850 lines
24 KiB
Python
850 lines
24 KiB
Python
import typing
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from Options import Option, DefaultOnToggle, Toggle, Range, OptionList, DeathLink
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from .LogicTricks import normalized_name_tricks
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from .ColorSFXOptions import *
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class Logic(Choice):
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"""Set the logic used for the generator."""
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display_name = "Logic Rules"
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option_glitchless = 0
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option_glitched = 1
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option_no_logic = 2
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class NightTokens(Toggle):
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"""Nighttime skulltulas will logically require Sun's Song."""
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display_name = "Nighttime Skulltulas Expect Sun's Song"
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class Forest(Choice):
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"""Set the state of Kokiri Forest and the path to Deku Tree."""
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display_name = "Forest"
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option_open = 0
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option_closed_deku = 1
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option_closed = 2
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alias_open_forest = 0
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alias_closed_forest = 2
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class Gate(Choice):
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"""Set the state of the Kakariko Village gate."""
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display_name = "Kakariko Gate"
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option_open = 0
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option_zelda = 1
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option_closed = 2
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class DoorOfTime(DefaultOnToggle):
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"""Open the Door of Time by default, without the Song of Time."""
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display_name = "Open Door of Time"
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class Fountain(Choice):
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"""Set the state of King Zora, blocking the way to Zora's Fountain."""
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display_name = "Zora's Fountain"
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option_open = 0
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option_adult = 1
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option_closed = 2
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default = 2
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class Fortress(Choice):
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"""Set the requirements for access to Gerudo Fortress."""
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display_name = "Gerudo Fortress"
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option_normal = 0
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option_fast = 1
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option_open = 2
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default = 1
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class Bridge(Choice):
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"""Set the requirements for the Rainbow Bridge."""
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display_name = "Rainbow Bridge Requirement"
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option_open = 0
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option_vanilla = 1
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option_stones = 2
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option_medallions = 3
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option_dungeons = 4
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option_tokens = 5
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default = 3
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class Trials(Range):
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"""Set the number of required trials in Ganon's Castle."""
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display_name = "Ganon's Trials Count"
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range_start = 0
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range_end = 6
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open_options: typing.Dict[str, type(Option)] = {
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"open_forest": Forest,
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"open_kakariko": Gate,
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"open_door_of_time": DoorOfTime,
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"zora_fountain": Fountain,
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"gerudo_fortress": Fortress,
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"bridge": Bridge,
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"trials": Trials,
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}
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class StartingAge(Choice):
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"""Choose which age Link will start as."""
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display_name = "Starting Age"
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option_child = 0
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option_adult = 1
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class InteriorEntrances(Choice):
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"""Shuffles interior entrances. "Simple" shuffles houses and Great Fairies; "All" includes Windmill, Link's House, Temple of Time, and Kak potion shop."""
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display_name = "Shuffle Interior Entrances"
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option_off = 0
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option_simple = 1
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option_all = 2
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alias_false = 0
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alias_true = 2
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class GrottoEntrances(Toggle):
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"""Shuffles grotto and grave entrances."""
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display_name = "Shuffle Grotto/Grave Entrances"
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class DungeonEntrances(Toggle):
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"""Shuffles dungeon entrances, excluding Ganon's Castle. Opens Deku, Fire and BotW to both ages."""
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display_name = "Shuffle Dungeon Entrances"
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class OverworldEntrances(Toggle):
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"""Shuffles overworld loading zones."""
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display_name = "Shuffle Overworld Entrances"
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class OwlDrops(Toggle):
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"""Randomizes owl drops from Lake Hylia or Death Mountain Trail as child."""
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display_name = "Randomize Owl Drops"
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class WarpSongs(Toggle):
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"""Randomizes warp song destinations."""
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display_name = "Randomize Warp Songs"
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class SpawnPositions(Toggle):
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"""Randomizes the starting position on loading a save. Consistent between savewarps."""
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display_name = "Randomize Spawn Positions"
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class MixEntrancePools(Choice):
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"""Shuffles entrances into a mixed pool instead of separate ones. "indoor" keeps overworld entrances separate; "all" mixes them in."""
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display_name = "Mix Entrance Pools"
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option_off = 0
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option_indoor = 1
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option_all = 2
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alias_false = 0
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class DecoupleEntrances(Toggle):
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"""Decouple entrances when shuffling them. Also adds the one-way entrance from Gerudo Valley to Lake Hylia if overworld is shuffled."""
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display_name = "Decouple Entrances"
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class TriforceHunt(Toggle):
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"""Gather pieces of the Triforce scattered around the world to complete the game."""
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display_name = "Triforce Hunt"
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class TriforceGoal(Range):
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"""Number of Triforce pieces required to complete the game."""
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display_name = "Required Triforce Pieces"
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range_start = 1
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range_end = 100
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default = 20
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class ExtraTriforces(Range):
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"""Percentage of additional Triforce pieces in the pool, separate from the item pool setting."""
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display_name = "Percentage of Extra Triforce Pieces"
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range_start = 0
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range_end = 100
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default = 50
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class LogicalChus(Toggle):
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"""Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling."""
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display_name = "Bombchus Considered in Logic"
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class MQDungeons(Range):
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"""Number of MQ dungeons. The dungeons to replace are randomly selected."""
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display_name = "Number of MQ Dungeons"
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range_start = 0
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range_end = 12
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default = 0
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world_options: typing.Dict[str, type(Option)] = {
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"starting_age": StartingAge,
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"shuffle_interior_entrances": InteriorEntrances,
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"shuffle_grotto_entrances": GrottoEntrances,
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"shuffle_dungeon_entrances": DungeonEntrances,
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"shuffle_overworld_entrances": OverworldEntrances,
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"owl_drops": OwlDrops,
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"warp_songs": WarpSongs,
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"spawn_positions": SpawnPositions,
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# "mix_entrance_pools": MixEntrancePools,
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# "decouple_entrances": DecoupleEntrances,
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"triforce_hunt": TriforceHunt,
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"triforce_goal": TriforceGoal,
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"extra_triforce_percentage": ExtraTriforces,
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"bombchus_in_logic": LogicalChus,
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"mq_dungeons": MQDungeons,
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}
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class LacsCondition(Choice):
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"""Set the requirements for the Light Arrow Cutscene in the Temple of Time."""
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display_name = "Light Arrow Cutscene Requirement"
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option_vanilla = 0
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option_stones = 1
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option_medallions = 2
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option_dungeons = 3
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option_tokens = 4
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class LacsStones(Range):
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"""Set the number of Spiritual Stones required for LACS."""
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display_name = "Spiritual Stones Required for LACS"
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range_start = 0
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range_end = 3
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default = 3
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class LacsMedallions(Range):
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"""Set the number of medallions required for LACS."""
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display_name = "Medallions Required for LACS"
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range_start = 0
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range_end = 6
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default = 6
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class LacsRewards(Range):
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"""Set the number of dungeon rewards required for LACS."""
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display_name = "Dungeon Rewards Required for LACS"
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range_start = 0
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range_end = 9
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default = 9
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class LacsTokens(Range):
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"""Set the number of Gold Skulltula Tokens required for LACS."""
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display_name = "Tokens Required for LACS"
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range_start = 0
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range_end = 100
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default = 40
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lacs_options: typing.Dict[str, type(Option)] = {
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"lacs_condition": LacsCondition,
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"lacs_stones": LacsStones,
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"lacs_medallions": LacsMedallions,
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"lacs_rewards": LacsRewards,
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"lacs_tokens": LacsTokens,
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}
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class BridgeStones(Range):
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"""Set the number of Spiritual Stones required for the rainbow bridge."""
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display_name = "Spiritual Stones Required for Bridge"
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range_start = 0
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range_end = 3
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default = 3
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class BridgeMedallions(Range):
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"""Set the number of medallions required for the rainbow bridge."""
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display_name = "Medallions Required for Bridge"
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range_start = 0
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range_end = 6
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default = 6
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class BridgeRewards(Range):
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"""Set the number of dungeon rewards required for the rainbow bridge."""
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display_name = "Dungeon Rewards Required for Bridge"
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range_start = 0
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range_end = 9
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default = 9
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class BridgeTokens(Range):
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"""Set the number of Gold Skulltula Tokens required for the rainbow bridge."""
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display_name = "Tokens Required for Bridge"
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range_start = 0
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range_end = 100
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default = 40
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bridge_options: typing.Dict[str, type(Option)] = {
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"bridge_stones": BridgeStones,
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"bridge_medallions": BridgeMedallions,
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"bridge_rewards": BridgeRewards,
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"bridge_tokens": BridgeTokens,
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}
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class SongShuffle(Choice):
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"""Set where songs can appear."""
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display_name = "Shuffle Songs"
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option_song = 0
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option_dungeon = 1
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option_any = 2
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class ShopShuffle(Choice):
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"""Randomizes shop contents. "fixed_number" randomizes a specific number of items per shop;
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"random_number" randomizes the value for each shop. """
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display_name = "Shopsanity"
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option_off = 0
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option_fixed_number = 1
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option_random_number = 2
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alias_false = 0
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class ShopSlots(Range):
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"""Number of items per shop to be randomized into the main itempool.
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Only active if Shopsanity is set to "fixed_number." """
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display_name = "Shuffled Shop Slots"
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range_start = 0
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range_end = 4
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class TokenShuffle(Choice):
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"""Token rewards from Gold Skulltulas are shuffled into the pool."""
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display_name = "Tokensanity"
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option_off = 0
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option_dungeons = 1
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option_overworld = 2
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option_all = 3
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alias_false = 0
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class ScrubShuffle(Choice):
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"""Shuffle the items sold by Business Scrubs, and set the prices."""
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display_name = "Scrub Shuffle"
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option_off = 0
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option_low = 1
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option_regular = 2
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option_random_prices = 3
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alias_false = 0
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alias_affordable = 1
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alias_expensive = 2
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class ShuffleCows(Toggle):
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"""Cows give items when Epona's Song is played."""
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display_name = "Shuffle Cows"
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class ShuffleSword(Toggle):
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"""Shuffle Kokiri Sword into the item pool."""
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display_name = "Shuffle Kokiri Sword"
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class ShuffleOcarinas(Toggle):
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"""Shuffle the Fairy Ocarina and Ocarina of Time into the item pool."""
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display_name = "Shuffle Ocarinas"
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class ShuffleEgg(Toggle):
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"""Shuffle the Weird Egg from Malon at Hyrule Castle."""
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display_name = "Shuffle Weird Egg"
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class ShuffleCard(Toggle):
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"""Shuffle the Gerudo Membership Card into the item pool."""
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display_name = "Shuffle Gerudo Card"
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class ShuffleBeans(Toggle):
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"""Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees."""
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display_name = "Shuffle Magic Beans"
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class ShuffleMedigoronCarpet(Toggle):
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"""Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman."""
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display_name = "Shuffle Medigoron & Carpet Salesman"
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shuffle_options: typing.Dict[str, type(Option)] = {
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"shuffle_song_items": SongShuffle,
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"shopsanity": ShopShuffle,
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"shop_slots": ShopSlots,
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"tokensanity": TokenShuffle,
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"shuffle_scrubs": ScrubShuffle,
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"shuffle_cows": ShuffleCows,
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"shuffle_kokiri_sword": ShuffleSword,
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"shuffle_ocarinas": ShuffleOcarinas,
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"shuffle_weird_egg": ShuffleEgg,
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"shuffle_gerudo_card": ShuffleCard,
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"shuffle_beans": ShuffleBeans,
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"shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet,
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}
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class ShuffleMapCompass(Choice):
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"""Control where to shuffle dungeon maps and compasses."""
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display_name = "Maps & Compasses"
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option_remove = 0
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option_startwith = 1
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option_vanilla = 2
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option_dungeon = 3
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option_overworld = 4
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option_any_dungeon = 5
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option_keysanity = 6
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default = 1
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alias_anywhere = 6
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class ShuffleKeys(Choice):
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"""Control where to shuffle dungeon small keys."""
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display_name = "Small Keys"
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option_remove = 0
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option_vanilla = 2
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option_dungeon = 3
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option_overworld = 4
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option_any_dungeon = 5
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option_keysanity = 6
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default = 3
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alias_keysy = 0
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alias_anywhere = 6
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class ShuffleGerudoKeys(Choice):
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"""Control where to shuffle the Thieves' Hideout small keys."""
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display_name = "Thieves' Hideout Keys"
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option_vanilla = 0
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option_overworld = 1
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option_any_dungeon = 2
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option_keysanity = 3
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alias_anywhere = 3
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class ShuffleBossKeys(Choice):
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"""Control where to shuffle boss keys, except the Ganon's Castle Boss Key."""
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display_name = "Boss Keys"
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option_remove = 0
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option_vanilla = 2
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option_dungeon = 3
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option_overworld = 4
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option_any_dungeon = 5
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option_keysanity = 6
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default = 3
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alias_keysy = 0
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alias_anywhere = 6
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class ShuffleGanonBK(Choice):
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"""Control where to shuffle the Ganon's Castle Boss Key."""
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display_name = "Ganon's Boss Key"
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option_remove = 0
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option_vanilla = 2
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option_dungeon = 3
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option_overworld = 4
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option_any_dungeon = 5
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option_keysanity = 6
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option_on_lacs = 7
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default = 0
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alias_keysy = 0
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alias_anywhere = 6
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class EnhanceMC(Toggle):
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"""Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is."""
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display_name = "Maps and Compasses Give Information"
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dungeon_items_options: typing.Dict[str, type(Option)] = {
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"shuffle_mapcompass": ShuffleMapCompass,
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"shuffle_smallkeys": ShuffleKeys,
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"shuffle_fortresskeys": ShuffleGerudoKeys,
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"shuffle_bosskeys": ShuffleBossKeys,
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"shuffle_ganon_bosskey": ShuffleGanonBK,
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"enhance_map_compass": EnhanceMC,
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}
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class SkipChildZelda(Toggle):
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"""Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed."""
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display_name = "Skip Child Zelda"
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class SkipEscape(DefaultOnToggle):
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"""Skips the tower collapse sequence between the Ganondorf and Ganon fights."""
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display_name = "Skip Tower Escape Sequence"
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class SkipStealth(DefaultOnToggle):
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"""The crawlspace into Hyrule Castle skips straight to Zelda."""
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display_name = "Skip Child Stealth"
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class SkipEponaRace(DefaultOnToggle):
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"""Epona can always be summoned with Epona's Song."""
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display_name = "Skip Epona Race"
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class SkipMinigamePhases(DefaultOnToggle):
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"""Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt."""
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display_name = "Skip Some Minigame Phases"
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class CompleteMaskQuest(Toggle):
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"""All masks are immediately available to borrow from the Happy Mask Shop."""
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display_name = "Complete Mask Quest"
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class UsefulCutscenes(Toggle):
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"""Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched."""
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display_name = "Enable Useful Cutscenes"
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class FastChests(DefaultOnToggle):
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"""All chest animations are fast. If disabled, major items have a slow animation."""
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display_name = "Fast Chest Cutscenes"
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class FreeScarecrow(Toggle):
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"""Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song."""
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display_name = "Free Scarecrow's Song"
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class FastBunny(Toggle):
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"""Bunny Hood lets you move 1.5x faster like in Majora's Mask."""
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display_name = "Fast Bunny Hood"
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class ChickenCount(Range):
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"""Controls the number of Cuccos for Anju to give an item as child."""
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display_name = "Cucco Count"
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range_start = 0
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range_end = 7
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default = 7
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timesavers_options: typing.Dict[str, type(Option)] = {
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"skip_child_zelda": SkipChildZelda,
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"no_escape_sequence": SkipEscape,
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"no_guard_stealth": SkipStealth,
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"no_epona_race": SkipEponaRace,
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"skip_some_minigame_phases": SkipMinigamePhases,
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"complete_mask_quest": CompleteMaskQuest,
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"useful_cutscenes": UsefulCutscenes,
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"fast_chests": FastChests,
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"free_scarecrow": FreeScarecrow,
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"fast_bunny_hood": FastBunny,
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"chicken_count": ChickenCount,
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# "big_poe_count": make_range(1, 10, 1),
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}
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class CSMC(Toggle):
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"""Changes chests containing progression into large chests, and nonprogression into small chests."""
|
|
display_name = "Chest Size Matches Contents"
|
|
|
|
|
|
class Hints(Choice):
|
|
"""Gossip Stones can give hints about item locations."""
|
|
display_name = "Gossip Stones"
|
|
option_none = 0
|
|
option_mask = 1
|
|
option_agony = 2
|
|
option_always = 3
|
|
default = 3
|
|
alias_false = 0
|
|
|
|
|
|
class MiscHints(DefaultOnToggle):
|
|
"""Controls whether the Temple of Time altar gives dungeon prize info and whether Ganondorf hints the Light Arrows."""
|
|
display_name = "Misc Hints"
|
|
|
|
|
|
class HintDistribution(Choice):
|
|
"""Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc."""
|
|
display_name = "Hint Distribution"
|
|
option_balanced = 0
|
|
option_ddr = 1
|
|
option_league = 2
|
|
option_mw2 = 3
|
|
option_scrubs = 4
|
|
option_strong = 5
|
|
option_tournament = 6
|
|
option_useless = 7
|
|
option_very_strong = 8
|
|
option_async = 9
|
|
|
|
|
|
class TextShuffle(Choice):
|
|
"""Randomizes text in the game for comedic effect."""
|
|
display_name = "Text Shuffle"
|
|
option_none = 0
|
|
option_except_hints = 1
|
|
option_complete = 2
|
|
alias_false = 0
|
|
|
|
|
|
class DamageMultiplier(Choice):
|
|
"""Controls the amount of damage Link takes."""
|
|
display_name = "Damage Multiplier"
|
|
option_half = 0
|
|
option_normal = 1
|
|
option_double = 2
|
|
option_quadruple = 3
|
|
option_ohko = 4
|
|
default = 1
|
|
|
|
|
|
class HeroMode(Toggle):
|
|
"""Hearts will not drop from enemies or objects."""
|
|
display_name = "Hero Mode"
|
|
|
|
|
|
class StartingToD(Choice):
|
|
"""Change the starting time of day."""
|
|
display_name = "Starting Time of Day"
|
|
option_default = 0
|
|
option_sunrise = 1
|
|
option_morning = 2
|
|
option_noon = 3
|
|
option_afternoon = 4
|
|
option_sunset = 5
|
|
option_evening = 6
|
|
option_midnight = 7
|
|
option_witching_hour = 8
|
|
|
|
|
|
class ConsumableStart(Toggle):
|
|
"""Start the game with full Deku Sticks and Deku Nuts."""
|
|
display_name = "Start with Consumables"
|
|
|
|
|
|
class RupeeStart(Toggle):
|
|
"""Start with a full wallet. Wallet upgrades will also fill your wallet."""
|
|
display_name = "Start with Rupees"
|
|
|
|
|
|
misc_options: typing.Dict[str, type(Option)] = {
|
|
"correct_chest_sizes": CSMC,
|
|
"hints": Hints,
|
|
"misc_hints": MiscHints,
|
|
"hint_dist": HintDistribution,
|
|
"text_shuffle": TextShuffle,
|
|
"damage_multiplier": DamageMultiplier,
|
|
"no_collectible_hearts": HeroMode,
|
|
"starting_tod": StartingToD,
|
|
"start_with_consumables": ConsumableStart,
|
|
"start_with_rupees": RupeeStart,
|
|
}
|
|
|
|
class ItemPoolValue(Choice):
|
|
"""Changes the number of items available in the game."""
|
|
display_name = "Item Pool"
|
|
option_plentiful = 0
|
|
option_balanced = 1
|
|
option_scarce = 2
|
|
option_minimal = 3
|
|
default = 1
|
|
|
|
|
|
class IceTraps(Choice):
|
|
"""Adds ice traps to the item pool."""
|
|
display_name = "Ice Traps"
|
|
option_off = 0
|
|
option_normal = 1
|
|
option_on = 2
|
|
option_mayhem = 3
|
|
option_onslaught = 4
|
|
default = 1
|
|
alias_false = 0
|
|
alias_true = 2
|
|
alias_extra = 2
|
|
|
|
|
|
class IceTrapVisual(Choice):
|
|
"""Changes the appearance of ice traps as freestanding items."""
|
|
display_name = "Ice Trap Appearance"
|
|
option_major_only = 0
|
|
option_junk_only = 1
|
|
option_anything = 2
|
|
|
|
|
|
class AdultTradeItem(Choice):
|
|
option_pocket_egg = 0
|
|
option_pocket_cucco = 1
|
|
option_cojiro = 2
|
|
option_odd_mushroom = 3
|
|
option_poachers_saw = 4
|
|
option_broken_sword = 5
|
|
option_prescription = 6
|
|
option_eyeball_frog = 7
|
|
option_eyedrops = 8
|
|
option_claim_check = 9
|
|
|
|
|
|
class EarlyTradeItem(AdultTradeItem):
|
|
"""Earliest item that can appear in the adult trade sequence."""
|
|
display_name = "Adult Trade Sequence Earliest Item"
|
|
default = 6
|
|
|
|
|
|
class LateTradeItem(AdultTradeItem):
|
|
"""Latest item that can appear in the adult trade sequence."""
|
|
display_name = "Adult Trade Sequence Latest Item"
|
|
default = 9
|
|
|
|
|
|
itempool_options: typing.Dict[str, type(Option)] = {
|
|
"item_pool_value": ItemPoolValue,
|
|
"junk_ice_traps": IceTraps,
|
|
"ice_trap_appearance": IceTrapVisual,
|
|
"logic_earliest_adult_trade": EarlyTradeItem,
|
|
"logic_latest_adult_trade": LateTradeItem,
|
|
}
|
|
|
|
# Start of cosmetic options
|
|
|
|
class Targeting(Choice):
|
|
"""Default targeting option."""
|
|
display_name = "Default Targeting Option"
|
|
option_hold = 0
|
|
option_switch = 1
|
|
|
|
|
|
class DisplayDpad(DefaultOnToggle):
|
|
"""Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots)."""
|
|
display_name = "Display D-Pad HUD"
|
|
|
|
|
|
class CorrectColors(DefaultOnToggle):
|
|
"""Makes in-game models match their HUD element colors."""
|
|
display_name = "Item Model Colors Match Cosmetics"
|
|
|
|
|
|
class Music(Choice):
|
|
option_normal = 0
|
|
option_off = 1
|
|
option_randomized = 2
|
|
alias_false = 1
|
|
|
|
|
|
class BackgroundMusic(Music):
|
|
"""Randomize or disable background music."""
|
|
display_name = "Background Music"
|
|
|
|
|
|
class Fanfares(Music):
|
|
"""Randomize or disable item fanfares."""
|
|
display_name = "Fanfares"
|
|
|
|
|
|
class OcarinaFanfares(Toggle):
|
|
"""Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized."""
|
|
display_name = "Ocarina Songs as Fanfares"
|
|
|
|
|
|
class SwordTrailDuration(Range):
|
|
"""Set the duration for sword trails."""
|
|
display_name = "Sword Trail Duration"
|
|
range_start = 4
|
|
range_end = 20
|
|
default = 4
|
|
|
|
|
|
cosmetic_options: typing.Dict[str, type(Option)] = {
|
|
"default_targeting": Targeting,
|
|
"display_dpad": DisplayDpad,
|
|
"correct_model_colors": CorrectColors,
|
|
"background_music": BackgroundMusic,
|
|
"fanfares": Fanfares,
|
|
"ocarina_fanfares": OcarinaFanfares,
|
|
"kokiri_color": kokiri_color,
|
|
"goron_color": goron_color,
|
|
"zora_color": zora_color,
|
|
"silver_gauntlets_color": silver_gauntlets_color,
|
|
"golden_gauntlets_color": golden_gauntlets_color,
|
|
"mirror_shield_frame_color": mirror_shield_frame_color,
|
|
"navi_color_default_inner": navi_color_default_inner,
|
|
"navi_color_default_outer": navi_color_default_outer,
|
|
"navi_color_enemy_inner": navi_color_enemy_inner,
|
|
"navi_color_enemy_outer": navi_color_enemy_outer,
|
|
"navi_color_npc_inner": navi_color_npc_inner,
|
|
"navi_color_npc_outer": navi_color_npc_outer,
|
|
"navi_color_prop_inner": navi_color_prop_inner,
|
|
"navi_color_prop_outer": navi_color_prop_outer,
|
|
"sword_trail_duration": SwordTrailDuration,
|
|
"sword_trail_color_inner": sword_trail_color_inner,
|
|
"sword_trail_color_outer": sword_trail_color_outer,
|
|
"bombchu_trail_color_inner": bombchu_trail_color_inner,
|
|
"bombchu_trail_color_outer": bombchu_trail_color_outer,
|
|
"boomerang_trail_color_inner": boomerang_trail_color_inner,
|
|
"boomerang_trail_color_outer": boomerang_trail_color_outer,
|
|
"heart_color": heart_color,
|
|
"magic_color": magic_color,
|
|
"a_button_color": a_button_color,
|
|
"b_button_color": b_button_color,
|
|
"c_button_color": c_button_color,
|
|
"start_button_color": start_button_color,
|
|
}
|
|
|
|
class SfxOcarina(Choice):
|
|
"""Change the sound of the ocarina."""
|
|
display_name = "Ocarina Instrument"
|
|
option_ocarina = 1
|
|
option_malon = 2
|
|
option_whistle = 3
|
|
option_harp = 4
|
|
option_grind_organ = 5
|
|
option_flute = 6
|
|
default = 1
|
|
|
|
sfx_options: typing.Dict[str, type(Option)] = {
|
|
"sfx_navi_overworld": sfx_navi_overworld,
|
|
"sfx_navi_enemy": sfx_navi_enemy,
|
|
"sfx_low_hp": sfx_low_hp,
|
|
"sfx_menu_cursor": sfx_menu_cursor,
|
|
"sfx_menu_select": sfx_menu_select,
|
|
"sfx_nightfall": sfx_nightfall,
|
|
"sfx_horse_neigh": sfx_horse_neigh,
|
|
"sfx_hover_boots": sfx_hover_boots,
|
|
"sfx_ocarina": SfxOcarina,
|
|
}
|
|
|
|
|
|
class LogicTricks(OptionList):
|
|
"""Set various tricks for logic in Ocarina of Time.
|
|
Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"].
|
|
A full list of supported tricks can be found at https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py"""
|
|
display_name = "Logic Tricks"
|
|
valid_keys = frozenset(normalized_name_tricks)
|
|
valid_keys_casefold = True
|
|
|
|
|
|
# All options assembled into a single dict
|
|
oot_options: typing.Dict[str, type(Option)] = {
|
|
"logic_rules": Logic,
|
|
"logic_no_night_tokens_without_suns_song": NightTokens,
|
|
**open_options,
|
|
**world_options,
|
|
**bridge_options,
|
|
**dungeon_items_options,
|
|
**lacs_options,
|
|
**shuffle_options,
|
|
**timesavers_options,
|
|
**misc_options,
|
|
**itempool_options,
|
|
**cosmetic_options,
|
|
**sfx_options,
|
|
"logic_tricks": LogicTricks,
|
|
"death_link": DeathLink,
|
|
}
|