Archipelago/worlds/oot/data/World/Ice Cavern.json

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[
{
"region_name": "Ice Cavern Beginning",
"dungeon": "Ice Cavern",
"locations":{
"Ice Cavern Frozen Blue Rupee": "Blue_Fire"
},
"exits": {
"ZF Ice Ledge": "True",
# Freezards are immune to Kokiri Sword. It would take a lot of sticks.
"Ice Cavern Spinning Blades": "here(is_adult or has_explosives or can_use(Dins_Fire))"
}
},
{
"region_name": "Ice Cavern Spinning Blades",
"dungeon": "Ice Cavern",
"locations": {
"Ice Cavern Hall Pot 1": "True",
"Ice Cavern Hall Pot 2": "True",
"Ice Cavern Spinning Blade Pot 1": "True",
"Ice Cavern Spinning Blade Pot 2": "True",
"Ice Cavern Spinning Blade Pot 3": "True",
"Ice Cavern Spinning Blade Flying Pot": "True",
"Ice Cavern GS Spinning Scythe Room": "can_use(Hookshot) or can_use(Boomerang)"
},
"exits": {
"Ice Cavern Map Room": "is_adult",
"Ice Cavern Behind Ice Walls": "here(Blue_Fire)"
}
},
{
"region_name": "Ice Cavern Map Room",
"dungeon": "Ice Cavern",
"locations": {
"Ice Cavern Map Chest": "Blue_Fire",
"Ice Cavern Map Room Recovery Heart 1": "True",
"Ice Cavern Map Room Recovery Heart 2": "True",
"Ice Cavern Map Room Recovery Heart 3": "True",
"Ice Cavern Frozen Pot": "Blue_Fire",
"Blue Fire": "has_bottle"
}
},
{
"region_name": "Ice Cavern Behind Ice Walls",
"dungeon": "Ice Cavern",
"locations": {
"Ice Cavern Compass Chest": "True",
"Ice Cavern Freestanding PoH": "True",
"Ice Cavern Iron Boots Chest": "
is_adult or Slingshot or Sticks or Kokiri_Sword or can_use(Dins_Fire)",
"Sheik in Ice Cavern": "
is_adult or Slingshot or Sticks or Kokiri_Sword or can_use(Dins_Fire)",
"Ice Cavern Block Room Red Rupee 1": "can_play(Song_of_Time) or can_use(Boomerang)",
"Ice Cavern Block Room Red Rupee 2": "can_play(Song_of_Time) or can_use(Boomerang)",
"Ice Cavern Block Room Red Rupee 3": "can_play(Song_of_Time) or can_use(Boomerang)",
"Ice Cavern Near End Pot 1": "True",
"Ice Cavern Near End Pot 2": "True",
"Ice Cavern GS Heart Piece Room": "can_use(Hookshot) or can_use(Boomerang)",
"Ice Cavern GS Push Block Room": "
can_use(Hookshot) or can_use(Boomerang) or
(logic_ice_block_gs and can_use(Hover_Boots))"
}
}
]