Archipelago/worlds/oot/data/World/Shadow Temple MQ.json

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[
{
"region_name": "Shadow Temple Entryway",
"dungeon": "Shadow Temple",
"exits": {
"Graveyard Warp Pad Region": "True",
"Shadow Temple Beginning": "
(logic_lens_shadow_mq or can_use(Lens_of_Truth)) and
(can_use(Hover_Boots) or can_use(Hookshot))"
}
},
{
"region_name": "Shadow Temple Beginning",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Truth Spinner Small Wooden Crate 1": "True",
"Shadow Temple MQ Truth Spinner Small Wooden Crate 2": "True",
"Shadow Temple MQ Truth Spinner Small Wooden Crate 3": "True",
"Shadow Temple MQ Truth Spinner Small Wooden Crate 4": "True"
},
"exits": {
"Shadow Temple First Beamos": "
shadow_temple_shortcuts or can_use(Fire_Arrows) or Hover_Boots or
(logic_shadow_mq_gap and Longshot)",
"Shadow Temple Dead Hand Area": "has_explosives and (Small_Key_Shadow_Temple, 6)"
}
},
{
"region_name": "Shadow Temple Dead Hand Area",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Compass Chest": "True",
"Shadow Temple MQ Hover Boots Chest": "can_play(Song_of_Time) and Bow",
"Shadow Temple MQ Whispering Walls Pot 1": "True",
"Shadow Temple MQ Whispering Walls Pot 2": "True",
"Shadow Temple MQ Compass Room Pot 1": "True",
"Shadow Temple MQ Compass Room Pot 2": "True",
"Shadow Temple MQ Whispering Walls Before Time Block Flying Pot 1": "True",
"Shadow Temple MQ Whispering Walls Before Time Block Flying Pot 2": "True",
"Shadow Temple MQ Whispering Walls After Time Block Flying Pot 1": "can_play(Song_of_Time)",
"Shadow Temple MQ Whispering Walls After Time Block Flying Pot 2": "can_play(Song_of_Time)"
}
},
{
"region_name": "Shadow Temple First Beamos",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Map Chest": "True",
"Shadow Temple MQ Early Gibdos Chest": "True",
"Shadow Temple MQ Near Ship Invisible Chest": "True"
},
# When shadow shortcuts are on, the central areas of the dungeon will require all 6 keys to
# access. However, the final locked door does not actually prevent you from reaching any area
# since all opening it does is complete the loop through the dungeon. We can take advantage of
# this to reduce the key requirement to 5 by confirming we have the items to reach the check
# regardless of which door is unlocked into any given room. An exception can be made for using
# the Longshot to get from the lower door of huge pit room up to the invisible blades room.
# Since Longshot is required to use the final key on the door to the BK chest room, you must
# either have Longshot or be unable to spend more than 5 keys.
"exits": {
"Shadow Temple Upper Huge Pit": "
has_explosives and
(((Small_Key_Shadow_Temple, 2) and not shadow_temple_shortcuts) or
(Small_Key_Shadow_Temple, 5))",
"Shadow Temple Boat": "shadow_temple_shortcuts"
}
},
{
"region_name": "Shadow Temple Upper Huge Pit",
"dungeon": "Shadow Temple",
"exits": {
"Shadow Temple Invisible Blades": "
(not shadow_temple_shortcuts or (Small_Key_Shadow_Temple, 6) or
((logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots)) and
(can_play(Song_of_Time) or
(logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko'))",
"Shadow Temple Lower Huge Pit": "has_fire_source or logic_shadow_mq_huge_pit"
}
},
{
"region_name": "Shadow Temple Invisible Blades",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Invisible Blades Visible Chest": "
logic_lens_shadow_mq_invisible_blades or can_use(Lens_of_Truth) or can_use(Nayrus_Love)",
"Shadow Temple MQ Invisible Blades Invisible Chest": "
logic_lens_shadow_mq_invisible_blades or can_use(Lens_of_Truth) or can_use(Nayrus_Love)",
"Shadow Temple MQ Invisible Blades Recovery Heart 1": "True",
"Shadow Temple MQ Invisible Blades Recovery Heart 2": "True"
}
},
{
"region_name": "Shadow Temple Lower Huge Pit",
"dungeon": "Shadow Temple",
"exits": {
"Shadow Temple Falling Spikes": "
not shadow_temple_shortcuts or (Small_Key_Shadow_Temple, 6) or
((logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots and
(has_fire_source or logic_shadow_mq_huge_pit))",
"Shadow Temple Invisible Spikes": "
(logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and
Hover_Boots and (Small_Key_Shadow_Temple, 3)",
"Shadow Temple Upper Huge Pit": "Longshot"
}
},
{
"region_name": "Shadow Temple Falling Spikes",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Beamos Silver Rupees Chest": "Longshot",
"Shadow Temple MQ Falling Spikes Lower Chest": "True",
"Shadow Temple MQ Falling Spikes Upper Chest": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ Falling Spikes Switch Chest": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ Falling Spikes Lower Pot 1": "True",
"Shadow Temple MQ Falling Spikes Lower Pot 2": "True",
"Shadow Temple MQ Falling Spikes Upper Pot 1": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ Falling Spikes Upper Pot 2": "
(logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade",
"Shadow Temple MQ GS Falling Spikes Room": "
(logic_shadow_umbrella_gs and Hover_Boots) or Hookshot"
}
},
{
"region_name": "Shadow Temple Invisible Spikes",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Invisible Spikes Chest": "True",
"Shadow Temple MQ Stalfos Room Chest": "Hookshot"
},
"exits": {
"Shadow Temple Wind Tunnel": "Hookshot and (Small_Key_Shadow_Temple, 4)",
"Shadow Temple Lower Huge Pit": "
(logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots"
}
},
{
"region_name": "Shadow Temple Wind Tunnel",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Wind Hint Chest": "True",
"Shadow Temple MQ GS Wind Hint Room": "Hookshot"
},
"exits": {
"Shadow Temple After Wind": "True",
"Shadow Temple Invisible Spikes": "Hookshot"
}
},
{
"region_name": "Shadow Temple After Wind",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ After Wind Enemy Chest": "True",
"Shadow Temple MQ After Wind Hidden Chest": "has_explosives",
"Shadow Temple MQ After Wind Pot 1": "True",
"Shadow Temple MQ After Wind Pot 2": "True",
"Shadow Temple MQ After Wind Flying Pot 1": "True",
"Shadow Temple MQ After Wind Flying Pot 2": "True",
"Shadow Temple MQ GS After Wind": "True",
"Nut Pot": "True"
},
"exits": {
"Shadow Temple Boat": "(Small_Key_Shadow_Temple, 5)",
"Shadow Temple Wind Tunnel": "Hover_Boots or logic_shadow_mq_windy_walkway"
}
},
{
"region_name": "Shadow Temple Boat",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Before Boat Recovery Heart 1": "can_use(Distant_Scarecrow)",
"Shadow Temple MQ Before Boat Recovery Heart 2": "can_use(Distant_Scarecrow)"
},
"exits": {
"Shadow Temple After Wind": "(Small_Key_Shadow_Temple, 5)",
"Shadow Temple Beyond Boat": "can_play(Zeldas_Lullaby)"
}
},
{
"region_name": "Shadow Temple Beyond Boat",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ After Boat Pot 1": "True",
"Shadow Temple MQ After Boat Pot 2": "True",
"Shadow Temple MQ GS After Ship": "Hookshot"
},
"exits": {
"Shadow Temple Across Chasm": "
Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts"
}
},
{
"region_name": "Shadow Temple Across Chasm",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ After Boat Lower Recovery Heart": "True",
"Shadow Temple MQ Near Boss Pot 1": "True",
"Shadow Temple MQ Near Boss Pot 2": "True"
},
"exits": {
"Shadow Temple Invisible Maze": "Bow and can_play(Song_of_Time) and Longshot",
"Shadow Temple Before Boss": "Hover_Boots"
}
},
{
"region_name": "Shadow Temple Invisible Maze",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ Bomb Flower Chest": "
logic_lens_shadow_mq_dead_hand or can_use(Lens_of_Truth)",
"Shadow Temple MQ Freestanding Key": "True",
"Shadow Temple MQ Spike Walls Left Chest": "
(Small_Key_Shadow_Temple, 6) and can_use(Dins_Fire)",
"Shadow Temple MQ Boss Key Chest": "
(Small_Key_Shadow_Temple, 6) and can_use(Dins_Fire)",
"Shadow Temple MQ After Boat Upper Recovery Heart 1": "True",
"Shadow Temple MQ After Boat Upper Recovery Heart 2": "True",
"Shadow Temple MQ Bomb Flower Room Pot 1": "True",
"Shadow Temple MQ Bomb Flower Room Pot 2": "True",
"Shadow Temple MQ Spike Walls Pot": "(Small_Key_Shadow_Temple, 6)"
},
"exits": {
"Shadow Temple 3 Spinning Pots Rupees": "Bombs or Progressive_Strength_Upgrade"
}
},
{
"region_name": "Shadow Temple 3 Spinning Pots Rupees",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ 3 Spinning Pots Rupee 1": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 2": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 3": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 4": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 5": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 6": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 7": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 8": "True",
"Shadow Temple MQ 3 Spinning Pots Rupee 9": "True"
}
},
{
"region_name": "Shadow Temple Before Boss",
"dungeon": "Shadow Temple",
"locations": {
"Shadow Temple MQ GS Near Boss": "has_projectile(adult) or can_use(Dins_Fire)"
},
"exits": {
"Shadow Temple Boss Door": "True"
}
}
]