Archipelago/worlds/oot/data/Glitched World/Water Temple MQ.json

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[
{
"region_name": "Water Temple Lobby",
"dungeon": "Water Temple",
"events": {
"Water Temple Clear": "Boss_Key_Water_Temple and can_use(Longshot)"
},
"locations": {
"Water Temple MQ Map Chest": "has_fire_source and Iron_Boots",
"Water Temple MQ Central Pillar Chest": "
can_use(Zora_Tunic) and Iron_Boots and
(can_use(Fire_Arrows) or (can_use(Dins_Fire) and can_play(Song_of_Time)))",
# If the player leaves the dungeon without collecting the item at Morpha Heart,
# they won't be able to come back without Iron Boots.
# If it is the Iron Boots or an item required to get them, it means a soft-lock.
"Water Temple Morpha Heart": "
Boss_Key_Water_Temple and can_use(Longshot) and Iron_Boots",
"Morpha": "Boss_Key_Water_Temple and can_use(Longshot)"
},
"exits": {
"Lake Hylia": "True",
"Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby) and Iron_Boots",
"Water Temple Dark Link Region": "
Small_Key_Water_Temple and can_use(Longshot) and Iron_Boots"
}
},
{
"region_name": "Water Temple Lowered Water Levels",
"dungeon": "Water Temple",
"locations": {
"Water Temple MQ Compass Chest": "Bow or can_use(Dins_Fire)",
"Water Temple MQ Longshot Chest": "True",
"Water Temple MQ GS Lizalfos Hallway": "can_use(Dins_Fire)",
"Water Temple MQ GS Before Upper Water Switch": "can_use(Longshot)"
}
},
{
"region_name": "Water Temple Dark Link Region",
"dungeon": "Water Temple",
"locations": {
"Water Temple MQ Boss Key Chest": "can_use(Dins_Fire)",
"Water Temple MQ GS River": "True"
},
"exits": {
"Water Temple Basement Gated Areas": "
can_use(Dins_Fire) and (Hover_Boots or Ocarina)"
}
},
{
"region_name": "Water Temple Basement Gated Areas",
"dungeon": "Water Temple",
"locations": {
"Water Temple MQ Freestanding Key": "True",
"Water Temple MQ GS Triple Wall Torch": "can_use(Fire_Arrows)",
"Water Temple MQ GS Freestanding Key Area": "(Small_Key_Water_Temple, 2)"
}
}
]