177 lines
5.3 KiB
Python
177 lines
5.3 KiB
Python
import typing
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from Options import Option, DefaultOnToggle, Range, Choice
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class TotalLocations(Range):
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"""Number of location checks which are added to the Risk of Rain playthrough."""
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display_name = "Total Locations"
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range_start = 10
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range_end = 250
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default = 20
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class TotalRevivals(Range):
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"""Total Percentage of `Dio's Best Friend` item put in the item pool."""
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display_name = "Total Percentage Revivals Available"
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range_start = 0
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range_end = 10
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default = 4
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class ItemPickupStep(Range):
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"""Number of items to pick up before an AP Check is completed.
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Setting to 1 means every other pickup.
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Setting to 2 means every third pickup. So on..."""
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display_name = "Item Pickup Step"
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range_start = 0
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range_end = 5
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default = 2
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class AllowLunarItems(DefaultOnToggle):
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"""Allows Lunar items in the item pool."""
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display_name = "Enable Lunar Item Shuffling"
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class StartWithRevive(DefaultOnToggle):
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"""Start the game with a `Dio's Best Friend` item."""
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display_name = "Start with a Revive"
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class FinalStageDeath(DefaultOnToggle):
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"""Death on the final boss stage counts as a win."""
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display_name = "Final Stage Death is Win"
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class GreenScrap(Range):
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"""Weight of Green Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Green Scraps"
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range_start = 0
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range_end = 100
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default = 16
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class RedScrap(Range):
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"""Weight of Red Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Red Scraps"
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range_start = 0
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range_end = 100
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default = 4
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class YellowScrap(Range):
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"""Weight of yellow scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Yellow Scraps"
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range_start = 0
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range_end = 100
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default = 1
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class WhiteScrap(Range):
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"""Weight of white scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "White Scraps"
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range_start = 0
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range_end = 100
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default = 32
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class CommonItem(Range):
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"""Weight of common items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Common Items"
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range_start = 0
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range_end = 100
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default = 64
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class UncommonItem(Range):
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"""Weight of uncommon items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Uncommon Items"
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range_start = 0
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range_end = 100
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default = 32
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class LegendaryItem(Range):
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"""Weight of legendary items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Legendary Items"
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range_start = 0
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range_end = 100
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default = 8
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class BossItem(Range):
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"""Weight of boss items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Boss Items"
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range_start = 0
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range_end = 100
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default = 4
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class LunarItem(Range):
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"""Weight of lunar items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Lunar Items"
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range_start = 0
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range_end = 100
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default = 16
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class Equipment(Range):
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"""Weight of equipment items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
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display_name = "Equipment"
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range_start = 0
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range_end = 100
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default = 32
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class ItemPoolPresetToggle(DefaultOnToggle):
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"""Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
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display_name = "Item Weight Presets"
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class ItemWeights(Choice):
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"""Preset choices for determining the weights of the item pool.
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New is a test for a potential adjustment to the default weights.
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Uncommon puts a large number of uncommon items in the pool.
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Legendary puts a large number of legendary items in the pool.
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Lunartic makes everything a lunar item.
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Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
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No Scraps removes all scrap items from the item pool.
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Even generates the item pool with every item having an even weight.
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Scraps Only will be only scrap items in the item pool."""
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display_name = "Item Weights"
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option_default = 0
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option_new = 1
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option_uncommon = 2
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option_legendary = 3
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option_lunartic = 4
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option_chaos = 5
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option_no_scraps = 6
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option_even = 7
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option_scraps_only = 8
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# define a dictionary for the weights of the generated item pool.
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ror2_weights: typing.Dict[str, type(Option)] = {
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"green_scrap": GreenScrap,
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"red_scrap": RedScrap,
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"yellow_scrap": YellowScrap,
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"white_scrap": WhiteScrap,
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"common_item": CommonItem,
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"uncommon_item": UncommonItem,
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"legendary_item": LegendaryItem,
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"boss_item": BossItem,
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"lunar_item": LunarItem,
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"equipment": Equipment
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}
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ror2_options: typing.Dict[str, type(Option)] = {
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"total_locations": TotalLocations,
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"total_revivals": TotalRevivals,
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"start_with_revive": StartWithRevive,
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"final_stage_death": FinalStageDeath,
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"item_pickup_step": ItemPickupStep,
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"enable_lunar": AllowLunarItems,
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"item_weights": ItemWeights,
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"item_pool_presets": ItemPoolPresetToggle,
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**ror2_weights
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}
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