Original logic from SMZ3 is: items.KeyPD >= (GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(KeyPD, World) ? (items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 4 : 3 : (items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 6 : 5)) I believe these parentheses are needed to correctly replicate this logic |
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.. | ||
SuperMetroid | ||
Zelda | ||
__init__.py |