40 lines
1.8 KiB
Python
40 lines
1.8 KiB
Python
from typing import List
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from BaseClasses import Item, Location
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from test.TestBase import WorldTestBase
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class TestPrizes(WorldTestBase):
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game = "A Link to the Past"
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def test_item_rules(self):
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prize_locations: List[Location] = [
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self.multiworld.get_location("Eastern Palace - Prize", 1),
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self.multiworld.get_location("Desert Palace - Prize", 1),
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self.multiworld.get_location("Tower of Hera - Prize", 1),
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self.multiworld.get_location("Palace of Darkness - Prize", 1),
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self.multiworld.get_location("Swamp Palace - Prize", 1),
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self.multiworld.get_location("Thieves\' Town - Prize", 1),
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self.multiworld.get_location("Skull Woods - Prize", 1),
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self.multiworld.get_location("Ice Palace - Prize", 1),
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self.multiworld.get_location("Misery Mire - Prize", 1),
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self.multiworld.get_location("Turtle Rock - Prize", 1),
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]
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prize_items: List[Item] = [
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self.get_item_by_name("Green Pendant"),
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self.get_item_by_name("Blue Pendant"),
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self.get_item_by_name("Red Pendant"),
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self.get_item_by_name("Crystal 1"),
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self.get_item_by_name("Crystal 2"),
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self.get_item_by_name("Crystal 3"),
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self.get_item_by_name("Crystal 4"),
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self.get_item_by_name("Crystal 5"),
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self.get_item_by_name("Crystal 6"),
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self.get_item_by_name("Crystal 7"),
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]
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for item in self.multiworld.get_items():
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for prize_location in prize_locations:
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self.assertEqual(item in prize_items, prize_location.item_rule(item),
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f"{item} must {'' if item in prize_items else 'not '}be allowed in {prize_location}.")
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