Archipelago/worlds/stardew_valley/test/TestGeneration.py

274 lines
13 KiB
Python

from BaseClasses import ItemClassification
from . import SVTestBase
from .. import locations, items, location_table, options
from ..data.villagers_data import all_villagers_by_name
from ..items import items_by_group, Group
from ..locations import LocationTags
class TestBaseItemGeneration(SVTestBase):
def test_all_progression_items_are_added_to_the_pool(self):
for classification in [ItemClassification.progression, ItemClassification.useful]:
with self.subTest(classification=classification):
all_classified_items = {self.world.create_item(item)
for item in items.items_by_group[items.Group.COMMUNITY_REWARD]
if item.classification is classification}
for item in all_classified_items:
self.assertIn(item, self.multiworld.itempool)
def test_creates_as_many_item_as_non_event_locations(self):
non_event_locations = [location for location in self.multiworld.get_locations(self.player) if
not location.event]
self.assertEqual(len(non_event_locations), len(self.multiworld.itempool))
class TestGivenProgressiveBackpack(SVTestBase):
options = {options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive}
def test_when_generate_world_then_two_progressive_backpack_are_added(self):
self.assertEqual(self.multiworld.itempool.count(self.world.create_item("Progressive Backpack")), 2)
def test_when_generate_world_then_backpack_locations_are_added(self):
created_locations = {location.name for location in self.multiworld.get_locations(1)}
backpacks_exist = [location.name in created_locations
for location in locations.locations_by_tag[LocationTags.BACKPACK]]
all_exist = all(backpacks_exist)
self.assertTrue(all_exist)
class TestRemixedMineRewards(SVTestBase):
def test_when_generate_world_then_one_reward_is_added_per_chest(self):
# assert self.world.create_item("Rusty Sword") in self.multiworld.itempool
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_10]))
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_20]))
self.assertIn(self.world.create_item("Slingshot"), self.multiworld.itempool)
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_50]))
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_60]))
self.assertIn(self.world.create_item("Master Slingshot"), self.multiworld.itempool)
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_80]))
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_90]))
self.assertIn(self.world.create_item("Stardrop"), self.multiworld.itempool)
self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
for item in items_by_group[Group.MINES_FLOOR_110]))
self.assertIn(self.world.create_item("Skull Key"), self.multiworld.itempool)
# This test has a 1/90,000 chance to fail... Sorry in advance
def test_when_generate_world_then_rewards_are_not_all_vanilla(self):
self.assertFalse(all(self.world.create_item(item) in self.multiworld.itempool
for item in
["Leather Boots", "Steel Smallsword", "Tundra Boots", "Crystal Dagger", "Firewalker Boots",
"Obsidian Edge", "Space Boots"]))
class TestProgressiveElevator(SVTestBase):
options = {
options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_progressive,
options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
}
def test_given_access_to_floor_115_when_find_another_elevator_then_has_access_to_floor_120(self):
self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
self.collect(self.multiworld.create_item("Bone Sword", self.player))
self.collect([self.get_item_by_name("Combat Level")] * 4)
self.collect(self.get_item_by_name("Adventurer's Guild"))
self.assertFalse(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
self.collect(self.get_item_by_name("Progressive Mine Elevator"))
self.assertTrue(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
def test_given_access_to_floor_115_when_find_another_pickaxe_and_sword_then_has_access_to_floor_120(self):
self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
self.collect(self.multiworld.create_item("Bone Sword", self.player))
self.collect([self.get_item_by_name("Combat Level")] * 4)
self.collect(self.get_item_by_name("Adventurer's Guild"))
self.assertFalse(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
self.collect(self.get_item_by_name("Progressive Pickaxe"))
self.collect(self.multiworld.create_item("Steel Falchion", self.player))
self.collect(self.get_item_by_name("Combat Level"))
self.collect(self.get_item_by_name("Combat Level"))
self.assertTrue(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
class TestLocationGeneration(SVTestBase):
def test_all_location_created_are_in_location_table(self):
for location in self.multiworld.get_locations(self.player):
if not location.event:
self.assertIn(location.name, location_table)
class TestLocationAndItemCount(SVTestBase):
options = {
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
options.SeedShuffle.internal_name: options.SeedShuffle.option_shuffled,
options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_vanilla,
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
options.HelpWantedLocations.internal_name: 0,
options.Fishsanity.internal_name: options.Fishsanity.option_none,
options.Museumsanity.internal_name: options.Museumsanity.option_none,
options.Friendsanity.internal_name: options.Museumsanity.option_none,
options.NumberOfPlayerBuffs.internal_name: 12,
}
def test_minimal_location_maximal_items_still_valid(self):
self.assertGreaterEqual(len(self.multiworld.get_locations()), len(self.multiworld.get_items()))
class TestFriendsanityNone(SVTestBase):
options = {
options.Friendsanity.internal_name: options.Friendsanity.option_none,
}
def test_no_friendsanity_items(self):
for item in self.multiworld.get_items():
self.assertFalse(item.name.endswith(": 1 <3"))
def test_no_friendsanity_locations(self):
for location in self.multiworld.get_locations():
self.assertFalse(location.name.startswith("Friendsanity"))
class TestFriendsanityBachelors(SVTestBase):
options = {
options.Friendsanity.internal_name: options.Friendsanity.option_bachelors,
}
bachelors = {"Harvey", "Elliott", "Sam", "Alex", "Shane", "Sebastian", "Emily", "Haley", "Leah", "Abigail", "Penny",
"Maru"}
def test_friendsanity_only_bachelor_items(self):
suffix = ": 1 <3"
for item in self.multiworld.get_items():
if item.name.endswith(suffix):
villager_name = item.name[:item.name.index(suffix)]
self.assertIn(villager_name, self.bachelors)
def test_friendsanity_only_bachelor_locations(self):
prefix = "Friendsanity: "
suffix = " <3"
for location in self.multiworld.get_locations():
if location.name.startswith(prefix):
name_no_prefix = location.name[len(prefix):]
name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
parts = name_trimmed.split(" ")
name = parts[0]
hearts = parts[1]
self.assertIn(name, self.bachelors)
self.assertLessEqual(int(hearts), 8)
class TestFriendsanityStartingNpcs(SVTestBase):
options = {
options.Friendsanity.internal_name: options.Friendsanity.option_starting_npcs,
}
excluded_npcs = {"Leo", "Krobus", "Dwarf", "Sandy", "Kent"}
def test_friendsanity_only_starting_npcs_items(self):
suffix = ": 1 <3"
for item in self.multiworld.get_items():
if item.name.endswith(suffix):
villager_name = item.name[:item.name.index(suffix)]
self.assertNotIn(villager_name, self.excluded_npcs)
def test_friendsanity_only_starting_npcs_locations(self):
prefix = "Friendsanity: "
suffix = " <3"
for location in self.multiworld.get_locations():
if location.name.startswith(prefix):
name_no_prefix = location.name[len(prefix):]
name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
parts = name_trimmed.split(" ")
name = parts[0]
hearts = parts[1]
self.assertNotIn(name, self.excluded_npcs)
self.assertTrue(name in all_villagers_by_name or name == "Pet")
if name == "Pet":
self.assertLessEqual(int(hearts), 5)
elif all_villagers_by_name[name].bachelor:
self.assertLessEqual(int(hearts), 8)
else:
self.assertLessEqual(int(hearts), 10)
class TestFriendsanityAllNpcs(SVTestBase):
options = {
options.Friendsanity.internal_name: options.Friendsanity.option_all,
}
def test_friendsanity_all_items(self):
suffix = ": 1 <3"
for item in self.multiworld.get_items():
if item.name.endswith(suffix):
villager_name = item.name[:item.name.index(suffix)]
self.assertTrue(villager_name in all_villagers_by_name or villager_name == "Pet")
def test_friendsanity_all_locations(self):
prefix = "Friendsanity: "
suffix = " <3"
for location in self.multiworld.get_locations():
if location.name.startswith(prefix):
name_no_prefix = location.name[len(prefix):]
name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
parts = name_trimmed.split(" ")
name = parts[0]
hearts = parts[1]
self.assertTrue(name in all_villagers_by_name or name == "Pet")
if name == "Pet":
self.assertLessEqual(int(hearts), 5)
elif all_villagers_by_name[name].bachelor:
self.assertLessEqual(int(hearts), 8)
else:
self.assertLessEqual(int(hearts), 10)
class TestFriendsanityAllNpcsWithMarriage(SVTestBase):
options = {
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
}
def test_friendsanity_all_with_marriage_items(self):
suffix = ": 1 <3"
for item in self.multiworld.get_items():
if item.name.endswith(suffix):
villager_name = item.name[:item.name.index(suffix)]
self.assertTrue(villager_name in all_villagers_by_name or villager_name == "Pet")
def test_friendsanity_all_with_marriage_locations(self):
prefix = "Friendsanity: "
suffix = " <3"
for location in self.multiworld.get_locations():
if location.name.startswith(prefix):
name_no_prefix = location.name[len(prefix):]
name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
parts = name_trimmed.split(" ")
name = parts[0]
hearts = parts[1]
self.assertTrue(name in all_villagers_by_name or name == "Pet")
if name == "Pet":
self.assertLessEqual(int(hearts), 5)
elif all_villagers_by_name[name].bachelor:
self.assertLessEqual(int(hearts), 14)
else:
self.assertLessEqual(int(hearts), 10)