198 lines
8.0 KiB
JSON
198 lines
8.0 KiB
JSON
[
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{
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"region_name": "Forest Temple Lobby",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple First Room Chest": "True",
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"Forest Temple GS First Room": "
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(is_adult and (Hookshot or Bow or Bombs)) or (is_child and (Boomerang or Slingshot)) or
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has_bombchus or can_use(Dins_Fire) or (logic_forest_first_gs and (Bombs or can_jumpslash))"
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},
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"exits": {
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"SFM Forest Temple Entrance Ledge": "True",
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"Forest Temple Central Area": "is_adult or can_child_attack or Nuts"
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}
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},
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{
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"region_name": "Forest Temple Central Area",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple First Stalfos Chest": "is_adult or Kokiri_Sword",
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"Forest Temple Center Room Right Pot 1": "True",
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"Forest Temple Center Room Right Pot 2": "True",
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"Forest Temple Center Room Right Pot 3": "True",
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"Forest Temple Center Room Left Pot 1": "True",
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"Forest Temple Center Room Left Pot 2": "True",
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"Forest Temple Center Room Left Pot 3": "True",
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"Forest Temple Lower Stalfos Pot": "True",
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"Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang)",
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"Fairy Pot": "has_bottle"
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},
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"exits": {
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"Forest Temple NW Outdoors": "can_play(Song_of_Time) or is_child",
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"Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)",
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"Forest Temple Block Push Room": "(Small_Key_Forest_Temple, 1)",
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"Forest Temple Before Boss": "
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(Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or forest_temple_shortcuts"
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}
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},
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{
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"region_name": "Forest Temple NW Outdoors",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple GS Level Island Courtyard": "
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can_use(Longshot) or
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at('Forest Temple Outside Upper Ledge', can_use(Hookshot) or can_use(Boomerang))",
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"Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang",
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"Deku Baba Nuts": "
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is_adult or Slingshot or Sticks or
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has_explosives or Kokiri_Sword or can_use(Dins_Fire)"
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},
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"exits": {
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"Forest Temple NE Outdoors": "(Progressive_Scale, 2)",
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# Other methods of crossing through the well are not currently relevant.
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"Forest Temple Outdoors High Balconies": "
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here(is_adult or has_explosives or
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((Boomerang or Nuts or Deku_Shield) and (Sticks or Kokiri_Sword or Slingshot)))"
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}
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},
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{
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"region_name": "Forest Temple Outdoors High Balconies",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Well Chest": "True",
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"Forest Temple Map Chest": "True",
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"Forest Temple Well Recovery Heart 1": "True",
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"Forest Temple Well Recovery Heart 2": "True"
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},
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"exits": {
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"Forest Temple NW Outdoors": "True",
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"Forest Temple NE Outdoors": "True",
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"Forest Temple Falling Room": "
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logic_forest_door_frame and can_use(Hover_Boots) and can_use(Scarecrow)"
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}
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},
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{
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"region_name": "Forest Temple NE Outdoors",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Raised Island Courtyard Chest": "
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can_use(Hookshot) or at('Forest Temple Falling Room', True) or
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(logic_forest_outdoors_ledge and can_use(Hover_Boots) and
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at('Forest Temple Outdoors High Balconies', True))",
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"Forest Temple GS Raised Island Courtyard": "
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can_use(Hookshot) or (logic_forest_outdoor_east_gs and can_use(Boomerang)) or
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at('Forest Temple Falling Room', can_use(Bow) or can_use(Dins_Fire) or has_explosives)",
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"Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang",
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"Deku Baba Nuts": "
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is_adult or Slingshot or Sticks or
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has_explosives or Kokiri_Sword or can_use(Dins_Fire)"
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},
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"exits": {
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"Forest Temple Outdoors High Balconies": "
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can_use(Longshot) or (logic_forest_vines and can_use(Hookshot))",
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# Longshot can grab some very high up vines to drain the well.
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"Forest Temple NW Outdoors": "can_use(Iron_Boots) or (Progressive_Scale, 2)"
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}
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},
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{
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"region_name": "Forest Temple Block Push Room",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Eye Switch Chest": "
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Progressive_Strength_Upgrade and (can_use(Bow) or can_use(Slingshot))"
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},
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"exits": {
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"Forest Temple Outside Upper Ledge": "
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can_use(Hover_Boots) or
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(logic_forest_outside_backdoor and Progressive_Strength_Upgrade and can_jumpslash)",
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"Forest Temple Bow Region": "
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Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 3) and is_adult",
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"Forest Temple Straightened Hall": "
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Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 2) and can_use(Bow)"
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# Child cannot climb these large blocks
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}
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},
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{
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"region_name": "Forest Temple Straightened Hall",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Boss Key Chest": "True"
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},
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"exits": {
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"Forest Temple Outside Upper Ledge": "True"
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}
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},
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{
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"region_name": "Forest Temple Outside Upper Ledge",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Floormaster Chest": "True",
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"Forest Temple Courtyard Recovery Heart 1": "True",
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"Forest Temple Courtyard Recovery Heart 2": "True"
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},
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"exits": {
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"Forest Temple NW Outdoors": "True"
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}
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},
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{
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"region_name": "Forest Temple Bow Region",
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"dungeon": "Forest Temple",
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"events": {
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"Forest Temple Jo and Beth": "can_use(Bow)"
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},
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"locations": {
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"Forest Temple Bow Chest": "True",
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"Forest Temple Red Poe Chest": "can_use(Bow)",
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"Forest Temple Blue Poe Chest": "can_use(Bow)",
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"Forest Temple Upper Stalfos Pot 1": "True",
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"Forest Temple Upper Stalfos Pot 2": "True",
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"Forest Temple Upper Stalfos Pot 3": "True",
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"Forest Temple Upper Stalfos Pot 4": "True",
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"Forest Temple Blue Poe Room Pot 1": "True",
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"Forest Temple Blue Poe Room Pot 2": "True",
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"Forest Temple Blue Poe Room Pot 3": "True"
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},
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"exits": {
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"Forest Temple Frozen Eye Switch Room": "(Small_Key_Forest_Temple, 5)"
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}
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},
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{
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"region_name": "Forest Temple Frozen Eye Switch Room",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Frozen Eye Switch Room Pot 1": "True",
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"Forest Temple Frozen Eye Switch Room Pot 2": "True"
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},
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"exits": {
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"Forest Temple Falling Room": "Bow or can_use(Dins_Fire)"
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}
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},
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{
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"region_name": "Forest Temple Falling Room",
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"dungeon": "Forest Temple",
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"events": {
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"Forest Temple Amy and Meg": "can_use(Bow)"
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},
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"locations": {
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"Forest Temple Falling Ceiling Room Chest": "True",
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"Forest Temple Green Poe Room Pot 1": "True",
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"Forest Temple Green Poe Room Pot 2": "True"
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},
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"exits": {
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"Forest Temple NE Outdoors": "True"
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}
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},
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{
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"region_name": "Forest Temple Before Boss",
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"dungeon": "Forest Temple",
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"locations": {
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"Forest Temple Basement Chest": "True",
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"Forest Temple GS Basement": "can_use(Hookshot) or can_use(Boomerang)"
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},
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"exits": {
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"Forest Temple Boss Door": "True"
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}
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}
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]
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