Archipelago/worlds/alttp/test/items/TestPrizes.py

40 lines
1.8 KiB
Python

from typing import List
from BaseClasses import Item, Location
from test.TestBase import WorldTestBase
class TestPrizes(WorldTestBase):
game = "A Link to the Past"
def test_item_rules(self):
prize_locations: List[Location] = [
self.multiworld.get_location("Eastern Palace - Prize", 1),
self.multiworld.get_location("Desert Palace - Prize", 1),
self.multiworld.get_location("Tower of Hera - Prize", 1),
self.multiworld.get_location("Palace of Darkness - Prize", 1),
self.multiworld.get_location("Swamp Palace - Prize", 1),
self.multiworld.get_location("Thieves\' Town - Prize", 1),
self.multiworld.get_location("Skull Woods - Prize", 1),
self.multiworld.get_location("Ice Palace - Prize", 1),
self.multiworld.get_location("Misery Mire - Prize", 1),
self.multiworld.get_location("Turtle Rock - Prize", 1),
]
prize_items: List[Item] = [
self.get_item_by_name("Green Pendant"),
self.get_item_by_name("Blue Pendant"),
self.get_item_by_name("Red Pendant"),
self.get_item_by_name("Crystal 1"),
self.get_item_by_name("Crystal 2"),
self.get_item_by_name("Crystal 3"),
self.get_item_by_name("Crystal 4"),
self.get_item_by_name("Crystal 5"),
self.get_item_by_name("Crystal 6"),
self.get_item_by_name("Crystal 7"),
]
for item in self.multiworld.get_items():
for prize_location in prize_locations:
self.assertEqual(item in prize_items, prize_location.item_rule(item),
f"{item} must {'' if item in prize_items else 'not '}be allowed in {prize_location}.")