Archipelago/worlds/factorio/data/mod/lib.lua

39 lines
1.1 KiB
Lua

function get_any_stack_size(name)
local item = game.item_prototypes[name]
if item ~= nil then
return item.stack_size
end
item = game.equipment_prototypes[name]
if item ~= nil then
return item.stack_size
end
-- failsafe
return 1
end
-- from https://stackoverflow.com/a/40180465
-- split("a,b,c", ",") => {"a", "b", "c"}
function split(s, sep)
local fields = {}
sep = sep or " "
local pattern = string.format("([^%s]+)", sep)
string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
return fields
end
function random_offset_position(position, offset)
return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-1024, 1024)}
end
function fire_entity_at_players(entity_name, speed)
for _, player in ipairs(game.forces["player"].players) do
current_character = player.character
if current_character ~= nil then
current_character.surface.create_entity{name=entity_name,
position=random_offset_position(current_character.position, 128),
target=current_character, speed=speed}
end
end
end