118 lines
3.6 KiB
Python
118 lines
3.6 KiB
Python
import typing
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from Options import Choice, Option, Toggle, DefaultOnToggle, Range, OptionList, DeathLink
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class AdvancementGoal(Range):
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"""Number of advancements required to spawn bosses."""
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display_name = "Advancement Goal"
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range_start = 0
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range_end = 114
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default = 40
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class EggShardsRequired(Range):
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"""Number of dragon egg shards to collect to spawn bosses."""
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display_name = "Egg Shards Required"
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range_start = 0
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range_end = 50
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default = 0
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class EggShardsAvailable(Range):
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"""Number of dragon egg shards available to collect."""
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display_name = "Egg Shards Available"
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range_start = 0
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range_end = 50
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default = 0
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class BossGoal(Choice):
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"""Bosses which must be defeated to finish the game."""
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display_name = "Required Bosses"
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option_none = 0
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option_ender_dragon = 1
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option_wither = 2
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option_both = 3
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default = 1
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@property
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def dragon(self):
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return self.value % 2 == 1
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@property
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def wither(self):
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return self.value > 1
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class ShuffleStructures(DefaultOnToggle):
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"""Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
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display_name = "Shuffle Structures"
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class StructureCompasses(DefaultOnToggle):
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"""Adds structure compasses to the item pool, which point to the nearest indicated structure."""
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display_name = "Structure Compasses"
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class BeeTraps(Range):
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"""Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when
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received."""
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display_name = "Bee Trap Percentage"
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range_start = 0
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range_end = 100
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default = 0
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class CombatDifficulty(Choice):
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"""Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
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display_name = "Combat Difficulty"
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option_easy = 0
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option_normal = 1
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option_hard = 2
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default = 1
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class HardAdvancements(Toggle):
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"""Enables certain RNG-reliant or tedious advancements."""
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display_name = "Include Hard Advancements"
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class UnreasonableAdvancements(Toggle):
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"""Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
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display_name = "Include Unreasonable Advancements"
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class PostgameAdvancements(Toggle):
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"""Enables advancements that require spawning and defeating the required bosses."""
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display_name = "Include Postgame Advancements"
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class SendDefeatedMobs(Toggle):
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"""Send killed mobs to other Minecraft worlds which have this option enabled."""
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display_name = "Send Defeated Mobs"
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class StartingItems(OptionList):
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"""Start with these items. Each entry should be of this format: {item: "item_name", amount: #, nbt: "nbt_string"}"""
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display_name = "Starting Items"
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minecraft_options: typing.Dict[str, type(Option)] = {
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"advancement_goal": AdvancementGoal,
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"egg_shards_required": EggShardsRequired,
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"egg_shards_available": EggShardsAvailable,
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"required_bosses": BossGoal,
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"shuffle_structures": ShuffleStructures,
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"structure_compasses": StructureCompasses,
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"combat_difficulty": CombatDifficulty,
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"include_hard_advancements": HardAdvancements,
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"include_unreasonable_advancements": UnreasonableAdvancements,
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"include_postgame_advancements": PostgameAdvancements,
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"bee_traps": BeeTraps,
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"send_defeated_mobs": SendDefeatedMobs,
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"death_link": DeathLink,
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"starting_items": StartingItems,
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}
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