Archipelago/worlds/factorio/Technologies.py

250 lines
9.4 KiB
Python

from __future__ import annotations
# Factorio technologies are imported from a .json document in /data
from typing import Dict, Set, FrozenSet
import os
import json
import Options
import Utils
import logging
import functools
factorio_id = 2 ** 17
source_folder = Utils.local_path("data", "factorio")
with open(os.path.join(source_folder, "techs.json")) as f:
raw = json.load(f)
with open(os.path.join(source_folder, "recipes.json")) as f:
raw_recipes = json.load(f)
with open(os.path.join(source_folder, "machines.json")) as f:
raw_machines = json.load(f)
tech_table: Dict[str, int] = {}
technology_table: Dict[str, Technology] = {}
always = lambda state: True
class FactorioElement():
name: str
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
def __hash__(self):
return hash(self.name)
class Technology(FactorioElement): # maybe make subclass of Location?
def __init__(self, name, ingredients, factorio_id):
self.name = name
self.factorio_id = factorio_id
self.ingredients = ingredients
def build_rule(self, player: int):
logging.debug(f"Building rules for {self.name}")
return lambda state, technologies=technologies: all(state.has(f"Automated {ingredient}", player)
for ingredient in self.ingredients)
def get_prior_technologies(self) -> Set[Technology]:
"""Get Technologies that have to precede this one to resolve tree connections."""
technologies = set()
for ingredient in self.ingredients:
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
return technologies
def __hash__(self):
return self.factorio_id
def get_custom(self, world, allowed_packs: Set[str], player: int) -> CustomTechnology:
return CustomTechnology(self, world, allowed_packs, player)
class CustomTechnology(Technology):
"""A particularly configured Technology for a world."""
def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int):
ingredients = origin.ingredients & allowed_packs
self.player = player
if origin.name not in world.worlds[player].static_nodes:
ingredients = list(ingredients)
ingredients.sort() # deterministic sample
ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients)))
super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id)
class Recipe(FactorioElement):
def __init__(self, name, category, ingredients, products):
self.name = name
self.category = category
self.ingredients = ingredients
self.products = products
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
@property
def crafting_machines(self) -> Set[Machine]:
"""crafting machines able to run this recipe"""
return machines_per_category[self.category]
@property
def unlocking_technologies(self) -> Set[Technology]:
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
class Machine(FactorioElement):
def __init__(self, name, categories):
self.name: str = name
self.categories: set = categories
# recipes and technologies can share names in Factorio
for technology_name in sorted(raw):
data = raw[technology_name]
factorio_id += 1
current_ingredients = set(data["ingredients"])
technology = Technology(technology_name, current_ingredients, factorio_id)
factorio_id += 1
tech_table[technology_name] = technology.factorio_id
technology_table[technology_name] = technology
recipe_sources: Dict[str, str] = {} # recipe_name -> technology source
for technology, data in raw.items():
for recipe_name in data["unlocks"]:
recipe_sources.setdefault(recipe_name, set()).add(technology)
del (raw)
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
recipes = {}
all_product_sources: Dict[str, Set[Recipe]] = {"character": set()}
for recipe_name, recipe_data in raw_recipes.items():
# example:
# "accumulator":{"ingredients":["iron-plate","battery"],"products":["accumulator"],"category":"crafting"}
recipe = Recipe(recipe_name, recipe_data["category"], set(recipe_data["ingredients"]), set(recipe_data["products"]))
recipes[recipe_name] = Recipe
if recipe.products.isdisjoint(recipe.ingredients) and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
for product_name in recipe.products:
all_product_sources.setdefault(product_name, set()).add(recipe)
del (raw_recipes)
machines: Dict[str, Machine] = {}
for name, categories in raw_machines.items():
machine = Machine(name, set(categories))
machines[name] = machine
del (raw_machines)
# build requirements graph for all technology ingredients
all_ingredient_names: Set[str] = set()
for technology in technology_table.values():
all_ingredient_names |= technology.ingredients
def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = set()
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
return current_technologies
def unlock(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = set()
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
current_technologies |= required_category_technologies[recipe.category]
return current_technologies
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[Technology]:
if _done:
if ingredient_name in _done:
return set()
else:
_done.add(ingredient_name)
else:
_done = {ingredient_name}
recipes = all_product_sources.get(ingredient_name)
if not recipes:
return set()
current_technologies = set()
for recipe in recipes:
current_technologies |= unlock_func(recipe, _done)
return current_technologies
required_machine_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in machines:
required_machine_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
logical_machines = {}
for machine in machines.values():
logically_useful = True
for pot_source_machine in machines.values():
if machine != pot_source_machine \
and machine.categories.issuperset(pot_source_machine.categories) \
and required_machine_technologies[machine.name].issuperset(
required_machine_technologies[pot_source_machine.name]):
logically_useful = False
break
if logically_useful:
logical_machines[machine.name] = machine
del(required_machine_technologies)
machines_per_category: Dict[str: Set[Machine]] = {}
for machine in logical_machines.values():
for category in machine.categories:
machines_per_category.setdefault(category, set()).add(machine)
# required technologies to be able to craft recipes from a certain category
required_category_technologies: Dict[str, FrozenSet[FrozenSet[Technology]]] = {}
for category_name, cat_machines in machines_per_category.items():
techs = set()
for machine in cat_machines:
techs |= recursively_get_unlocking_technologies(machine.name)
required_category_technologies[category_name] = frozenset(techs)
required_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in all_ingredient_names:
required_technologies[ingredient_name] = frozenset(
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))
advancement_technologies: Set[str] = set()
for technologies in required_technologies.values():
advancement_technologies |= {technology.name for technology in technologies}
@functools.lru_cache(10)
def get_rocket_requirements(ingredients: Set[str]) -> Set[str]:
techs = recursively_get_unlocking_technologies("rocket-silo")
for ingredient in ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
return {tech.name for tech in techs}
rocket_recipes = {
Options.MaxSciencePack.option_space_science_pack:
{"rocket-control-unit": 10, "low-density-structure": 10, "rocket-fuel": 10},
Options.MaxSciencePack.option_utility_science_pack:
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_production_science_pack:
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_chemical_science_pack:
{"advanced-circuit": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_military_science_pack:
{"defender-capsule": 10, "stone-wall": 10, "coal": 10},
Options.MaxSciencePack.option_logistic_science_pack:
{"electronic-circuit": 10, "stone-brick": 10, "coal": 10},
Options.MaxSciencePack.option_automation_science_pack:
{"copper-cable": 10, "iron-plate": 10, "wood": 10}
}