Archipelago/worlds/rogue-legacy/Names/ItemName.py

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Python

# Vendor Definitions
blacksmith = "Blacksmith"
enchantress = "Enchantress"
architect = "Architect"
# Progressive Class Definitions
progressive_knight = "Progressive Knights"
progressive_mage = "Progressive Mages"
progressive_barbarian = "Progressive Barbarians"
progressive_knave = "Progressive Knaves"
progressive_shinobi = "Progressive Shinobis"
progressive_miner = "Progressive Miners"
progressive_lich = "Progressive Liches"
progressive_spellthief = "Progressive Spellthieves"
# Static Class Definitions
knight = "Knights"
paladin = "Paladins"
mage = "Mages"
archmage = "Archmages"
barbarian = "Barbarians"
barbarian_king = "Barbarian Kings"
knave = "Knaves"
assassin = "Assassins"
shinobi = "Shinobis"
hokage = "Hokages"
miner = "Miners"
spelunker = "Spelunkers"
lich = "Lichs"
lich_king = "Lich Kings"
spellthief = "Spellthieves"
spellsword = "Spellswords"
dragon = "Dragons"
traitor = "Traitors"
# Skill Unlock Definitions
health = "Health Up"
mana = "Mana Up"
attack = "Attack Up"
magic_damage = "Magic Damage Up"
armor = "Armor Up"
equip = "Equip Up"
crit_chance = "Crit Chance Up"
crit_damage = "Crit Damage Up"
down_strike = "Down Strike Up"
gold_gain = "Gold Gain Up"
potion_efficiency = "Potion Efficiency Up"
invulnerability_time = "Invulnerability Time Up"
mana_cost_down = "Mana Cost Down"
death_defiance = "Death Defiance"
haggling = "Haggling"
random_children = "Randomize Children"
# Misc. Definitions
trip_stat_increase = "Triple Stat Increase"
gold_1000 = "1000 Gold"
gold_3000 = "3000 Gold"
gold_5000 = "5000 Gold"
rage_trap = "Rage Trap"
# Blueprint Definitions
progressive_blueprints = "Progressive Blueprints"
squire_blueprints = "Squire Blueprints"
silver_blueprints = "Silver Blueprints"
guardian_blueprints = "Guardian Blueprints"
imperial_blueprints = "Imperial Blueprints"
royal_blueprints = "Royal Blueprints"
knight_blueprints = "Knight Blueprints"
ranger_blueprints = "Ranger Blueprints"
sky_blueprints = "Sky Blueprints"
dragon_blueprints = "Dragon Blueprints"
slayer_blueprints = "Slayer Blueprints"
blood_blueprints = "Blood Blueprints"
sage_blueprints = "Sage Blueprints"
retribution_blueprints = "Retribution Blueprints"
holy_blueprints = "Holy Blueprints"
dark_blueprints = "Dark Blueprints"
# Rune Definitions
vault_runes = "Vault Runes"
sprint_runes = "Sprint Runes"
vampire_runes = "Vampire Runes"
sky_runes = "Sky Runes"
siphon_runes = "Siphon Runes"
retaliation_runes = "Retaliation Runes"
bounty_runes = "Bounty Runes"
haste_runes = "Haste Runes"
curse_runes = "Curse Runes"
grace_runes = "Grace Runes"
balance_runes = "Balance Runes"
# Event Definitions
boss_castle = "Defeat Castle Hamson Boss"
boss_forest = "Defeat Forest Abkhazia Boss"
boss_tower = "Defeat The Maya Boss"
boss_dungeon = "Defeat The Land of Darkness Boss"
boss_fountain = "Defeat The Fountain"