195 lines
3.9 KiB
Python
195 lines
3.9 KiB
Python
import typing
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import random
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from Options import Choice, Range, Option, Toggle, DefaultOnToggle
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class Logic(Choice):
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option_no_glitches = 0
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option_minor_glitches = 1
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option_overworld_glitches = 2
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option_hybrid_major_glitches = 3
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option_no_logic = 4
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alias_owg = 2
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alias_hmg = 3
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class Objective(Choice):
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option_crystals = 0
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# option_pendants = 1
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option_triforce_pieces = 2
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option_pedestal = 3
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option_bingo = 4
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class Goal(Choice):
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option_kill_ganon = 0
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option_kill_ganon_and_gt_agahnim = 1
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option_hand_in = 2
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class Crystals(Range):
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range_start = 0
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range_end = 7
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class CrystalsTower(Crystals):
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default = 7
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class CrystalsGanon(Crystals):
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default = 7
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class TriforcePieces(Range):
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default = 30
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range_start = 1
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range_end = 90
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class ShopItemSlots(Range):
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range_start = 0
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range_end = 30
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class WorldState(Choice):
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option_standard = 1
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option_open = 0
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option_inverted = 2
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class Bosses(Choice):
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option_vanilla = 0
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option_simple = 1
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option_full = 2
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option_chaos = 3
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option_singularity = 4
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class Enemies(Choice):
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option_vanilla = 0
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option_shuffled = 1
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option_chaos = 2
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class Progressive(Choice):
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displayname = "Progressive Items"
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option_off = 0
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option_grouped_random = 1
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option_on = 2
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alias_false = 0
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alias_true = 2
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default = 2
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alias_random = 1
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def want_progressives(self, random):
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return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
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class Palette(Choice):
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option_default = 0
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option_good = 1
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option_blackout = 2
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option_puke = 3
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option_classic = 4
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option_grayscale = 5
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option_negative = 6
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option_dizzy = 7
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option_sick = 8
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alias_random = 1
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class OWPalette(Palette):
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displayname = "Overworld Palette"
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class UWPalette(Palette):
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displayname = "Underworld Palette"
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class HUDPalette(Palette):
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displayname = "Menu Palette"
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class SwordPalette(Palette):
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displayname = "Sword Palette"
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class ShieldPalette(Palette):
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displayname = "Shield Palette"
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class LinkPalette(Palette):
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displayname = "Link Palette"
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class HeartBeep(Choice):
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displayname = "Heart Beep Rate"
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option_normal = 0
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option_double = 1
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option_half = 2,
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option_quarter = 3
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option_off = 4
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class HeartColor(Choice):
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displayname = "Heart Color"
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option_red = 0
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option_blue = 1
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option_green = 2
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option_yellow = 3
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@classmethod
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def from_text(cls, text: str) -> Choice:
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# remove when this becomes a base Choice feature
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if text == "random":
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return cls(random.randint(0, 3))
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return super(HeartColor, cls).from_text(text)
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class QuickSwap(DefaultOnToggle):
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displayname = "L/R Quickswapping"
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class MenuSpeed(Choice):
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displayname = "Menu Speed"
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option_normal = 0
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option_instant = 1,
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option_double = 2
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option_triple = 3
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option_quadruple = 4
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option_half = 5
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class Music(DefaultOnToggle):
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displayname = "Play music"
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class ReduceFlashing(DefaultOnToggle):
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displayname = "Reduce Screen Flashes"
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class TriforceHud(Choice):
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displayname = "Display Method for Triforce Hunt"
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option_normal = 0
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option_hide_goal = 1
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option_hide_required = 2
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option_hide_both = 3
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alttp_options: typing.Dict[str, type(Option)] = {
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"crystals_needed_for_gt": CrystalsTower,
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"crystals_needed_for_ganon": CrystalsGanon,
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"progressive": Progressive,
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"shop_item_slots": ShopItemSlots,
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"ow_palettes": OWPalette,
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"uw_palettes": UWPalette,
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"hud_palettes": HUDPalette,
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"sword_palettes": SwordPalette,
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"shield_palettes": ShieldPalette,
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"link_palettes": LinkPalette,
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"heartbeep": HeartBeep,
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"heartcolor": HeartColor,
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"quickswap": QuickSwap,
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"menuspeed": MenuSpeed,
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"music": Music,
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"reduceflashing": ReduceFlashing,
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"triforcehud": TriforceHud
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}
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