options.Craftsanity.option_none,
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options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
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options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_disabled,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
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options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
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options.Fishsanity.internal_name: options.Fishsanity.option_none,
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options.Friendsanity.internal_name: options.Friendsanity.option_none,
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options.FriendsanityHeartSize.internal_name: 8,
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options.Goal.internal_name: options.Goal.option_craft_master,
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options.Mods.internal_name: frozenset(),
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options.Monstersanity.internal_name: options.Monstersanity.option_none,
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options.Museumsanity.internal_name: options.Museumsanity.option_none,
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options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
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options.NumberOfMovementBuffs.internal_name: 12,
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options.QuestLocations.internal_name: -1,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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options.Shipsanity.internal_name: options.Shipsanity.option_none,
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options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_vanilla,
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options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
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options.TrapItems.internal_name: options.TrapItems.option_nightmare,
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options.Walnutsanity.internal_name: options.Walnutsanity.preset_none
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}
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return min_max_options
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def minimal_locations_maximal_items_with_island():
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min_max_options = minimal_locations_maximal_items()
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min_max_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false})
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return min_max_options
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class SVTestCase(unittest.TestCase):
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# Set False to not skip some 'extra' tests
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skip_base_tests: bool = True
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# Set False to run tests that take long
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skip_long_tests: bool = True
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@classmethod
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def setUpClass(cls) -> None:
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super().setUpClass()
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base_tests_key = "base"
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if base_tests_key in os.environ:
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cls.skip_base_tests = not bool(os.environ[base_tests_key])
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long_tests_key = "long"
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if long_tests_key in os.environ:
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cls.skip_long_tests = not bool(os.environ[long_tests_key])
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@contextmanager
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def solo_world_sub_test(self, msg: Optional[str] = None,
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/,
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world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
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*,
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seed=DEFAULT_TEST_SEED,
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world_caching=True,
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**kwargs) -> Tuple[MultiWorld, StardewValleyWorld]:
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if msg is not None:
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msg += " "
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else:
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msg = ""
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msg += f"[Seed = {seed}]"
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with self.subTest(msg, **kwargs):
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with solo_multiworld(world_options, seed=seed, world_caching=world_caching) as (multiworld, world):
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yield multiworld, world
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class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
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game = "Stardew Valley"
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world: StardewValleyWorld
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player: ClassVar[int] = 1
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seed = DEFAULT_TEST_SEED
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@classmethod
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def setUpClass(cls) -> None:
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if cls is SVTestBase:
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raise unittest.SkipTest("No running tests on SVTestBase import.")
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super().setUpClass()
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def world_setup(self, *args, **kwargs):
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self.options = parse_class_option_keys(self.options)
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self.multiworld = setup_solo_multiworld(self.options, seed=self.seed)
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self.multiworld.lock.acquire()
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world = self.multiworld.worlds[self.player]
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self.original_state = self.multiworld.state.copy()
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self.original_itempool = self.multiworld.itempool.copy()
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self.original_prog_item_count = world.total_progression_items
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self.unfilled_locations = self.multiworld.get_unfilled_locations(1)
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if self.constructed:
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self.world = world # noqa
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def tearDown(self) -> None:
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self.multiworld.state = self.original_state
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self.multiworld.itempool = self.original_itempool
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for location in self.unfilled_locations:
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location.item = None
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self.world.total_progression_items = self.original_prog_item_count
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self.multiworld.lock.release()
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@property
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def run_default_tests(self) -> bool:
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if self.skip_base_tests:
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return False
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return super().run_default_tests
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def collect_lots_of_money(self):
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self.multiworld.state.collect(self.world.create_item("Shipping Bin"), event=False)
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required_prog_items = int(round(self.multiworld.worlds[self.player].total_progression_items * 0.25))
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for i in range(required_prog_items):
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self.multiworld.state.collect(self.world.create_item("Stardrop"), event=False)
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def collect_all_the_money(self):
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self.multiworld.state.collect(self.world.create_item("Shipping Bin"), event=False)
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required_prog_items = int(round(self.multiworld.worlds[self.player].total_progression_items * 0.95))
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for i in range(required_prog_items):
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self.multiworld.state.collect(self.world.create_item("Stardrop"), event=False)
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def collect_everything(self):
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non_event_items = [item for item in self.multiworld.get_items() if item.code]
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for item in non_event_items:
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self.multiworld.state.collect(item)
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def collect_all_except(self, item_to_not_collect: str):
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for item in self.multiworld.get_items():
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if item.name != item_to_not_collect:
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self.multiworld.state.collect(item)
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def get_real_locations(self) -> List[Location]:
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return [location for location in self.multiworld.get_locations(self.player) if location.address is not None]
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def get_real_location_names(self) -> List[str]:
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return [location.name for location in self.get_real_locations()]
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def collect(self, item: Union[str, Item, Iterable[Item]], count: int = 1) -> Union[None, Item, List[Item]]:
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assert count > 0
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if not isinstance(item, str):
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super().collect(item)
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return
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if count == 1:
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item = self.create_item(item)
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self.multiworld.state.collect(item)
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return item
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items = []
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for i in range(count):
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item = self.create_item(item)
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self.multiworld.state.collect(item)
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items.append(item)
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return items
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def create_item(self, item: str) -> StardewItem:
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created_item = self.world.create_item(item)
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if created_item.classification == ItemClassification.progression:
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self.multiworld.worlds[self.player].total_progression_items -= 1
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return created_item
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pre_generated_worlds = {}
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@contextmanager
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def solo_multiworld(world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
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*,
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seed=DEFAULT_TEST_SEED,
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world_caching=True) -> Tuple[MultiWorld, StardewValleyWorld]:
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if not world_caching:
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multiworld = setup_solo_multiworld(world_options, seed, _cache={})
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yield multiworld, multiworld.worlds[1]
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else:
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multiworld = setup_solo_multiworld(world_options, seed)
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multiworld.lock.acquire()
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world = multiworld.worlds[1]
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original_state = multiworld.state.copy()
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original_itempool = multiworld.itempool.copy()
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unfilled_locations = multiworld.get_unfilled_locations(1)
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original_prog_item_count = world.total_progression_items
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yield multiworld, world
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multiworld.state = original_state
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multiworld.itempool = original_itempool
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for location in unfilled_locations:
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location.item = None
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multiworld.total_progression_items = original_prog_item_count
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multiworld.lock.release()
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# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
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def setup_solo_multiworld(test_options: Optional[Dict[Union[str, StardewValleyOption], str]] = None,
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seed=DEFAULT_TEST_SEED,
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_cache: Dict[frozenset, MultiWorld] = {}, # noqa
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_steps=gen_steps) -> MultiWorld:
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test_options = parse_class_option_keys(test_options)
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# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
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# If the simple dict caching ends up taking too much memory, we could replace it with some kind of lru cache.
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should_cache = "start_inventory" not in test_options
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if should_cache:
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frozen_options = frozenset(test_options.items()).union({("seed", seed)})
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cached_multi_world = search_world_cache(_cache, frozen_options)
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if cached_multi_world:
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print(f"Using cached solo multi world [Seed = {cached_multi_world.seed}] [Cache size = {len(_cache)}]")
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return cached_multi_world
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multiworld = setup_base_solo_multiworld(StardewValleyWorld, (), seed=seed)
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# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
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args = Namespace()
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for name, option in StardewValleyWorld.options_dataclass.type_hints.items():
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value = option.from_any(test_options.get(name, option.default))
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if issubclass(option, VerifyKeys):
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# Values should already be verified, but just in case...
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option.verify_keys(value.value)
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setattr(args, name, {1: value})
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multiworld.set_options(args)
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if "start_inventory" in test_options:
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for item, amount in test_options["start_inventory"].items():
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for _ in range(amount):
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multiworld.push_precollected(multiworld.create_item(item, 1))
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for step in _steps:
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call_all(multiworld, step)
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if should_cache:
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add_to_world_cache(_cache, frozen_options, multiworld) # noqa
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# Lock is needed for multi-threading tests
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setattr(multiworld, "lock", threading.Lock())
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return multiworld
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def parse_class_option_keys(test_options: Optional[Dict]) -> dict:
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""" Now the option class is allowed as key. """
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if test_options is None:
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return {}
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parsed_options = {}
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for option, value in test_options.items():
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if hasattr(option, "internal_name"):
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assert option.internal_name not in test_options, "Defined two times by class and internal_name"
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parsed_options[option.internal_name] = value
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else:
|
|
assert option in StardewValleyOptions.type_hints, \
|
|
f"All keys of world_options must be a possible Stardew Valley option, {option} is not."
|
|
parsed_options[option] = value
|
|
|
|
return parsed_options
|
|
|
|
|
|
def search_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset) -> Optional[MultiWorld]:
|
|
try:
|
|
return cache[frozen_options]
|
|
except KeyError:
|
|
for cached_options, multi_world in cache.items():
|
|
if frozen_options.issubset(cached_options):
|
|
return multi_world
|
|
return None
|
|
|
|
|
|
def add_to_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset, multi_world: MultiWorld) -> None:
|
|
# We could complete the key with all the default options, but that does not seem to improve performances.
|
|
cache[frozen_options] = multi_world
|
|
|
|
|
|
def complete_options_with_default(options_to_complete=None) -> StardewValleyOptions:
|
|
if options_to_complete is None:
|
|
options_to_complete = {}
|
|
|
|
for name, option in StardewValleyOptions.type_hints.items():
|
|
options_to_complete[name] = option.from_any(options_to_complete.get(name, option.default))
|
|
|
|
return StardewValleyOptions(**options_to_complete)
|
|
|
|
|
|
def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -> MultiWorld: # noqa
|
|
if test_options is None:
|
|
test_options = []
|
|
|
|
multiworld = MultiWorld(len(test_options))
|
|
multiworld.player_name = {}
|
|
multiworld.set_seed(seed)
|
|
multiworld.state = CollectionState(multiworld)
|
|
for i in range(1, len(test_options) + 1):
|
|
multiworld.game[i] = StardewValleyWorld.game
|
|
multiworld.player_name.update({i: f"Tester{i}"})
|
|
args = create_args(test_options)
|
|
multiworld.set_options(args)
|
|
|
|
for step in gen_steps:
|
|
call_all(multiworld, step)
|
|
|
|
return multiworld
|
|
|
|
|
|
def create_args(test_options):
|
|
args = Namespace()
|
|
for name, option in StardewValleyWorld.options_dataclass.type_hints.items():
|
|
options = {}
|
|
for i in range(1, len(test_options) + 1):
|
|
player_options = test_options[i - 1]
|
|
value = option(player_options[name]) if name in player_options else option.from_any(option.default)
|
|
options.update({i: value})
|
|
setattr(args, name, options)
|
|
return args
|