209 lines
10 KiB
JSON
209 lines
10 KiB
JSON
[
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{
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"region_name": "Spirit Temple Lobby",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Entrance Front Left Chest": "True",
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"Spirit Temple MQ Entrance Back Left Chest": "
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here(can_blast_or_smash) and (can_use(Slingshot) or can_use(Bow))",
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"Spirit Temple MQ Entrance Back Right Chest": "
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has_bombchus or can_use(Bow) or can_use(Hookshot) or
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can_use(Slingshot) or can_use(Boomerang)",
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"Spirit Temple MQ Lobby Pot 1": "True",
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"Spirit Temple MQ Lobby Pot 2": "True",
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"Spirit Temple MQ Lobby Pot 3": "True",
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"Spirit Temple MQ Lobby Pot 4": "True"
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},
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"exits": {
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"Desert Colossus From Spirit Lobby": "True",
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"Child Spirit Temple": "is_child",
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"Adult Spirit Temple": "
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can_use(Longshot) and
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((can_use(Silver_Gauntlets) and has_bombchus) or spirit_temple_shortcuts)"
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}
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},
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{
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"region_name": "Child Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Child Hammer Switch Chest": "
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at('Adult Spirit Temple', (Small_Key_Spirit_Temple, 7) and Megaton_Hammer)",
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"Spirit Temple MQ Map Chest": "Sticks or Kokiri_Sword or Bombs",
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"Spirit Temple MQ Map Room Enemy Chest": "
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(Sticks or Kokiri_Sword) and has_bombchus and Slingshot and can_use(Dins_Fire)",
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"Spirit Temple MQ Silver Block Hallway Chest": "
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has_bombchus and (Small_Key_Spirit_Temple, 7) and Slingshot and
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(can_use(Dins_Fire) or
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at('Adult Spirit Temple', (can_use(Fire_Arrows) or
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(logic_spirit_mq_frozen_eye and can_use(Bow) and can_play(Song_of_Time)))))",
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"Spirit Temple MQ Child Recovery Heart 1": "can_use(Slingshot) or can_use(Boomerang)",
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"Spirit Temple MQ Child Recovery Heart 2": "can_use(Slingshot) or can_use(Boomerang)",
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"Spirit Temple MQ Child Torch Slugs Room Pot": "True",
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"Spirit Temple MQ Child 3 Gibdo Room Pot 1": "
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(Sticks or Kokiri_Sword or (Bombs and can_use(Dins_Fire))) and has_bombchus and Slingshot",
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"Spirit Temple MQ Child 3 Gibdo Room Pot 2": "
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(Sticks or Kokiri_Sword or (Bombs and can_use(Dins_Fire))) and has_bombchus and Slingshot",
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"Spirit Temple MQ Child Stalfos Fight Pot 1": "
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(Sticks or Kokiri_Sword) and has_bombchus and Slingshot",
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"Spirit Temple MQ Child Stalfos Fight Pot 2": "
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(Sticks or Kokiri_Sword) and has_bombchus and Slingshot",
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"Spirit Temple MQ Child Stalfos Fight Pot 3": "
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(Sticks or Kokiri_Sword) and has_bombchus and Slingshot",
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"Fairy Pot": "
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has_bottle and (Sticks or Kokiri_Sword) and has_bombchus and Slingshot"
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},
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"exits": {
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"Spirit Temple Shared": "has_bombchus and (Small_Key_Spirit_Temple, 2)"
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}
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},
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{
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"region_name": "Adult Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Child Climb South Chest": "(Small_Key_Spirit_Temple, 7) and has_explosives",
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"Spirit Temple MQ Statue Room Lullaby Chest": "can_play(Zeldas_Lullaby) and can_break_crate",
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"Spirit Temple MQ Statue Room Invisible Chest": "logic_lens_spirit_mq or can_use(Lens_of_Truth)"
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},
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"exits": {
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"Spirit Temple Shared": "True",
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"Lower Adult Spirit Temple": "
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Mirror_Shield and
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(can_use(Fire_Arrows) or (logic_spirit_mq_lower_adult and can_use(Dins_Fire)))",
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"Spirit Temple Beamos Room": "(Small_Key_Spirit_Temple, 5)",
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"Spirit Temple Boss Door": "spirit_temple_shortcuts"
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}
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},
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{
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# In this region, child reachability really means age-unknown, but with the caveat that child has
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# as least entered the dungeon. is_adult means is_adult as usual. All child specific logic must be
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# anded with 7 keys to convert child-as-unknown-age back to child.
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"region_name": "Spirit Temple Shared",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Child Climb North Chest": "(Small_Key_Spirit_Temple, 6) and has_explosives",
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"Spirit Temple MQ Compass Chest": "
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(can_use(Slingshot) and (Small_Key_Spirit_Temple, 7)) or
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can_use(Bow) or
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(Bow and Slingshot)",
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"Spirit Temple MQ Sun Block Room Chest": "
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can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or
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is_adult",
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"Spirit Temple Silver Gauntlets Chest": "
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((Small_Key_Spirit_Temple, 7) and
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(can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or is_adult)) or
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((Small_Key_Spirit_Temple, 4) and can_play(Song_of_Time) and (has_explosives or Nuts) and
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(logic_lens_spirit_mq or can_use(Lens_of_Truth)))",
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"Spirit Temple MQ Child Climb Pot": "(Small_Key_Spirit_Temple, 6)",
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"Spirit Temple MQ Central Chamber Floor Pot 1": "True",
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"Spirit Temple MQ Central Chamber Floor Pot 2": "True",
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"Spirit Temple MQ Central Chamber Floor Pot 3": "True",
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"Spirit Temple MQ Central Chamber Top Left Pot (Left)": "
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(is_adult and (Hover_Boots or logic_spirit_lobby_jump)) or
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can_play(Song_of_Time)",
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"Spirit Temple MQ Central Chamber Top Left Pot (Right)": "
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(is_child and Boomerang and (Kokiri_Sword or Sticks) and (Small_Key_Spirit_Temple, 7)) or
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(is_adult and (Hover_Boots or logic_spirit_lobby_jump)) or
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can_play(Song_of_Time) or
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(Boomerang and (Kokiri_Sword or Sticks) and (Hover_Boots or logic_spirit_lobby_jump))",
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"Spirit Temple MQ Sun Block Room Pot 1": "
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can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or
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is_adult",
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"Spirit Temple MQ Sun Block Room Pot 2": "
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can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or
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is_adult",
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"Spirit Temple MQ Central Chamber Crate 1": "can_break_crate",
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"Spirit Temple MQ Central Chamber Crate 2": "can_break_crate",
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"Spirit Temple MQ GS Sun Block Room": "
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(logic_spirit_mq_sun_block_gs and Boomerang and
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(can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot)) or
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is_adult"
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},
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"exits": {
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"Desert Colossus": "
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((Small_Key_Spirit_Temple, 7) and
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(can_play(Song_of_Time) or logic_spirit_mq_sun_block_sot or is_adult)) or
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((Small_Key_Spirit_Temple, 4) and can_play(Song_of_Time) and (has_explosives or Nuts) and
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(logic_lens_spirit_mq or can_use(Lens_of_Truth)) and is_adult)"
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}
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},
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{
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"region_name": "Lower Adult Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Leever Room Chest": "True",
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"Spirit Temple MQ Symphony Room Chest": "
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(Small_Key_Spirit_Temple, 7) and Megaton_Hammer and Ocarina and
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Song_of_Time and Eponas_Song and Suns_Song and Song_of_Storms and Zeldas_Lullaby",
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"Spirit Temple MQ Entrance Front Right Chest": "Megaton_Hammer",
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"Spirit Temple MQ Below 4 Wallmasters Pot 1": "True",
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"Spirit Temple MQ Below 4 Wallmasters Pot 2": "True",
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"Spirit Temple MQ GS Leever Room": "True",
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"Spirit Temple MQ GS Symphony Room": "
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(Small_Key_Spirit_Temple, 7) and Megaton_Hammer and Ocarina and
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Song_of_Time and Eponas_Song and Suns_Song and Song_of_Storms and Zeldas_Lullaby"
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}
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},
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{
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"region_name": "Spirit Temple Beamos Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Beamos Room Chest": "has_explosives"
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},
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"exits": {
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"Spirit Temple Beyond Beamos Room": "can_play(Song_of_Time) and (has_explosives or Nuts)",
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"Spirit Temple Shifting Wall": "(Small_Key_Spirit_Temple, 6)"
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}
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},
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{
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"region_name": "Spirit Temple Beyond Beamos Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Chest Switch Chest": "True",
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"Spirit Temple MQ Boss Key Chest": "Mirror_Shield",
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"Spirit Temple Mirror Shield Chest": "logic_lens_spirit_mq or can_use(Lens_of_Truth)"
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}
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},
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{
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"region_name": "Spirit Temple Shifting Wall",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Shifting Wall Pot 1": "True",
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"Spirit Temple MQ Shifting Wall Pot 2": "True",
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"Spirit Temple MQ After Shifting Wall Room Pot 1": "True",
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"Spirit Temple MQ After Shifting Wall Room Pot 2": "True",
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"Spirit Temple MQ GS Nine Thrones Room West": "(Small_Key_Spirit_Temple, 7)",
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"Spirit Temple MQ GS Nine Thrones Room North": "(Small_Key_Spirit_Temple, 7)"
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},
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"exits": {
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"Spirit Temple Big Mirror Room": "can_play(Zeldas_Lullaby)"
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}
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},
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{
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"region_name": "Spirit Temple Big Mirror Room",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Big Mirror Pot 1": "True",
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"Spirit Temple MQ Big Mirror Pot 2": "True",
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"Spirit Temple MQ Big Mirror Pot 3": "True",
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"Spirit Temple MQ Big Mirror Pot 4": "True",
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"Spirit Temple MQ Big Mirror Crate 1": "can_break_crate",
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"Spirit Temple MQ Big Mirror Crate 2": "can_break_crate",
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"Spirit Temple MQ Big Mirror Crate 3": "can_break_crate",
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"Spirit Temple MQ Big Mirror Crate 4": "can_break_crate"
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},
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"exits": {
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"Spirit Temple Mirror Puzzle": "Megaton_Hammer"
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}
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},
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{
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"region_name": "Spirit Temple Mirror Puzzle",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple MQ Mirror Puzzle Invisible Chest": "logic_lens_spirit_mq or can_use(Lens_of_Truth)"
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},
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"exits": {
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"Spirit Temple Boss Door": "Mirror_Shield"
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}
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}
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]
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