Archipelago/worlds/stardew_valley/test/TestLogic.py

89 lines
4.0 KiB
Python

import unittest
from test.general import setup_solo_multiworld
from .. import StardewValleyWorld, StardewLocation
from ..data.bundle_data import BundleItem, all_bundle_items_except_money
from ..stardew_rule import MISSING_ITEM, False_
multi_world = setup_solo_multiworld(StardewValleyWorld)
world = multi_world.worlds[1]
logic = world.logic
def collect_all(mw):
for item in mw.get_items():
mw.state.collect(item, event=True)
collect_all(multi_world)
class TestLogic(unittest.TestCase):
def test_given_bundle_item_then_is_available_in_logic(self):
for bundle_item in all_bundle_items_except_money:
with self.subTest(msg=bundle_item.item.name):
assert bundle_item.item.name in logic.item_rules
def test_given_item_rule_then_can_be_resolved(self):
for item in logic.item_rules.keys():
with self.subTest(msg=item):
rule = logic.item_rules[item]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve item rule for {item} {rule}"
def test_given_building_rule_then_can_be_resolved(self):
for building in logic.building_rules.keys():
with self.subTest(msg=building):
rule = logic.building_rules[building]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve building rule for {building} {rule}"
def test_given_quest_rule_then_can_be_resolved(self):
for quest in logic.quest_rules.keys():
with self.subTest(msg=quest):
rule = logic.quest_rules[quest]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve quest rule for {quest} {rule}"
def test_given_tree_fruit_rule_then_can_be_resolved(self):
for tree_fruit in logic.tree_fruit_rules.keys():
with self.subTest(msg=tree_fruit):
rule = logic.tree_fruit_rules[tree_fruit]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve tree fruit rule for {tree_fruit} {rule}"
def test_given_seed_rule_then_can_be_resolved(self):
for seed in logic.seed_rules.keys():
with self.subTest(msg=seed):
rule = logic.seed_rules[seed]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve seed rule for {seed} {rule}"
def test_given_crop_rule_then_can_be_resolved(self):
for crop in logic.crop_rules.keys():
with self.subTest(msg=crop):
rule = logic.crop_rules[crop]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve crop rule for {crop} {rule}"
def test_given_fish_rule_then_can_be_resolved(self):
for fish in logic.fish_rules.keys():
with self.subTest(msg=fish):
rule = logic.fish_rules[fish]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve fish rule for {fish} {rule}"
def test_given_museum_rule_then_can_be_resolved(self):
for donation in logic.museum_rules.keys():
with self.subTest(msg=donation):
rule = logic.museum_rules[donation]
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve museum rule for {donation} {rule}"
def test_given_location_rule_then_can_be_resolved(self):
for location in multi_world.get_locations(1):
with self.subTest(msg=location.name):
rule = location.access_rule
assert MISSING_ITEM not in repr(rule)
assert rule == False_() or rule(multi_world.state), f"Could not resolve location rule for {location} {rule}"