482 lines
22 KiB
Python
482 lines
22 KiB
Python
import typing
|
|
from dataclasses import fields
|
|
|
|
from typing import List, Set, Iterable, Sequence, Dict, Callable, Union
|
|
from math import floor, ceil
|
|
from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
|
|
from worlds.AutoWorld import WebWorld, World
|
|
from . import ItemNames
|
|
from .Items import StarcraftItem, filler_items, get_item_table, get_full_item_list, \
|
|
get_basic_units, ItemData, upgrade_included_names, progressive_if_nco, kerrigan_actives, kerrigan_passives, \
|
|
kerrigan_only_passives, progressive_if_ext, not_balanced_starting_units, spear_of_adun_calldowns, \
|
|
spear_of_adun_castable_passives, nova_equipment
|
|
from .ItemGroups import item_name_groups
|
|
from .Locations import get_locations, LocationType, get_location_types, get_plando_locations
|
|
from .Regions import create_regions
|
|
from .Options import get_option_value, LocationInclusion, KerriganLevelItemDistribution, \
|
|
KerriganPresence, KerriganPrimalStatus, RequiredTactics, kerrigan_unit_available, StarterUnit, SpearOfAdunPresence, \
|
|
get_enabled_campaigns, SpearOfAdunAutonomouslyCastAbilityPresence, Starcraft2Options
|
|
from .PoolFilter import filter_items, get_item_upgrades, UPGRADABLE_ITEMS, missions_in_mission_table, get_used_races
|
|
from .MissionTables import MissionInfo, SC2Campaign, lookup_name_to_mission, SC2Mission, \
|
|
SC2Race
|
|
|
|
|
|
class Starcraft2WebWorld(WebWorld):
|
|
setup = Tutorial(
|
|
"Multiworld Setup Guide",
|
|
"A guide to setting up the Starcraft 2 randomizer connected to an Archipelago Multiworld",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["TheCondor", "Phaneros"]
|
|
)
|
|
|
|
tutorials = [setup]
|
|
|
|
|
|
class SC2World(World):
|
|
"""
|
|
StarCraft II is a science fiction real-time strategy video game developed and published by Blizzard Entertainment.
|
|
Play as one of three factions across four campaigns in a battle for supremacy of the Koprulu Sector.
|
|
"""
|
|
|
|
game = "Starcraft 2"
|
|
web = Starcraft2WebWorld()
|
|
|
|
item_name_to_id = {name: data.code for name, data in get_full_item_list().items()}
|
|
location_name_to_id = {location.name: location.code for location in get_locations(None)}
|
|
options_dataclass = Starcraft2Options
|
|
options: Starcraft2Options
|
|
|
|
item_name_groups = item_name_groups
|
|
locked_locations: typing.List[str]
|
|
location_cache: typing.List[Location]
|
|
mission_req_table: Dict[SC2Campaign, Dict[str, MissionInfo]] = {}
|
|
final_mission_id: int
|
|
victory_item: str
|
|
required_client_version = 0, 4, 5
|
|
|
|
def __init__(self, multiworld: MultiWorld, player: int):
|
|
super(SC2World, self).__init__(multiworld, player)
|
|
self.location_cache = []
|
|
self.locked_locations = []
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
data = get_full_item_list()[name]
|
|
return StarcraftItem(name, data.classification, data.code, self.player)
|
|
|
|
def create_regions(self):
|
|
self.mission_req_table, self.final_mission_id, self.victory_item = create_regions(
|
|
self, get_locations(self), self.location_cache
|
|
)
|
|
|
|
def create_items(self):
|
|
setup_events(self.player, self.locked_locations, self.location_cache)
|
|
|
|
excluded_items = get_excluded_items(self)
|
|
|
|
starter_items = assign_starter_items(self, excluded_items, self.locked_locations, self.location_cache)
|
|
|
|
fill_resource_locations(self, self.locked_locations, self.location_cache)
|
|
|
|
pool = get_item_pool(self, self.mission_req_table, starter_items, excluded_items, self.location_cache)
|
|
|
|
fill_item_pool_with_dummy_items(self, self.locked_locations, self.location_cache, pool)
|
|
|
|
self.multiworld.itempool += pool
|
|
|
|
def set_rules(self):
|
|
self.multiworld.completion_condition[self.player] = lambda state: state.has(self.victory_item, self.player)
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
return self.random.choice(filler_items)
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
for option_name in [field.name for field in fields(Starcraft2Options)]:
|
|
option = get_option_value(self, option_name)
|
|
if type(option) in {str, int}:
|
|
slot_data[option_name] = int(option)
|
|
slot_req_table = {}
|
|
|
|
# Serialize data
|
|
for campaign in self.mission_req_table:
|
|
slot_req_table[campaign.id] = {}
|
|
for mission in self.mission_req_table[campaign]:
|
|
slot_req_table[campaign.id][mission] = self.mission_req_table[campaign][mission]._asdict()
|
|
# Replace mission objects with mission IDs
|
|
slot_req_table[campaign.id][mission]["mission"] = slot_req_table[campaign.id][mission]["mission"].id
|
|
|
|
for index in range(len(slot_req_table[campaign.id][mission]["required_world"])):
|
|
# TODO this is a band-aid, sometimes the mission_req_table already contains dicts
|
|
# as far as I can tell it's related to having multiple vanilla mission orders
|
|
if not isinstance(slot_req_table[campaign.id][mission]["required_world"][index], dict):
|
|
slot_req_table[campaign.id][mission]["required_world"][index] = slot_req_table[campaign.id][mission]["required_world"][index]._asdict()
|
|
|
|
enabled_campaigns = get_enabled_campaigns(self)
|
|
slot_data["plando_locations"] = get_plando_locations(self)
|
|
slot_data["nova_covert_ops_only"] = (enabled_campaigns == {SC2Campaign.NCO})
|
|
slot_data["mission_req"] = slot_req_table
|
|
slot_data["final_mission"] = self.final_mission_id
|
|
slot_data["version"] = 3
|
|
|
|
if SC2Campaign.HOTS not in enabled_campaigns:
|
|
slot_data["kerrigan_presence"] = KerriganPresence.option_not_present
|
|
return slot_data
|
|
|
|
|
|
def setup_events(player: int, locked_locations: typing.List[str], location_cache: typing.List[Location]):
|
|
for location in location_cache:
|
|
if location.address is None:
|
|
item = Item(location.name, ItemClassification.progression, None, player)
|
|
|
|
locked_locations.append(location.name)
|
|
|
|
location.place_locked_item(item)
|
|
|
|
|
|
def get_excluded_items(world: World) -> Set[str]:
|
|
excluded_items: Set[str] = set(get_option_value(world, 'excluded_items'))
|
|
for item in world.multiworld.precollected_items[world.player]:
|
|
excluded_items.add(item.name)
|
|
locked_items: Set[str] = set(get_option_value(world, 'locked_items'))
|
|
# Starter items are also excluded items
|
|
starter_items: Set[str] = set(get_option_value(world, 'start_inventory'))
|
|
item_table = get_full_item_list()
|
|
soa_presence = get_option_value(world, "spear_of_adun_presence")
|
|
soa_autocast_presence = get_option_value(world, "spear_of_adun_autonomously_cast_ability_presence")
|
|
enabled_campaigns = get_enabled_campaigns(world)
|
|
|
|
# Ensure no item is both guaranteed and excluded
|
|
invalid_items = excluded_items.intersection(locked_items)
|
|
invalid_count = len(invalid_items)
|
|
# Don't count starter items that can appear multiple times
|
|
invalid_count -= len([item for item in starter_items.intersection(locked_items) if item_table[item].quantity != 1])
|
|
if invalid_count > 0:
|
|
raise Exception(f"{invalid_count} item{'s are' if invalid_count > 1 else ' is'} both locked and excluded from generation. Please adjust your excluded items and locked items.")
|
|
|
|
def smart_exclude(item_choices: Set[str], choices_to_keep: int):
|
|
expected_choices = len(item_choices)
|
|
if expected_choices == 0:
|
|
return
|
|
item_choices = set(item_choices)
|
|
starter_choices = item_choices.intersection(starter_items)
|
|
excluded_choices = item_choices.intersection(excluded_items)
|
|
item_choices.difference_update(excluded_choices)
|
|
item_choices.difference_update(locked_items)
|
|
candidates = sorted(item_choices)
|
|
exclude_amount = min(expected_choices - choices_to_keep - len(excluded_choices) + len(starter_choices), len(candidates))
|
|
if exclude_amount > 0:
|
|
excluded_items.update(world.random.sample(candidates, exclude_amount))
|
|
|
|
# Nova gear exclusion if NCO not in campaigns
|
|
if SC2Campaign.NCO not in enabled_campaigns:
|
|
excluded_items = excluded_items.union(nova_equipment)
|
|
|
|
kerrigan_presence = get_option_value(world, "kerrigan_presence")
|
|
# Exclude Primal Form item if option is not set or Kerrigan is unavailable
|
|
if get_option_value(world, "kerrigan_primal_status") != KerriganPrimalStatus.option_item or \
|
|
(kerrigan_presence in {KerriganPresence.option_not_present, KerriganPresence.option_not_present_and_no_passives}):
|
|
excluded_items.add(ItemNames.KERRIGAN_PRIMAL_FORM)
|
|
|
|
# no Kerrigan & remove all passives => remove all abilities
|
|
if kerrigan_presence == KerriganPresence.option_not_present_and_no_passives:
|
|
for tier in range(7):
|
|
smart_exclude(kerrigan_actives[tier].union(kerrigan_passives[tier]), 0)
|
|
else:
|
|
# no Kerrigan, but keep non-Kerrigan passives
|
|
if kerrigan_presence == KerriganPresence.option_not_present:
|
|
smart_exclude(kerrigan_only_passives, 0)
|
|
for tier in range(7):
|
|
smart_exclude(kerrigan_actives[tier], 0)
|
|
|
|
# SOA exclusion, other cases are handled by generic race logic
|
|
if (soa_presence == SpearOfAdunPresence.option_lotv_protoss and SC2Campaign.LOTV not in enabled_campaigns) \
|
|
or soa_presence == SpearOfAdunPresence.option_not_present:
|
|
excluded_items.update(spear_of_adun_calldowns)
|
|
if (soa_autocast_presence == SpearOfAdunAutonomouslyCastAbilityPresence.option_lotv_protoss \
|
|
and SC2Campaign.LOTV not in enabled_campaigns) \
|
|
or soa_autocast_presence == SpearOfAdunAutonomouslyCastAbilityPresence.option_not_present:
|
|
excluded_items.update(spear_of_adun_castable_passives)
|
|
|
|
return excluded_items
|
|
|
|
|
|
def assign_starter_items(world: World, excluded_items: Set[str], locked_locations: List[str], location_cache: typing.List[Location]) -> List[Item]:
|
|
starter_items: List[Item] = []
|
|
non_local_items = get_option_value(world, "non_local_items")
|
|
starter_unit = get_option_value(world, "starter_unit")
|
|
enabled_campaigns = get_enabled_campaigns(world)
|
|
first_mission = get_first_mission(world.mission_req_table)
|
|
# Ensuring that first mission is completable
|
|
if starter_unit == StarterUnit.option_off:
|
|
starter_mission_locations = [location.name for location in location_cache
|
|
if location.parent_region.name == first_mission
|
|
and location.access_rule == Location.access_rule]
|
|
if not starter_mission_locations:
|
|
# Force early unit if first mission is impossible without one
|
|
starter_unit = StarterUnit.option_any_starter_unit
|
|
|
|
if starter_unit != StarterUnit.option_off:
|
|
first_race = lookup_name_to_mission[first_mission].race
|
|
|
|
if first_race == SC2Race.ANY:
|
|
# If the first mission is a logic-less no-build
|
|
mission_req_table: Dict[SC2Campaign, Dict[str, MissionInfo]] = world.mission_req_table
|
|
races = get_used_races(mission_req_table, world)
|
|
races.remove(SC2Race.ANY)
|
|
if lookup_name_to_mission[first_mission].race in races:
|
|
# The campaign's race is in (At least one mission that's not logic-less no-build exists)
|
|
first_race = lookup_name_to_mission[first_mission].campaign.race
|
|
elif len(races) > 0:
|
|
# The campaign only has logic-less no-build missions. Find any other valid race
|
|
first_race = world.random.choice(list(races))
|
|
|
|
if first_race != SC2Race.ANY:
|
|
# The race of the early unit has been chosen
|
|
basic_units = get_basic_units(world, first_race)
|
|
if starter_unit == StarterUnit.option_balanced:
|
|
basic_units = basic_units.difference(not_balanced_starting_units)
|
|
if first_mission == SC2Mission.DARK_WHISPERS.mission_name:
|
|
# Special case - you don't have a logicless location but need an AA
|
|
basic_units = basic_units.difference(
|
|
{ItemNames.ZEALOT, ItemNames.CENTURION, ItemNames.SENTINEL, ItemNames.BLOOD_HUNTER,
|
|
ItemNames.AVENGER, ItemNames.IMMORTAL, ItemNames.ANNIHILATOR, ItemNames.VANGUARD})
|
|
if first_mission == SC2Mission.SUDDEN_STRIKE.mission_name:
|
|
# Special case - cliffjumpers
|
|
basic_units = {ItemNames.REAPER, ItemNames.GOLIATH, ItemNames.SIEGE_TANK, ItemNames.VIKING, ItemNames.BANSHEE}
|
|
local_basic_unit = sorted(item for item in basic_units if item not in non_local_items and item not in excluded_items)
|
|
if not local_basic_unit:
|
|
# Drop non_local_items constraint
|
|
local_basic_unit = sorted(item for item in basic_units if item not in excluded_items)
|
|
if not local_basic_unit:
|
|
raise Exception("Early Unit: At least one basic unit must be included")
|
|
|
|
unit: Item = add_starter_item(world, excluded_items, local_basic_unit)
|
|
starter_items.append(unit)
|
|
|
|
# NCO-only specific rules
|
|
if first_mission == SC2Mission.SUDDEN_STRIKE.mission_name:
|
|
support_item: Union[str, None] = None
|
|
if unit.name == ItemNames.REAPER:
|
|
support_item = ItemNames.REAPER_SPIDER_MINES
|
|
elif unit.name == ItemNames.GOLIATH:
|
|
support_item = ItemNames.GOLIATH_JUMP_JETS
|
|
elif unit.name == ItemNames.SIEGE_TANK:
|
|
support_item = ItemNames.SIEGE_TANK_JUMP_JETS
|
|
elif unit.name == ItemNames.VIKING:
|
|
support_item = ItemNames.VIKING_SMART_SERVOS
|
|
if support_item is not None:
|
|
starter_items.append(add_starter_item(world, excluded_items, [support_item]))
|
|
starter_items.append(add_starter_item(world, excluded_items, [ItemNames.NOVA_JUMP_SUIT_MODULE]))
|
|
starter_items.append(
|
|
add_starter_item(world, excluded_items,
|
|
[
|
|
ItemNames.NOVA_HELLFIRE_SHOTGUN,
|
|
ItemNames.NOVA_PLASMA_RIFLE,
|
|
ItemNames.NOVA_PULSE_GRENADES
|
|
]))
|
|
if enabled_campaigns == {SC2Campaign.NCO}:
|
|
starter_items.append(add_starter_item(world, excluded_items, [ItemNames.LIBERATOR_RAID_ARTILLERY]))
|
|
|
|
starter_abilities = get_option_value(world, 'start_primary_abilities')
|
|
assert isinstance(starter_abilities, int)
|
|
if starter_abilities:
|
|
ability_count = starter_abilities
|
|
ability_tiers = [0, 1, 3]
|
|
world.random.shuffle(ability_tiers)
|
|
if ability_count > 3:
|
|
ability_tiers.append(6)
|
|
for tier in ability_tiers:
|
|
abilities = kerrigan_actives[tier].union(kerrigan_passives[tier]).difference(excluded_items, non_local_items)
|
|
if not abilities:
|
|
abilities = kerrigan_actives[tier].union(kerrigan_passives[tier]).difference(excluded_items)
|
|
if abilities:
|
|
ability_count -= 1
|
|
starter_items.append(add_starter_item(world, excluded_items, list(abilities)))
|
|
if ability_count == 0:
|
|
break
|
|
|
|
return starter_items
|
|
|
|
|
|
def get_first_mission(mission_req_table: Dict[SC2Campaign, Dict[str, MissionInfo]]) -> str:
|
|
# The first world should also be the starting world
|
|
campaigns = mission_req_table.keys()
|
|
lowest_id = min([campaign.id for campaign in campaigns])
|
|
first_campaign = [campaign for campaign in campaigns if campaign.id == lowest_id][0]
|
|
first_mission = list(mission_req_table[first_campaign])[0]
|
|
return first_mission
|
|
|
|
|
|
def add_starter_item(world: World, excluded_items: Set[str], item_list: Sequence[str]) -> Item:
|
|
|
|
item_name = world.random.choice(sorted(item_list))
|
|
|
|
excluded_items.add(item_name)
|
|
|
|
item = create_item_with_correct_settings(world.player, item_name)
|
|
|
|
world.multiworld.push_precollected(item)
|
|
|
|
return item
|
|
|
|
|
|
def get_item_pool(world: World, mission_req_table: Dict[SC2Campaign, Dict[str, MissionInfo]],
|
|
starter_items: List[Item], excluded_items: Set[str], location_cache: List[Location]) -> List[Item]:
|
|
pool: List[Item] = []
|
|
|
|
# For the future: goal items like Artifact Shards go here
|
|
locked_items = []
|
|
|
|
# YAML items
|
|
yaml_locked_items = get_option_value(world, 'locked_items')
|
|
assert not isinstance(yaml_locked_items, int)
|
|
|
|
# Adjust generic upgrade availability based on options
|
|
include_upgrades = get_option_value(world, 'generic_upgrade_missions') == 0
|
|
upgrade_items = get_option_value(world, 'generic_upgrade_items')
|
|
assert isinstance(upgrade_items, int)
|
|
|
|
# Include items from outside main campaigns
|
|
item_sets = {'wol', 'hots', 'lotv'}
|
|
if get_option_value(world, 'nco_items') \
|
|
or SC2Campaign.NCO in get_enabled_campaigns(world):
|
|
item_sets.add('nco')
|
|
if get_option_value(world, 'bw_items'):
|
|
item_sets.add('bw')
|
|
if get_option_value(world, 'ext_items'):
|
|
item_sets.add('ext')
|
|
|
|
def allowed_quantity(name: str, data: ItemData) -> int:
|
|
if name in excluded_items \
|
|
or data.type == "Upgrade" and (not include_upgrades or name not in upgrade_included_names[upgrade_items]) \
|
|
or not data.origin.intersection(item_sets):
|
|
return 0
|
|
elif name in progressive_if_nco and 'nco' not in item_sets:
|
|
return 1
|
|
elif name in progressive_if_ext and 'ext' not in item_sets:
|
|
return 1
|
|
else:
|
|
return data.quantity
|
|
|
|
for name, data in get_item_table().items():
|
|
for _ in range(allowed_quantity(name, data)):
|
|
item = create_item_with_correct_settings(world.player, name)
|
|
if name in yaml_locked_items:
|
|
locked_items.append(item)
|
|
else:
|
|
pool.append(item)
|
|
|
|
existing_items = starter_items + [item for item in world.multiworld.precollected_items[world.player] if item not in starter_items]
|
|
existing_names = [item.name for item in existing_items]
|
|
|
|
# Check the parent item integrity, exclude items
|
|
pool[:] = [item for item in pool if pool_contains_parent(item, pool + locked_items + existing_items)]
|
|
|
|
# Removing upgrades for excluded items
|
|
for item_name in excluded_items:
|
|
if item_name in existing_names:
|
|
continue
|
|
invalid_upgrades = get_item_upgrades(pool, item_name)
|
|
for invalid_upgrade in invalid_upgrades:
|
|
pool.remove(invalid_upgrade)
|
|
|
|
fill_pool_with_kerrigan_levels(world, pool)
|
|
filtered_pool = filter_items(world, mission_req_table, location_cache, pool, existing_items, locked_items)
|
|
return filtered_pool
|
|
|
|
|
|
def fill_item_pool_with_dummy_items(self: SC2World, locked_locations: List[str],
|
|
location_cache: List[Location], pool: List[Item]):
|
|
for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
|
|
item = create_item_with_correct_settings(self.player, self.get_filler_item_name())
|
|
pool.append(item)
|
|
|
|
|
|
def create_item_with_correct_settings(player: int, name: str) -> Item:
|
|
data = get_full_item_list()[name]
|
|
|
|
item = Item(name, data.classification, data.code, player)
|
|
|
|
return item
|
|
|
|
|
|
def pool_contains_parent(item: Item, pool: Iterable[Item]):
|
|
item_data = get_full_item_list().get(item.name)
|
|
if item_data.parent_item is None:
|
|
# The item has not associated parent, the item is valid
|
|
return True
|
|
parent_item = item_data.parent_item
|
|
# Check if the pool contains the parent item
|
|
return parent_item in [pool_item.name for pool_item in pool]
|
|
|
|
|
|
def fill_resource_locations(world: World, locked_locations: List[str], location_cache: List[Location]):
|
|
"""
|
|
Filters the locations in the world using a trash or Nothing item
|
|
:param multiworld:
|
|
:param player:
|
|
:param locked_locations:
|
|
:param location_cache:
|
|
:return:
|
|
"""
|
|
open_locations = [location for location in location_cache if location.item is None]
|
|
plando_locations = get_plando_locations(world)
|
|
resource_location_types = get_location_types(world, LocationInclusion.option_resources)
|
|
location_data = {sc2_location.name: sc2_location for sc2_location in get_locations(world)}
|
|
for location in open_locations:
|
|
# Go through the locations that aren't locked yet (early unit, etc)
|
|
if location.name not in plando_locations:
|
|
# The location is not plando'd
|
|
sc2_location = location_data[location.name]
|
|
if sc2_location.type in resource_location_types:
|
|
item_name = world.random.choice(filler_items)
|
|
item = create_item_with_correct_settings(world.player, item_name)
|
|
location.place_locked_item(item)
|
|
locked_locations.append(location.name)
|
|
|
|
|
|
def place_exclusion_item(item_name, location, locked_locations, player):
|
|
item = create_item_with_correct_settings(player, item_name)
|
|
location.place_locked_item(item)
|
|
locked_locations.append(location.name)
|
|
|
|
|
|
def fill_pool_with_kerrigan_levels(world: World, item_pool: List[Item]):
|
|
total_levels = get_option_value(world, "kerrigan_level_item_sum")
|
|
if get_option_value(world, "kerrigan_presence") not in kerrigan_unit_available \
|
|
or total_levels == 0 \
|
|
or SC2Campaign.HOTS not in get_enabled_campaigns(world):
|
|
return
|
|
|
|
def add_kerrigan_level_items(level_amount: int, item_amount: int):
|
|
name = f"{level_amount} Kerrigan Level"
|
|
if level_amount > 1:
|
|
name += "s"
|
|
for _ in range(item_amount):
|
|
item_pool.append(create_item_with_correct_settings(world.player, name))
|
|
|
|
sizes = [70, 35, 14, 10, 7, 5, 2, 1]
|
|
option = get_option_value(world, "kerrigan_level_item_distribution")
|
|
|
|
assert isinstance(option, int)
|
|
assert isinstance(total_levels, int)
|
|
|
|
if option in (KerriganLevelItemDistribution.option_vanilla, KerriganLevelItemDistribution.option_smooth):
|
|
distribution = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
|
if option == KerriganLevelItemDistribution.option_vanilla:
|
|
distribution = [32, 0, 0, 1, 3, 0, 0, 0, 1, 1]
|
|
else: # Smooth
|
|
distribution = [0, 0, 0, 1, 1, 2, 2, 2, 1, 1]
|
|
for tier in range(len(distribution)):
|
|
add_kerrigan_level_items(tier + 1, distribution[tier])
|
|
else:
|
|
size = sizes[option - 2]
|
|
round_func: Callable[[float], int] = round
|
|
if total_levels > 70:
|
|
round_func = floor
|
|
else:
|
|
round_func = ceil
|
|
add_kerrigan_level_items(size, round_func(float(total_levels) / size))
|