Archipelago/test/vanilla/TestVanilla.py

29 lines
1.5 KiB
Python

from BaseClasses import World
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_entrances
from InvertedRegions import mark_dark_world_regions
from ItemPool import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions
from Shops import create_shops
from Rules import set_rules
from test.TestBase import TestBase
class TestVanilla(TestBase):
def setUp(self):
self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
True, {1:False}, False, None, {1:False})
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_entrances(self.world, 1)
generate_itempool(self.world, 1)
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_dark_world_regions(self.world, 1)
set_rules(self.world, 1)