Archipelago/worlds/oot/Rules.py

237 lines
11 KiB
Python

from collections import deque
import logging
from .Regions import TimeOfDay
from .Items import oot_is_item_of_type
from BaseClasses import CollectionState
from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item
from ..AutoWorld import LogicMixin
class OOTLogic(LogicMixin):
def _oot_has_stones(self, count, player):
return self.has_group("stones", player, count)
def _oot_has_medallions(self, count, player):
return self.has_group("medallions", player, count)
def _oot_has_dungeon_rewards(self, count, player):
return self.has_group("rewards", player, count)
def _oot_has_hearts(self, count, player):
containers = self.count("Heart Container", player)
pieces = self.count("Piece of Heart", player) + self.count("Piece of Heart (Treasure Chest Game)", player)
total_hearts = 3 + containers + int(pieces / 4)
return total_hearts >= count
def _oot_has_bottle(self, player):
return self.has_group("logic_bottles", player)
def _oot_has_beans(self, player):
return self.has("Magic Bean Pack", player) or self.has("Buy Magic Bean", player) or self.has("Magic Bean", player, 10)
# Used for fall damage and other situations where damage is unavoidable
def _oot_can_live_dmg(self, player, hearts):
mult = self.multiworld.worlds[player].damage_multiplier
if hearts*4 >= 3:
return mult != 'ohko' and mult != 'quadruple'
else:
return mult != 'ohko'
# Figure out if the given region's parent dungeon has shortcuts enabled
def _oot_region_has_shortcuts(self, player, regionname):
return self.multiworld.worlds[player].region_has_shortcuts(regionname)
# This function operates by assuming different behavior based on the "level of recursion", handled manually.
# If it's called while self.age[player] is None, then it will set the age variable and then attempt to reach the region.
# If self.age[player] is not None, then it will compare it to the 'age' parameter, and return True iff they are equal.
# This lets us fake the OOT accessibility check that cares about age. Unfortunately it's still tied to the ground region.
def _oot_reach_as_age(self, regionname, age, player):
if self.age[player] is None:
self.age[player] = age
can_reach = self.multiworld.get_region(regionname, player).can_reach(self)
self.age[player] = None
return can_reach
return self.age[player] == age
def _oot_reach_at_time(self, regionname, tod, already_checked, player):
name_map = {
TimeOfDay.DAY: self.day_reachable_regions[player],
TimeOfDay.DAMPE: self.dampe_reachable_regions[player],
TimeOfDay.ALL: self.day_reachable_regions[player].intersection(self.dampe_reachable_regions[player])
}
if regionname in name_map[tod]:
return True
region = self.multiworld.get_region(regionname, player)
if region.provides_time == TimeOfDay.ALL or regionname == 'Root':
self.day_reachable_regions[player].add(regionname)
self.dampe_reachable_regions[player].add(regionname)
return True
if region.provides_time == TimeOfDay.DAMPE:
self.dampe_reachable_regions[player].add(regionname)
return tod == TimeOfDay.DAMPE
for entrance in region.entrances:
if entrance.parent_region.name in already_checked:
continue
if self._oot_reach_at_time(entrance.parent_region.name, tod, already_checked + [regionname], player):
if tod == TimeOfDay.DAY:
self.day_reachable_regions[player].add(regionname)
elif tod == TimeOfDay.DAMPE:
self.dampe_reachable_regions[player].add(regionname)
elif tod == TimeOfDay.ALL:
self.day_reachable_regions[player].add(regionname)
self.dampe_reachable_regions[player].add(regionname)
return True
return False
# Store the age before calling this!
def _oot_update_age_reachable_regions(self, player):
self.stale[player] = False
for age in ['child', 'adult']:
self.age[player] = age
rrp = getattr(self, f'{age}_reachable_regions')[player]
bc = getattr(self, f'{age}_blocked_connections')[player]
queue = deque(getattr(self, f'{age}_blocked_connections')[player])
start = self.multiworld.get_region('Menu', player)
# init on first call - this can't be done on construction since the regions don't exist yet
if not start in rrp:
rrp.add(start)
bc.update(start.exits)
queue.extend(start.exits)
# run BFS on all connections, and keep track of those blocked by missing items
while queue:
connection = queue.popleft()
new_region = connection.connected_region
if new_region is None:
continue
if new_region in rrp:
bc.remove(connection)
elif connection.can_reach(self):
rrp.add(new_region)
bc.remove(connection)
bc.update(new_region.exits)
queue.extend(new_region.exits)
self.path[new_region] = (new_region.name, self.path.get(connection, None))
# Sets extra rules on various specific locations not handled by the rule parser.
def set_rules(ootworld):
logger = logging.getLogger('')
world = ootworld.multiworld
player = ootworld.player
if ootworld.logic_rules != 'no_logic':
if ootworld.triforce_hunt:
world.completion_condition[player] = lambda state: state.has('Triforce Piece', player, ootworld.triforce_goal)
else:
world.completion_condition[player] = lambda state: state.has('Triforce', player)
# ganon can only carry triforce
world.get_location('Ganon', player).item_rule = lambda item: item.name == 'Triforce'
# is_child = ootworld.parser.parse_rule('is_child')
guarantee_hint = ootworld.parser.parse_rule('guarantee_hint')
for location in filter(lambda location: location.name in ootworld.shop_prices
or location.type in {'Scrub', 'GrottoScrub'}, ootworld.get_locations()):
if location.type == 'Shop':
location.price = ootworld.shop_prices[location.name]
add_rule(location, create_shop_rule(location, ootworld.parser))
if (ootworld.dungeon_mq['Forest Temple'] and ootworld.shuffle_bosskeys == 'dungeon'
and ootworld.shuffle_smallkeys == 'dungeon' and ootworld.tokensanity == 'off'):
# First room chest needs to be a small key. Make sure the boss key isn't placed here.
location = world.get_location('Forest Temple MQ First Room Chest', player)
forbid_item(location, 'Boss Key (Forest Temple)', ootworld.player)
if ootworld.shuffle_song_items == 'song' and not ootworld.songs_as_items:
# Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else.
# This is required if map/compass included, or any_dungeon shuffle.
location = world.get_location('Sheik in Ice Cavern', player)
add_item_rule(location, lambda item: item.player == player and oot_is_item_of_type(item, 'Song'))
for name in ootworld.always_hints:
add_rule(world.get_location(name, player), guarantee_hint)
# TODO: re-add hints once they are working
# if location.type == 'HintStone' and ootworld.hints == 'mask':
# location.add_rule(is_child)
def create_shop_rule(location, parser):
def required_wallets(price):
if price > 500:
return 3
if price > 200:
return 2
if price > 99:
return 1
return 0
return parser.parse_rule('(Progressive_Wallet, %d)' % required_wallets(location.price))
def limit_to_itemset(location, itemset):
old_rule = location.item_rule
location.item_rule = lambda item: item.name in itemset and old_rule(item)
# This function should be run once after the shop items are placed in the world.
# It should be run before other items are placed in the world so that logic has
# the correct checks for them. This is safe to do since every shop is still
# accessible when all items are obtained and every shop item is not.
# This function should also be called when a world is copied if the original world
# had called this function because the world.copy does not copy the rules
def set_shop_rules(ootworld):
found_bombchus = ootworld.parser.parse_rule('found_bombchus')
wallet = ootworld.parser.parse_rule('Progressive_Wallet')
wallet2 = ootworld.parser.parse_rule('(Progressive_Wallet, 2)')
for location in filter(lambda location: location.item and oot_is_item_of_type(location.item, 'Shop'), ootworld.get_locations()):
# Add wallet requirements
if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
add_rule(location, wallet)
elif location.item.name in ['Buy Zora Tunic', 'Buy Blue Fire']:
add_rule(location, wallet2)
# Add adult only checks
if location.item.name in ['Buy Goron Tunic', 'Buy Zora Tunic']:
add_rule(location, ootworld.parser.parse_rule('is_adult', location))
# Add item prerequisite checks
if location.item.name in ['Buy Blue Fire',
'Buy Blue Potion',
'Buy Bottle Bug',
'Buy Fish',
'Buy Green Potion',
'Buy Poe',
'Buy Red Potion [30]',
'Buy Red Potion [40]',
'Buy Red Potion [50]',
'Buy Fairy\'s Spirit']:
add_rule(location, lambda state: CollectionState._oot_has_bottle(state, ootworld.player))
if location.item.name in ['Buy Bombchu (10)', 'Buy Bombchu (20)', 'Buy Bombchu (5)']:
add_rule(location, found_bombchus)
# This function should be ran once after setting up entrances and before placing items
# The goal is to automatically set item rules based on age requirements in case entrances were shuffled
def set_entrances_based_rules(ootworld):
if ootworld.multiworld.accessibility == 'beatable':
return
all_state = ootworld.multiworld.get_all_state(False)
for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()):
# If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these
if not all_state._oot_reach_as_age(location.parent_region.name, 'adult', ootworld.player):
forbid_item(location, 'Buy Goron Tunic', ootworld.player)
forbid_item(location, 'Buy Zora Tunic', ootworld.player)